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	This commit refactors the OS startup functions as follows:
- Moved the OS/app startup functions listed below to "app_startup.c". Their
    implementations are now common to all ports (RISC-V and Xtensa) of all
    FreeRTOS implementations (IDF and Amazon SMP).
    - esp_startup_start_app()
    - esp_startup_start_app_other_cores()
- Removed esp_startup_start_app_common() as app startup functions are now
    already common to all ports.
- Added extra logs to "main_task" to help with user debugging
Note: Increased startup delay on "unity_task". The "unity_run_menu()" is non
blocking, thus if the main task or other startup tasks have not been freed
by the time "unity_run_menu()" is run, those tasks will be freed the next time
"unity_task" blocks. This could cause some tests to have a memory leak, thus
the "unity_task" startup delay has increased.
		
	
		
			
				
	
	
		
			139 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			139 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * SPDX-FileCopyrightText: 2015-2021 Espressif Systems (Shanghai) CO LTD
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 *
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 * SPDX-License-Identifier: Apache-2.0
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 */
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#include <stdio.h>
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#include "string.h"
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#include "esp_heap_caps.h"
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#include "freertos/FreeRTOS.h"
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#include "freertos/task.h"
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#include "unity.h"
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#include "unity_test_runner.h"
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#include "test_utils.h"
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#include "esp_newlib.h"
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#include "memory_checks.h"
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#ifdef CONFIG_HEAP_TRACING
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#include "esp_heap_trace.h"
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#endif
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static void unity_task(void *pvParameters)
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{
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    // Delay a bit to let the main task and any other startup tasks be deleted
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    vTaskDelay(pdMS_TO_TICKS(50));
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    // Start running unity (prints test menu and doesn't return)
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    unity_run_menu();
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}
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void test_main(void)
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{
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    // Note: if unpinning this task, change the way run times are calculated in
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    // unity_port_esp32.c
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    xTaskCreatePinnedToCore(unity_task, "unityTask", UNITY_FREERTOS_STACK_SIZE, NULL,
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                            UNITY_FREERTOS_PRIORITY, NULL, UNITY_FREERTOS_CPU);
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}
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/* setUp runs before every test */
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void setUp(void)
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{
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// If heap tracing is enabled in kconfig, leak trace the test
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#ifdef CONFIG_HEAP_TRACING
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    setup_heap_record();
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#endif
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    printf("%s", ""); /* sneakily lazy-allocate the reent structure for this test task */
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#ifdef CONFIG_APP_BUILD_USE_FLASH_SECTIONS
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    /* TODO: add sufficient startup code in case of building an ELF file, so that
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     * flash cache is initialized and can work in such mode.
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     * For now this is disabled to allow running unit tests which don't require
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     * flash cache related operations.
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     */
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    get_test_data_partition();  /* allocate persistent partition table structures */
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#endif // CONFIG_APP_BUILD_USE_FLASH_SECTIONS
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#ifdef CONFIG_HEAP_TRACING
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    heap_trace_start(HEAP_TRACE_LEAKS);
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#endif
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    test_utils_record_free_mem();
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    test_utils_set_leak_level(CONFIG_UNITY_CRITICAL_LEAK_LEVEL_GENERAL, ESP_LEAK_TYPE_CRITICAL, ESP_COMP_LEAK_GENERAL);
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    test_utils_set_leak_level(CONFIG_UNITY_WARN_LEAK_LEVEL_GENERAL, ESP_LEAK_TYPE_WARNING, ESP_COMP_LEAK_GENERAL);
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    test_utils_set_leak_level(0, ESP_LEAK_TYPE_CRITICAL, ESP_COMP_LEAK_LWIP);
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}
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typedef enum {
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    NO_LEAK_CHECK,
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    DEFAULT_LEAK_CHECK,
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    SPECIAL_LEAK_CHECK
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} leak_check_type_t;
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/**
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 * It is possible to specify the maximum allowed memory leak level directly in the test case
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 * or disable leak checking for a test case.
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 * This function checks if this is the case and return the appropriate return value.
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 * If a custom leak level has been specified, that custom threshold is written to the value pointed by threshold.
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 */
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static leak_check_type_t leak_check_required(size_t *threshold)
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{
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    if (Unity.CurrentDetail1 != NULL) {
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        const char *leaks = "[leaks";
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        const int len_leaks = strlen(leaks);
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        const char *sub_leaks = strstr(Unity.CurrentDetail1, leaks);
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        if (sub_leaks != NULL) {
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            if (sub_leaks[len_leaks] == ']') {
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                return NO_LEAK_CHECK;
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            } else if (sub_leaks[len_leaks] == '=') {
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                *threshold = strtol(&sub_leaks[len_leaks + 1], NULL, 10);
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                return SPECIAL_LEAK_CHECK;
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            }
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        }
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    }
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    return DEFAULT_LEAK_CHECK;
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}
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/* tearDown runs after every test */
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void tearDown(void)
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{
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    /* some FreeRTOS stuff is cleaned up by idle task */
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    vTaskDelay(5);
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    /* clean up some of the newlib's lazy allocations */
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    esp_reent_cleanup();
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    /* We want the teardown to have this file in the printout if TEST_ASSERT fails */
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    const char *real_testfile = Unity.TestFile;
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    Unity.TestFile = __FILE__;
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    /* check if unit test has caused heap corruption in any heap */
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    TEST_ASSERT_MESSAGE( heap_caps_check_integrity(MALLOC_CAP_INVALID, true), "The test has corrupted the heap");
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    /* check for leaks */
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#ifdef CONFIG_HEAP_TRACING
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    heap_trace_stop();
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    heap_trace_dump();
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#endif
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    size_t leak_threshold_critical = 0;
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    size_t leak_threshold_warning = 0;
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    leak_check_type_t check_type = leak_check_required(&leak_threshold_critical);
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    // In the "special case", only one level can be passed directly from the test case.
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    // Hence, we set both warning and critical leak levels to that same value here
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    leak_threshold_warning = leak_threshold_critical;
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    if (check_type == NO_LEAK_CHECK) {
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        // do not check
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    } else if (check_type == SPECIAL_LEAK_CHECK) {
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        test_utils_finish_and_evaluate_leaks(leak_threshold_warning, leak_threshold_critical);
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    } else if (check_type == DEFAULT_LEAK_CHECK) {
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        test_utils_finish_and_evaluate_leaks(test_utils_get_leak_level(ESP_LEAK_TYPE_WARNING, ESP_COMP_LEAK_ALL),
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                test_utils_get_leak_level(ESP_LEAK_TYPE_CRITICAL, ESP_COMP_LEAK_ALL));
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    } else {
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        assert(false); // coding error
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    }
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    Unity.TestFile = real_testfile; // go back to the real filename
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}
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