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								/*
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								 *  Created by Phil on 31/12/2010.
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								 *  Copyright 2010 Two Blue Cubes Ltd. All rights reserved.
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								 *
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								 *  Distributed under the Boost Software License, Version 1.0. (See accompanying
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								 *  file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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								 */
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								#include "catch_context.h"
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								#include "catch_common.h"
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								#include "catch_random_number_generator.h"
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								namespace Catch {
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								    class Context : public IMutableContext, NonCopyable {
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								    public: // IContext
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								        IResultCapture* getResultCapture() override {
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								            return m_resultCapture;
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								        }
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								        IRunner* getRunner() override {
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								            return m_runner;
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								        }
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								        IConfigPtr const& getConfig() const override {
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								            return m_config;
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								        }
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								        ~Context() override;
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								    public: // IMutableContext
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								        void setResultCapture( IResultCapture* resultCapture ) override {
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								            m_resultCapture = resultCapture;
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								        }
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								        void setRunner( IRunner* runner ) override {
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								            m_runner = runner;
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								        }
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								        void setConfig( IConfigPtr const& config ) override {
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								            m_config = config;
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								        }
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								        friend IMutableContext& getCurrentMutableContext();
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								    private:
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								        IConfigPtr m_config;
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								        IRunner* m_runner = nullptr;
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								        IResultCapture* m_resultCapture = nullptr;
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								    };
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								    IMutableContext *IMutableContext::currentContext = nullptr;
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								    void IMutableContext::createContext()
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								    {
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								        currentContext = new Context();
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								    }
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								    void cleanUpContext() {
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								        delete IMutableContext::currentContext;
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								        IMutableContext::currentContext = nullptr;
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								    }
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								    IContext::~IContext() = default;
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								    IMutableContext::~IMutableContext() = default;
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								    Context::~Context() = default;
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								    SimplePcg32& rng() {
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								        static SimplePcg32 s_rng;
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								        return s_rng;
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								    }
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								}
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