Add generateRandomSeed utility to generate randomness seed

This commit is contained in:
Martin Hořeňovský committed 2021-10-08 21:35:41 +02:00
1 parent fce42b62ad
commit 200a487cf2
14 files changed
+184 -8

No files matched your search

@@ -0,0 +1,34 @@
// Copyright Catch2 Authors
// Distributed under the Boost Software License, Version 1.0.
// (See accompanying file LICENSE_1_0.txt or copy at
// https://www.boost.org/LICENSE_1_0.txt)
// SPDX-License-Identifier: BSL-1.0
#include <catch2/internal/catch_random_seed_generation.hpp>
#include <catch2/internal/catch_enforce.hpp>
#include <ctime>
#include <random>
namespace Catch {
std::uint32_t generateRandomSeed( GenerateFrom from ) {
switch ( from ) {
case GenerateFrom::Time:
return static_cast<std::uint32_t>( std::time( nullptr ) );
case GenerateFrom::Default:
case GenerateFrom::RandomDevice:
// In theory, a platform could have random_device that returns just
// 16 bits. That is still some randomness, so we don't care too much
return static_cast<std::uint32_t>( std::random_device{}() );
default:
CATCH_ERROR("Unknown generation method");
}
}
} // end namespace Catch