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@ -28,52 +28,9 @@ Here is an example to generate `{"sensor":"gps","time":1351824120,"data":[48.756
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## Step 1: Reserve memory space
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#### Introducing `StaticJsonBuffer`
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Arduino JSON uses a preallocated memory pool to store the object tree, this is done by the `StaticJsonBuffer`.
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Before using any function of the library you need to create a `StaticJsonBuffer`. Then you can use this instance to create arrays and objects, or parse a JSON string.
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`StaticJsonBuffer` has a template parameter that determines the number of bytes that it contains. For example, the following line create a `StaticJsonBuffer` containing 200 bytes on the stack:
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StaticJsonBuffer<200> jsonBuffer;
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The bigger the buffer is, the more complex the object tree can be, but also the more memory you need.
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#### How to determine the buffer size?
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So the big question you should have in mind right now is *How can I determine the size?*.
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There are basically two approaches here:
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1. either you can predict the content of the object tree,
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2. or, you know how much memory is available.
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In the first case, you know some constraints on the object tree. For instance, let's say that your know in advance (and by that I mean "at compilation time") that you want to generate an object with 3 values, one of them being an array with 2 values, like the following:
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{"sensor":"gps","time":1351824120,"data":[48.756080,2.302038]}
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To determine the memory usage of this object tree, you use the two macros `JSON_ARRAY_SIZE(n)` `JSON_OBJECT_SIZE(n)`, both take the number of elements as a parameter.
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For the example above, it would be:
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const int BUFFER_SIZE = JSON_OBJECT_SIZE(3) + JSON_ARRAY_SIZE(2);
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StaticJsonBuffer<BUFFER_SIZE> jsonBuffer;
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In the second case, let's say you dynamically generate a JSON object tree of a random complexity so you can't put a limit base on that. But on the other hand, you don't want your program to crash because the object tree doesn't fit in memory.
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The solution here is to determine how much memory is available, or in other words how much memory you can afford for the JSON generation.
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#### Why choosing fixed allocation?
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This fixed allocation approach may seem a bit strange, especially if your a desktop app developer used to dynamic allocation, but it make a lot of sense in an embedded context:
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1. the code is smaller
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2. it uses less memory
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3. it doesn't create memory fragmentation
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4. it predictable
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Don't forget that, the memory is "freed" as soon as the `StaticJsonBuffer` is out of scope, like any other variable. It only hold the memory for a short amount of time.
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For that reason, you should never use a `StaticJsonBuffer` as a **global variable** because it would hold a lot of memory for the whole life of the program.
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Before continuing please read the page [Arduino JSON memory model](Memory model.md) that explains everything you need to know about `StaticJsonBuffer`.
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## Step 2: Build object tree in memory
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0
doc/Installing for Arduino.md
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0
doc/Installing for Arduino.md
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51
doc/Memory model.md
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51
doc/Memory model.md
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@ -0,0 +1,51 @@
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Arduino JSON memory model
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=========================
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## Fixed memory allocation
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### Introducing `StaticJsonBuffer`
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Arduino JSON uses a preallocated memory pool to store the object tree, this is done by the `StaticJsonBuffer`.
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Before using any function of the library you need to create a `StaticJsonBuffer`. Then you can use this instance to create arrays and objects, or parse a JSON string.
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`StaticJsonBuffer` has a template parameter that determines the number of bytes that it contains. For example, the following line create a `StaticJsonBuffer` containing 200 bytes on the stack:
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StaticJsonBuffer<200> jsonBuffer;
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The bigger the buffer is, the more complex the object tree can be, but also the more memory you need.
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### How to determine the buffer size?
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So the big question you should have in mind right now is *How can I determine the size?*.
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There are basically two approaches here:
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1. either you can predict the content of the object tree,
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2. or, you know how much memory is available.
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In the first case, you know some constraints on the object tree. For instance, let's say that your know in advance (and by that I mean "at compilation time") that you want to generate an object with 3 values, one of them being an array with 2 values, like the following:
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{"sensor":"gps","time":1351824120,"data":[48.756080,2.302038]}
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To determine the memory usage of this object tree, you use the two macros `JSON_ARRAY_SIZE(n)` `JSON_OBJECT_SIZE(n)`, both take the number of elements as a parameter.
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For the example above, it would be:
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const int BUFFER_SIZE = JSON_OBJECT_SIZE(3) + JSON_ARRAY_SIZE(2);
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StaticJsonBuffer<BUFFER_SIZE> jsonBuffer;
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In the second case, let's say you dynamically generate a JSON object tree of a random complexity so you can't put a limit base on that. But on the other hand, you don't want your program to crash because the object tree doesn't fit in memory.
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The solution here is to determine how much memory is available, or in other words how much memory you can afford for the JSON generation.
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### Why choosing fixed allocation?
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This fixed allocation approach may seem a bit strange, especially if your a desktop app developer used to dynamic allocation, but it make a lot of sense in an embedded context:
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1. the code is smaller
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2. it uses less memory
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3. it doesn't create memory fragmentation
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4. it predictable
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Don't forget that, the memory is "freed" as soon as the `StaticJsonBuffer` is out of scope, like any other variable. It only hold the memory for a short amount of time.
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For that reason, you should never use a `StaticJsonBuffer` as a **global variable** because it would hold a lot of memory for the whole life of the program.
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@ -0,0 +1,142 @@
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Parsing JSON with Arduino JSON
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==============================
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## Example
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Here an example that parse the string `{"sensor":"gps","time":1351824120,"data":[48.756080,2.302038]}`:
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char json[] = "{\"sensor\":\"gps\",\"time\":1351824120,\"data\":[48.756080,2.302038]}";
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//
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// Step 1: Reserve memory space
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//
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StaticJsonBuffer<200> jsonBuffer;
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//
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// Step 2: Deserialize the JSON string
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//
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JsonObject& root = jsonBuffer.parseObject(json);
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if (!root.success())
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{
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Serial.println("parseObject() failed");
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return;
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}
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//
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// Step 3: Retrieve the values
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//
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const char* sensor = root["sensor"];
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long time = root["time"];
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double latitude = root["data"][0];
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double longitude = root["data"][1];
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## Step 1: Reserve memory space
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Arduino JSON uses a preallocated memory pool to store the object tree, this is done by the `StaticJsonBuffer`.
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Before continuing please read the page [Arduino JSON memory model](Memory model.md) that explains everything you need to know about `StaticJsonBuffer`.
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## Step 2: Parse the JSON string
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You call the JSON parser through the instance of `StaticJsonBuffer`.
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It exposes two function for parsing JSON:
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1. parseArray() that returns a reference to a `JsonArray`
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2. parseObject() that returns a reference to a `JsonObject`
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Let's see an example.
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Say we want to parse `{"sensor":"gps","time":1351824120,"data":[48.756080,2.302038]}`, it's an object so we call `parseObject` as follows:
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char json[] = "{\"sensor\":\"gps\",\"time\":1351824120,\"data\":[48.756080,2.302038]}";
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JsonObject& root = jsonBuffer.parseObject(json);
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As you can see `parseObject()` takes a `char*` as a parameter.
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Be careful, it's not a `const char*`, the memory must be writable.
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Indeed, the parser will modify the string in two cases:
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1. to insert string endings (character `\0`),
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2. to translate escaped characters (like `\n` or `\t`).
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Another thing that you must keep in mind is that the string (`char json[]` in the example above) must stay in memory during the whole parsing process.
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That is because the in memory object tree will store pointer to chunks of the string, so as to avoid any memory duplication.
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Now, to check if the parsing was successful, you can call `JsonObject::success()`:
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if (!root.success())
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{
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// Parsing fail
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}
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The result can be `false` for tree reasons:
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1. the JSON string is invalid,
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2. the JSON string doesn't represent an object,
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3. the `StaticJsonBuffer` is too small.
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We just saw how to parse an object, there is nothing more to say for arrays, the procedure is exactly the same.
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## Step 3: Retrieve the values
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Now that the object or array is in memory, you can extract the data very easily.
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In this section, we'll see how to do it with a `JsonObject`.
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Once again, there is nothing more to say about arrays, `JsonArray` works exactly the same as `JsonObject`.
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#### Subscript operator
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The simplest way is to use the subscript operator of `JsonObject`:
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const char* sensor = root["sensor"];
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long time = root["time"];
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You can chain the subscript operator if you have nested arrays or objects:
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double latitude = root["data"][0];
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double longitude = root["data"][1];
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But alternatively, you can get a reference to the nested array:
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JsonArray& nestedArray = root["data"];
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#### Casting values
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In the previous examples, the values were implicitly casted to the target type.
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You can also do this explicitly
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const char* sensor = root["sensor"].asString();
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long time = root["time"].as<long>();
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JsonArray& nestedArray = root["data"].asArray();
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If the actual value doesn't match the target type, a default value will be return:
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1. `false` for boolean values
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2. `0` for integer values
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3. `NULL` for string values
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4. `JsonArray::invalid()` for nested arrays
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5. `JsonObject::invalid()` for nested object
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#### Check values
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If you want to know if some value is present, call `containsKey()`:
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if (root.contains("extra"))
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{
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// root["extra"] is valid
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}
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If you want to check the type value has a certain type, call `is<T>()`:
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if (root["extra"].is<JsonArray&>())
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{
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// root["extra"] is an array
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}
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You can also iterate through the key-value pairs of the object:
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for (JsonObject::itertor it=root.begin(); it!=root.end(); ++it)
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{
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Serial.println(it->key);
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Serial.println(i->value.asString());
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}
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