Before using any function of the library you need to create a `StaticJsonBuffer`. Then you can use this instance to create arrays and objects, or parse a JSON string.
`StaticJsonBuffer` has a template parameter that determines its capacity. For example, the following line create a `StaticJsonBuffer` with a capacity of 200 bytes:
1. either you can predict the content of the object tree,
2. or, you know how much memory is available.
In the first case, you know some constraints on the object tree. For instance, let's say that your know in advance (and by that I mean "at compilation time") that you want to generate an object with 3 values, one of them being an array with 2 values, like the following:
To determine the memory usage of this object tree, you use the two macros `JSON_ARRAY_SIZE(n)` and `JSON_OBJECT_SIZE(n)`, both take the number of elements as an argument.
In the second case, let's say you dynamically generate a JSON object tree of a random complexity so you can't put a limit based on that. But on the other hand, you don't want your program to crash because the object tree doesn't fit in memory.
The solution here is to determine how much memory is available, or in other words how much memory you can afford for the JSON object tree.
This fixed allocation approach may seem a bit strange, especially if your a desktop application developer used to dynamic allocation, but it make a lot of sense in an embedded context:
Don't forget that the memory is "freed" as soon as the `StaticJsonBuffer` is out of scope, like any other variable. It only hold the memory for a short amount of time.