esp32: Refactor backtrace and add esp_backtrace_print()

This commit refactors backtracing within the panic handler so that a common
function esp_backtrace_get_next_frame() is used iteratively to traverse a
callstack.

A esp_backtrace_print() function has also be added that allows the printing
of a backtrace at runtime. The esp_backtrace_print() function allows unity to
print the backtrace of failed test cases and jump back to the main test menu
without the need reset the chip. esp_backtrace_print() can also be used as a
debugging function by users.

- esp_stack_ptr_is_sane() moved to soc_memory_layout.h
- removed uncessary includes of "esp_debug_helpers.h"
This commit is contained in:
Darian Leung
2018-11-29 17:06:21 +08:00
parent 28e0a17e0a
commit 037c079e9a
17 changed files with 293 additions and 32 deletions

View File

@@ -110,4 +110,25 @@ void esp_cpu_reset(int cpu_id);
*/
bool esp_cpu_in_ocd_debug_mode();
/**
* @brief Convert the PC register value to its true address
*
* The address of the current instruction is not stored as an exact uint32_t
* representation in PC register. This function will convert the value stored in
* the PC register to a uint32_t address.
*
* @param pc_raw The PC as stored in register format.
*
* @return Address in uint32_t format
*/
static inline uint32_t esp_cpu_process_stack_pc(uint32_t pc)
{
if (pc & 0x80000000) {
//Top two bits of a0 (return address) specify window increment. Overwrite to map to address space.
pc = (pc & 0x3fffffff) | 0x40000000;
}
//Minus 3 to get PC of previous instruction (i.e. instruction executed before return address)
return pc - 3;
}
#endif