Files
ArduinoJson/JsonGenerator
Benoît Blanchon 7e4ab9f31c Added code size
2014-07-23 13:45:07 +02:00
..
2014-07-09 13:30:08 +02:00
2014-07-09 13:44:11 +02:00
2014-07-03 13:38:58 +02:00
2014-07-23 13:45:07 +02:00

Arduino JSON library - Generator

This library is a simple JSON encoder for embedded systems.

It's design to be very lightweight, works without any allocation on the heap (no malloc) and supports nested objects.

It has been written with Arduino in mind, but it isn't linked to Arduino libraries so you can use this library in any other C++ project.

Features

  • Supports nested objects
  • Elegant API, very easy to use
  • Fixed memory allocation (no malloc)
  • Small footprint
  • Implements Arduino's `Printable interface
  • MIT License

Example

JsonArray<2> array;
array.add<6>(48.756080);
array.add<6>(2.302038);

JsonObject<3> root;
root.add("sensor", "gps");
root.add("time", 1351824120);
root.add("data", array);

Serial.print(root); // {"sensor":"gps","time":1351824120,"data":[48.756080,2.302038]}

How to use?

1. Install the library

Download the library and extract it to:

<your Arduino Sketch folder>/libraries/ArduinoJson

2. Import in your sketch

Just add the following lines at the top of your .ino file:

#include <JsonGenerator.h>

using namespace ArduinoJson::Generator;
Having a namespace conflict?

To be able to use both ArduinoJson::Generator and ArduinoJson::Parser in the same file, you need to do one of the followings:

  • Put the using statements into different functions
  • using namespace ArduinoJson, then prefix the type names by Generator:: or Parser::
  • Create aliases for the namespaces or the types (C++11 only)

3. Create object tree

In order to generate a JSON string, you need to build the equivalent object tree. You usually start by the root which can be either a JSON Array or a JSON Object.

JSON Array

You create an array with the following line:

JsonArray<8> array;

See the little <8>? It's a template parameter that gives the capacity of the array, it's the maximum number of elements you can put in it.

About the capacity

As stated in the feature list, this library works with a fixed memory allocation. This means that the size of the object must be know at the compilation time, therefore you can not use a variable to set the capacity of the array.

Then you can add strings, integer, booleans, etc:

array.add("bazinga!");
array.add(42);
array.add(true);

There are two syntaxes for the floating point values:

array.add<4>(3.1415);  // 4 digits: "3.1415" 
array.add(3.14);	   // 2 digits: "3.14"
About floating point precision

The overload of add() with 2 parameters allows you to specify the number of decimals to save in the JSON string. When you use the overload with one parameter, you use the default number of decimals which is two. Note that this behavior is the exact same as Arduino's Print::print(double,int); which is implemented by Serial. So you may already be familiar with it.

Finally you can add nested object to the array:

JsonArray<8> nestedArray;
array.add(nestedArray);

or

JsonObject<8> nestedObject;
array.add(nestedObject);

JSON Object

You create a JSON object (ie hash-table/dictionary) with the following line:

JsonObject<8> object;

Like with the array class, there is a template parameter that gives the capacity of the object.

Then you can add strings, integer, booleans, etc:

object.add("key1", "bazinga!");
object.add("key2", 42);
object.add("key3", true);

As for the arrays, there are two syntaxes for the floating point values:

array.add<4>("key4", 3.1415);  // 4 digits: "3.1415" 
array.add("key5", 3.14);	   // 2 digits: "3.14"

Finally you can add nested objects:

JsonArray<8> nestedArray;
object.add("key6", nestedArray);

or

JsonObject<8> nestedObject;
object.add("key7", nestedObject);

4. Get the JSON string

There are two ways tho get the resulting JSON string.

Depending on your project, you may need to dump the string in a classic char[] or send it to a stream like Serial or EthernetClient .

Both ways are the easy way :-)

Use a classic char[]

Whether you have a JsonArray or a JsonObject, simply call printTo() with the destination buffer, like so:

char buffer[256];
array.printTo(buffer, sizeof(buffer));

Send to a stream

It's very likely that the generated JSON will end up in a stream like Serial or EthernetClient , so you can save some time and memory by doing this:

Serial.print(array);

or

array.printTo(Serial);
About the Printable interface

JsonArray and JsonObject implement Arduino's Printable interface. This is why you can call Serial.print() like in the example above. You can do the same with any other implementation of Print: HardwareSerial, SoftwareSerial, LiquidCrystal, EthernetClient, WiFiClient...

Memory usage

Here are the size of the main classes of the library.

This table is for an 8-bit Arduino, types would be bigger on a 32-bit processor.

Type Size in bytes
JsonArray<N> 8 + 6 x N
JsonObject<N> 8 + 8 x N

Code size

Minimum setup

Function Size
JsonObjectBase::printTo() 222
EscapedString::printTo() 202
JsonArrayBase::printTo() 164
Print::print(char const*) 146
JsonValue::printStringTo() 6

Additional space for integers

Function Size
Print::print(long, int) 328
JsonValue::printLongTo() 22

Additional space for floating point

Function Size
Print::print(double, int) 1548
JsonValue::printDouleTo<2>() 22