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	* Set IDF to v3.2 * Remove BLE submodule * Add BLE lib source * Update Camera example to support OV3660
		
			
				
	
	
		
			110 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			110 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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    Video: https://www.youtube.com/watch?v=oCMOYS71NIU
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    Based on Neil Kolban example for IDF: https://github.com/nkolban/esp32-snippets/blob/master/cpp_utils/tests/BLE%20Tests/SampleNotify.cpp
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    Ported to Arduino ESP32 by Evandro Copercini
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    updated by chegewara
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   Create a BLE server that, once we receive a connection, will send periodic notifications.
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   The service advertises itself as: 4fafc201-1fb5-459e-8fcc-c5c9c331914b
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   And has a characteristic of: beb5483e-36e1-4688-b7f5-ea07361b26a8
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   The design of creating the BLE server is:
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   1. Create a BLE Server
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   2. Create a BLE Service
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   3. Create a BLE Characteristic on the Service
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   4. Create a BLE Descriptor on the characteristic
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   5. Start the service.
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   6. Start advertising.
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   A connect hander associated with the server starts a background task that performs notification
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   every couple of seconds.
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*/
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#include <BLEDevice.h>
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#include <BLEServer.h>
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#include <BLEUtils.h>
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#include <BLE2902.h>
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BLEServer* pServer = NULL;
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BLECharacteristic* pCharacteristic = NULL;
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bool deviceConnected = false;
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bool oldDeviceConnected = false;
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uint32_t value = 0;
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// See the following for generating UUIDs:
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// https://www.uuidgenerator.net/
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#define SERVICE_UUID        "4fafc201-1fb5-459e-8fcc-c5c9c331914b"
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#define CHARACTERISTIC_UUID "beb5483e-36e1-4688-b7f5-ea07361b26a8"
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class MyServerCallbacks: public BLEServerCallbacks {
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    void onConnect(BLEServer* pServer) {
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      deviceConnected = true;
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    };
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    void onDisconnect(BLEServer* pServer) {
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      deviceConnected = false;
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    }
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};
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void setup() {
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  Serial.begin(115200);
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  // Create the BLE Device
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  BLEDevice::init("ESP32");
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  // Create the BLE Server
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  pServer = BLEDevice::createServer();
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  pServer->setCallbacks(new MyServerCallbacks());
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  // Create the BLE Service
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  BLEService *pService = pServer->createService(SERVICE_UUID);
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  // Create a BLE Characteristic
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  pCharacteristic = pService->createCharacteristic(
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                      CHARACTERISTIC_UUID,
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                      BLECharacteristic::PROPERTY_READ   |
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                      BLECharacteristic::PROPERTY_WRITE  |
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                      BLECharacteristic::PROPERTY_NOTIFY |
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                      BLECharacteristic::PROPERTY_INDICATE
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                    );
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  // https://www.bluetooth.com/specifications/gatt/viewer?attributeXmlFile=org.bluetooth.descriptor.gatt.client_characteristic_configuration.xml
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  // Create a BLE Descriptor
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  pCharacteristic->addDescriptor(new BLE2902());
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  // Start the service
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  pService->start();
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  // Start advertising
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  BLEAdvertising *pAdvertising = BLEDevice::getAdvertising();
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  pAdvertising->addServiceUUID(SERVICE_UUID);
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  pAdvertising->setScanResponse(false);
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  pAdvertising->setMinPreferred(0x0);  // set value to 0x00 to not advertise this parameter
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  BLEDevice::startAdvertising();
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  Serial.println("Waiting a client connection to notify...");
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}
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void loop() {
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    // notify changed value
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    if (deviceConnected) {
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        pCharacteristic->setValue((uint8_t*)&value, 4);
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        pCharacteristic->notify();
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        value++;
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        delay(3); // bluetooth stack will go into congestion, if too many packets are sent, in 6 hours test i was able to go as low as 3ms
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    }
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    // disconnecting
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    if (!deviceConnected && oldDeviceConnected) {
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        delay(500); // give the bluetooth stack the chance to get things ready
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        pServer->startAdvertising(); // restart advertising
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        Serial.println("start advertising");
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        oldDeviceConnected = deviceConnected;
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    }
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    // connecting
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    if (deviceConnected && !oldDeviceConnected) {
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        // do stuff here on connecting
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        oldDeviceConnected = deviceConnected;
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    }
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} |