Refactored stream related stuff
- simpler, polymorphic hierarchy-based, approach - less bitty conditionals spread across the code - all resolved up-front so now config class is immutable (it had evolved the way it was and in need of a clean-up sweep for a long time)
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@@ -95,14 +95,6 @@ namespace Catch {
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return getCurrentMutableContext();
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}
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Stream createStream( std::string const& streamName ) {
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if( streamName == "stdout" ) return Stream( Catch::cout().rdbuf(), false );
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if( streamName == "stderr" ) return Stream( Catch::cerr().rdbuf(), false );
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if( streamName == "debug" ) return Stream( new StreamBufImpl<OutputDebugWriter>, true );
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throw std::domain_error( "Unknown stream: " + streamName );
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}
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void cleanUpContext() {
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delete currentContext;
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currentContext = CATCH_NULL;
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