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esp32: Refactor backtrace and add esp_backtrace_print()
This commit refactors backtracing within the panic handler so that a common function esp_backtrace_get_next_frame() is used iteratively to traverse a callstack. A esp_backtrace_print() function has also be added that allows the printing of a backtrace at runtime. The esp_backtrace_print() function allows unity to print the backtrace of failed test cases and jump back to the main test menu without the need reset the chip. esp_backtrace_print() can also be used as a debugging function by users. - esp_stack_ptr_is_sane() moved to soc_memory_layout.h - removed uncessary includes of "esp_debug_helpers.h"
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@@ -110,4 +110,25 @@ void esp_cpu_reset(int cpu_id);
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*/
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bool esp_cpu_in_ocd_debug_mode();
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/**
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* @brief Convert the PC register value to its true address
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*
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* The address of the current instruction is not stored as an exact uint32_t
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* representation in PC register. This function will convert the value stored in
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* the PC register to a uint32_t address.
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*
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* @param pc_raw The PC as stored in register format.
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*
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* @return Address in uint32_t format
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*/
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static inline uint32_t esp_cpu_process_stack_pc(uint32_t pc)
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{
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if (pc & 0x80000000) {
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//Top two bits of a0 (return address) specify window increment. Overwrite to map to address space.
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pc = (pc & 0x3fffffff) | 0x40000000;
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}
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//Minus 3 to get PC of previous instruction (i.e. instruction executed before return address)
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return pc - 3;
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}
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#endif
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