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	New unity component can be used for testing other applications. Upstream version of Unity is included as a submodule. Utilities specific to ESP-IDF unit tests (partitions, leak checking setup/teardown functions, etc) are kept only in unit-test-app. Kconfig options are added to allow disabling certain Unity features.
		
			
				
	
	
		
			127 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			127 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
// Copyright 2016-2018 Espressif Systems (Shanghai) PTE LTD
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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//     http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include <stdio.h>
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#include "esp_heap_caps.h"
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#include "freertos/FreeRTOS.h"
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#include "freertos/task.h"
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#include "unity.h"
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#include "test_utils.h"
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#ifdef CONFIG_HEAP_TRACING
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#include "esp_heap_trace.h"
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#endif
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static size_t before_free_8bit;
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static size_t before_free_32bit;
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/* Each unit test is allowed to "leak" this many bytes.
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   TODO: Make this value editable by the test.
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   Will always need to be some value here, as fragmentation can reduce free space even when no leak is occurring.
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*/
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const size_t WARN_LEAK_THRESHOLD = 256;
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const size_t CRITICAL_LEAK_THRESHOLD = 4096;
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static void unity_task(void *pvParameters)
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{
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    vTaskDelay(2); /* Delay a bit to let the main task be deleted */
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    unity_run_menu(); /* Doesn't return */
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}
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void test_main()
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{
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    // Note: if unpinning this task, change the way run times are calculated in
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    // unity_port_esp32.c
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    xTaskCreatePinnedToCore(unity_task, "unityTask", UNITY_FREERTOS_STACK_SIZE, NULL,
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                            UNITY_FREERTOS_PRIORITY, NULL, UNITY_FREERTOS_CPU);
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}
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void unity_reset_leak_checks(void)
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{
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    before_free_8bit = heap_caps_get_free_size(MALLOC_CAP_8BIT);
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    before_free_32bit = heap_caps_get_free_size(MALLOC_CAP_32BIT);
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#ifdef CONFIG_HEAP_TRACING
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    heap_trace_start(HEAP_TRACE_LEAKS);
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#endif
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}
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/* setUp runs before every test */
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void setUp(void)
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{
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// If heap tracing is enabled in kconfig, leak trace the test
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#ifdef CONFIG_HEAP_TRACING
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    const size_t num_heap_records = 80;
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    static heap_trace_record_t *record_buffer;
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    if (!record_buffer) {
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        record_buffer = malloc(sizeof(heap_trace_record_t) * num_heap_records);
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        assert(record_buffer);
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        heap_trace_init_standalone(record_buffer, num_heap_records);
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    }
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#endif
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    printf("%s", ""); /* sneakily lazy-allocate the reent structure for this test task */
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    get_test_data_partition();  /* allocate persistent partition table structures */
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    unity_reset_leak_checks();
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}
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static void check_leak(size_t before_free, size_t after_free, const char *type)
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{
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    if (before_free <= after_free) {
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        return;
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    }
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    size_t leaked = before_free - after_free;
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    if (leaked < WARN_LEAK_THRESHOLD) {
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        return;
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    }
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    printf("MALLOC_CAP_%s %s leak: Before %u bytes free, After %u bytes free (delta %u)\n",
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           type,
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           leaked < CRITICAL_LEAK_THRESHOLD ? "potential" : "critical",
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           before_free, after_free, leaked);
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    fflush(stdout);
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    TEST_ASSERT_MESSAGE(leaked < CRITICAL_LEAK_THRESHOLD, "The test leaked too much memory");
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}
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/* tearDown runs after every test */
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void tearDown(void)
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{
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    /* some FreeRTOS stuff is cleaned up by idle task */
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    vTaskDelay(5);
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    /* We want the teardown to have this file in the printout if TEST_ASSERT fails */
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    const char *real_testfile = Unity.TestFile;
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    Unity.TestFile = __FILE__;
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    /* check if unit test has caused heap corruption in any heap */
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    TEST_ASSERT_MESSAGE( heap_caps_check_integrity(MALLOC_CAP_INVALID, true), "The test has corrupted the heap");
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    /* check for leaks */
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#ifdef CONFIG_HEAP_TRACING
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    heap_trace_stop();
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    heap_trace_dump();
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#endif
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    size_t after_free_8bit = heap_caps_get_free_size(MALLOC_CAP_8BIT);
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    size_t after_free_32bit = heap_caps_get_free_size(MALLOC_CAP_32BIT);
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    check_leak(before_free_8bit, after_free_8bit, "8BIT");
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    check_leak(before_free_32bit, after_free_32bit, "32BIT");
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    Unity.TestFile = real_testfile; // go back to the real filename
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}
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