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https://github.com/0xFEEDC0DE64/arduino-esp32.git
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IDF release/v4.0 08219f3cf
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@ -12,31 +12,16 @@
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* @brief Pseudo Random Numbers
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*/
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#ifndef _COAP_PRNG_H_
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#define _COAP_PRNG_H_
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#ifndef COAP_PRNG_H_
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#define COAP_PRNG_H_
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/**
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* @defgroup prng Pseudo Random Numbers
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* API functions for gerating pseudo random numbers
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* @{
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*/
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#if defined(WITH_POSIX) || (defined(WITH_LWIP) && !defined(LWIP_RAND))
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#include <stdlib.h>
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/**
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* Fills \p buf with \p len random bytes. This is the default implementation for
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* prng(). You might want to change prng() to use a better PRNG on your specific
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* platform.
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*/
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static inline int
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coap_prng_impl(unsigned char *buf, size_t len) {
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while (len--)
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*buf++ = rand() & 0xFF;
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return 1;
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}
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#endif /* WITH_POSIX */
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#ifdef WITH_CONTIKI
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#if defined(WITH_CONTIKI)
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#include <string.h>
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/**
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@ -44,9 +29,9 @@ coap_prng_impl(unsigned char *buf, size_t len) {
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* prng(). You might want to change prng() to use a better PRNG on your specific
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* platform.
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*/
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static inline int
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COAP_STATIC_INLINE int
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contiki_prng_impl(unsigned char *buf, size_t len) {
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unsigned short v = random_rand();
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uint16_t v = random_rand();
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while (len > sizeof(v)) {
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memcpy(buf, &v, sizeof(v));
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len -= sizeof(v);
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@ -59,11 +44,9 @@ contiki_prng_impl(unsigned char *buf, size_t len) {
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}
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#define prng(Buf,Length) contiki_prng_impl((Buf), (Length))
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#define prng_init(Value) random_init((unsigned short)(Value))
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#endif /* WITH_CONTIKI */
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#if defined(WITH_LWIP) && defined(LWIP_RAND)
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static inline int
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#define prng_init(Value) random_init((uint16_t)(Value))
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#elif defined(WITH_LWIP) && defined(LWIP_RAND)
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COAP_STATIC_INLINE int
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lwip_prng_impl(unsigned char *buf, size_t len) {
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u32_t v = LWIP_RAND();
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while (len > sizeof(v)) {
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@ -79,8 +62,46 @@ lwip_prng_impl(unsigned char *buf, size_t len) {
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#define prng(Buf,Length) lwip_prng_impl((Buf), (Length))
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#define prng_init(Value)
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#elif defined(_WIN32)
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#define prng_init(Value)
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errno_t __cdecl rand_s( _Out_ unsigned int* _RandomValue );
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/**
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* Fills \p buf with \p len random bytes. This is the default implementation for
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* prng(). You might want to change prng() to use a better PRNG on your specific
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* platform.
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*/
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COAP_STATIC_INLINE int
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coap_prng_impl( unsigned char *buf, size_t len ) {
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while ( len != 0 ) {
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uint32_t r = 0;
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size_t i;
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if ( rand_s( &r ) != 0 )
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return 0;
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for ( i = 0; i < len && i < 4; i++ ) {
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*buf++ = (uint8_t)r;
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r >>= 8;
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}
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len -= i;
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}
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return 1;
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}
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#else
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#include <stdlib.h>
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/**
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* Fills \p buf with \p len random bytes. This is the default implementation for
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* prng(). You might want to change prng() to use a better PRNG on your specific
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* platform.
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*/
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COAP_STATIC_INLINE int
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coap_prng_impl( unsigned char *buf, size_t len ) {
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while ( len-- )
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*buf++ = rand() & 0xFF;
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return 1;
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}
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#endif
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#endif /* WITH_LWIP */
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#ifndef prng
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/**
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@ -103,4 +124,4 @@ lwip_prng_impl(unsigned char *buf, size_t len) {
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/** @} */
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#endif /* _COAP_PRNG_H_ */
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#endif /* COAP_PRNG_H_ */
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