fix(websocket): Move client to different state when disconnecting

If Websocket client is set to not reconnect, we move to Unknown state to
clean up the task after dispatching disconnected event.
This commit is contained in:
Euripedes Rocha
2024-08-12 16:19:46 +02:00
parent 7e5ac87d09
commit 0d8f2a6d53

View File

@ -227,13 +227,15 @@ static esp_err_t esp_websocket_client_abort_connection(esp_websocket_client_hand
ESP_WS_CLIENT_STATE_CHECK(TAG, client, return ESP_FAIL);
esp_transport_close(client->transport);
if (client->config->auto_reconnect) {
if (!client->config->auto_reconnect) {
client->run = false;
client->state = WEBSOCKET_STATE_UNKNOW;
} else {
client->reconnect_tick_ms = _tick_get_ms();
ESP_LOGI(TAG, "Reconnect after %d ms", client->wait_timeout_ms);
client->error_handle.error_type = error_type;
client->state = WEBSOCKET_STATE_WAIT_TIMEOUT;
}
client->error_handle.error_type = error_type;
client->state = WEBSOCKET_STATE_WAIT_TIMEOUT;
esp_websocket_client_dispatch_event(client, WEBSOCKET_EVENT_DISCONNECTED, NULL, 0);
return ESP_OK;
}
@ -1048,10 +1050,6 @@ static void esp_websocket_client_task(void *pv)
break;
case WEBSOCKET_STATE_WAIT_TIMEOUT:
if (!client->config->auto_reconnect) {
client->run = false;
break;
}
if (_tick_get_ms() - client->reconnect_tick_ms > client->wait_timeout_ms) {
client->state = WEBSOCKET_STATE_INIT;
client->reconnect_tick_ms = _tick_get_ms();