forked from bblanchon/ArduinoJson
102 lines
4.1 KiB
Markdown
102 lines
4.1 KiB
Markdown
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Avoiding common pitfalls in Arduino JSON
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As `StaticJsonBuffer` is the corner stone of this library, you'll see that every pitfall listed here is related to a wrong understanding of the memory model.
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Make sure you read [Arduino JSON memory model](Memory model.md) before going further.
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## 1. Make `StaticJsonBuffer` big enough
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By design, the library has no way to tell you why `parseArray()` or `parseObject()` failed.
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There are basically two reasons why they may fail:
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1. the JSON string is invalid,
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2. the JSON string contains more values that the buffer can store.
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So, if you are sure the JSON string is correct and you still can't parse it, you should slightly increase the number of token of the parser.
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## 2. Make sure everything fits in memory
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You may go into unpredictable trouble if you allocate more memory than your processor really has.
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It's a very common issue in embedded development.
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To diagnose this, look at every big objects in you code and sum their size to check that they fit in RAM.
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For example, don't do this:
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char json[1024]; // 1 KB
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JsonParser<512> parser; // 514 B
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because it may be too big for a processor with only 2 KB: you need free memory to store other variables and the call stack.
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That is why an 8-bit processor is not able to parse long and complex JSON strings.
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## 3. Keep the `StaticJsonBuffer` in memory long enough
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Remember that the function of `StaticJsonBuffer` return references.
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References don't store data, they are just pointer to the actual.
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This will only work if the data actual is still in memory.
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For example, don't do this:
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JsonArray& getArray(char* json)
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{
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StaticJsonBuffer<200> buffer;
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return buffer.parseArray(json);
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}
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because the local variable `buffer` will be *removed* from memory when the function `parseArray()` returns, and the `JsonArray&` will point to an invalid location.
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## 4. Don't make `StaticJsonBuffer` global
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If you read the previous point, you may come to the idea of using a global variable for your `StaticJsonBuffer`.
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This is probably a bad idea because `StaticJsonBuffer` can be quite big (depending on your requirement) and would be eating a lot of memory, even when you don't use it.
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There are some cases were a `StaticJsonBuffer` can be a global variable, but must of the time you should declare it in a local scope, in a function which unique role is to handle the JSON serialization.
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## 5. Keep the JSON string in memory long enough
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The library never make memory duplication.
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This has an important implication on string values, it means that the library will return pointer to chunks of the string.
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For instance, let's imagine that you parse `["hello","world"]`, like this:
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char[] json = "[\"hello\",\"world\"]";
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StaticJsonBuffer<32> buffer;
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JsonArray& array = buffer.parseArray(json);
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const char* first = array[0];
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const char* second = array[1];
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In that case, both `first` and `second` are pointer to the content of the original string `json`.
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So this will only work if `json` is still in memory.
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## 6. JSON string is altered
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If you read carefully the previous pitfall, you may I come to the conclusion that the JSON parser modifies the JSON string.
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Indeed, the parser modifies the string for two reasons:
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1. it inserts `\0` to terminate substrings,
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2. it translate escaped characters like `\n` or `\t`.
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Most of the time this wont be an issue, but it there are some corner case that can be problematic.
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Let take the example above:
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char[] json = "[\"hello\",\"world\"]";
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StaticJsonBuffer<32> buffer;
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JsonArray& array = buffer.parseArray(json);
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If you replace it by:
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char* json = "[\"hello\",\"world\"]";
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StaticJsonBuffer<32> buffer;
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JsonArray& array = buffer.parseArray(json);
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Depending on your platform, you may have an exception because the parser tries to write at a location that is read-only.
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In the first case `char json[]` declares an array of `char` initialized to the specified string.
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In the second case `char* json` declares a pointer to a read only string, in fact it should be a `const char*` instead of a `char*`.
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