Add support a [leaks] tag for UT

This commit is contained in:
Konstantin Kondrashov
2019-04-12 09:31:23 +08:00
committed by Angus Gratton
parent 3ec7bec6a7
commit 5021129e71
15 changed files with 255 additions and 30 deletions
+45 -4
View File
@@ -18,6 +18,7 @@
#include <ctype.h>
#include <stdio.h>
#include "unity.h"
#include "esp_system.h"
/* similar to UNITY_PRINT_EOL */
#define UNITY_PRINT_TAB() UNITY_OUTPUT_CHAR('\t')
@@ -61,7 +62,29 @@ static void print_multiple_function_test_menu(const test_desc_t *test_ms)
}
}
static void multiple_function_option(const test_desc_t *test_ms)
/*
* This function looks like UnityDefaultTestRun function only without UNITY_CLR_DETAILS.
* void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int FuncLineNum)
* was moved from `components/unity/unity/src/unity.c` to here.
*/
static void unity_default_test_run(UnityTestFunction Func, const char* FuncName, const int FuncLineNum)
{
Unity.CurrentTestName = FuncName;
Unity.CurrentTestLineNumber = (UNITY_LINE_TYPE)FuncLineNum;
Unity.NumberOfTests++;
if (TEST_PROTECT())
{
setUp();
Func();
}
if (TEST_PROTECT())
{
tearDown();
}
UnityConcludeTest();
}
static int multiple_function_option(const test_desc_t *test_ms)
{
int selection;
char cmdline[256] = {0};
@@ -76,12 +99,13 @@ static void multiple_function_option(const test_desc_t *test_ms)
}
selection = atoi((const char *) cmdline) - 1;
if (selection >= 0 && selection < test_ms->test_fn_count) {
UnityDefaultTestRun(test_ms->fn[selection], test_ms->name, test_ms->line);
unity_default_test_run(test_ms->fn[selection], test_ms->name, test_ms->line);
} else {
UnityPrint("Invalid selection, your should input number 1-");
UnityPrintNumber(test_ms->test_fn_count);
UNITY_PRINT_EOL();
}
return selection;
}
static void unity_run_single_test(const test_desc_t *test)
@@ -95,10 +119,27 @@ static void unity_run_single_test(const test_desc_t *test)
Unity.TestFile = test->file;
Unity.CurrentDetail1 = test->desc;
bool reset_after_test = strstr(Unity.CurrentDetail1, "[leaks") != NULL;
bool multi_device = strstr(Unity.CurrentDetail1, "[multi_device]") != NULL;
if (test->test_fn_count == 1) {
UnityDefaultTestRun(test->fn[0], test->name, test->line);
unity_default_test_run(test->fn[0], test->name, test->line);
} else {
multiple_function_option(test);
int selection = multiple_function_option(test);
if (reset_after_test && multi_device == false) {
if (selection != (test->test_fn_count - 1)) {
// to do a reset for all stages except the last stage.
esp_restart();
}
}
}
if (reset_after_test) {
// print a result of test before to do reset for the last stage.
UNITY_END();
UnityPrint("Enter next test, or 'enter' to see menu");
UNITY_PRINT_EOL();
UNITY_OUTPUT_FLUSH();
esp_restart();
}
}