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			85 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			85 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * SPDX-FileCopyrightText: 2024 Espressif Systems (Shanghai) CO LTD
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 *
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 * SPDX-License-Identifier: Apache-2.0
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 */
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#ifndef UNITY_CONFIG_H
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#define UNITY_CONFIG_H
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// This file gets included from unity.h via unity_internals.h
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// It is inside #ifdef __cplusplus / extern "C" block, so we can
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// only use C features here
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#include <esp_err.h>
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#include <stddef.h>
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#include <math.h>
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#include "sdkconfig.h"
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#ifdef CONFIG_UNITY_ENABLE_FLOAT
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#define UNITY_INCLUDE_FLOAT
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#else
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#define UNITY_EXCLUDE_FLOAT
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#endif //CONFIG_UNITY_ENABLE_FLOAT
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#ifdef CONFIG_UNITY_ENABLE_DOUBLE
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#define UNITY_INCLUDE_DOUBLE
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#else
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#define UNITY_EXCLUDE_DOUBLE
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#endif //CONFIG_UNITY_ENABLE_DOUBLE
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#ifdef CONFIG_UNITY_ENABLE_64BIT
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#define UNITY_SUPPORT_64
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#endif
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#ifdef CONFIG_UNITY_ENABLE_COLOR
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#define UNITY_OUTPUT_COLOR
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#endif
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#ifndef __cplusplus
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#define UNITY_IS_NAN isnan
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#define UNITY_IS_INF isinf
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#else
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#define UNITY_IS_NAN std::isnan
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#define UNITY_IS_INF std::isinf
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#endif
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// Note, using __noreturn__ rather than noreturn
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// https://github.com/espressif/esp-idf/issues/11339
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#define UNITY_NORETURN __attribute__((__noreturn__))
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#define UNITY_EXCLUDE_TIME_H
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void unity_flush(void);
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void unity_putc(int c);
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void unity_gets(char* dst, size_t len);
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void unity_exec_time_start(void);
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void unity_exec_time_stop(void);
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uint32_t unity_exec_time_get_ms(void);
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#define UNITY_OUTPUT_CHAR(a)    unity_putc(a)
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#define UNITY_OUTPUT_FLUSH()    unity_flush()
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#define UNITY_EXEC_TIME_START() unity_exec_time_start()
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#define UNITY_EXEC_TIME_STOP()  unity_exec_time_stop()
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#define UNITY_EXEC_TIME_MS()    unity_exec_time_get_ms()
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#ifdef CONFIG_UNITY_ENABLE_IDF_TEST_RUNNER
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#include "unity_test_runner.h"
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#endif //CONFIG_UNITY_ENABLE_IDF_TEST_RUNNER
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#ifdef CONFIG_UNITY_ENABLE_FIXTURE
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// Two separate "extras" options here:
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// 1. Disable memory allocation wrappers in Unity Fixture
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#define UNITY_FIXTURE_NO_EXTRAS
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// 2. Add IDF-specific additions to Unity Fixture
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#include "unity_fixture_extras.h"
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#endif // CONFIG_UNITY_ENABLE_FIXTURE
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// shorthand to check esp_err_t return code
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#define TEST_ESP_OK(rc) TEST_ASSERT_EQUAL_HEX32(ESP_OK, rc)
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#define TEST_ESP_ERR(err, rc) TEST_ASSERT_EQUAL_HEX32(err, rc)
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#endif //UNITY_CONFIG_H
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