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Catch2/src/catch2/internal/catch_debugger.hpp
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Martin Hořeňovský e1e6872c4c Standardize header names and file locations
This is both a really big and a really small commit. It is small in
that it only contains renaming, moving and modification of include
directives caused by this.

It is really big in the obvious way of touching something like 200
files.

The new rules for naming files is simple: headers use the `.hpp`
extension. The rules for physical file layout is still kinda in
progress, but the basics are also simple:
 * Significant parts of functionality get their own subfolder
   * Benchmarking is in `catch2/benchmark`
   * Matchers are in `catch2/matchers`
   * Generators are in `catch2/generators`
   * Reporters are in `catch2/reporters`
   * Baseline testing facilities are in `catch2/`
 * Various top level folders also contain `internal` subfolder,
   with files that users probably do not want to include directly,
   at least not until they have to write something like their own
   reporter.
    * The exact files in these subfolders is likely to change later
      on

Note that while some includes were cleaned up in this commit, it
is only the low hanging fruit and further cleanup using automatic
tooling will happen later.

Also note that various include guards, copyright notices and file
headers will also be standardized later, rather than in this commit.
2020-04-24 18:58:44 +02:00

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2.0 KiB
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/*
* Created by Phil on 3/12/2013.
* Copyright 2013 Two Blue Cubes Ltd. All rights reserved.
*
* Distributed under the Boost Software License, Version 1.0. (See accompanying
* file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
*
*/
#ifndef TWOBLUECUBES_CATCH_DEBUGGER_H_INCLUDED
#define TWOBLUECUBES_CATCH_DEBUGGER_H_INCLUDED
#include <catch2/internal/catch_platform.hpp>
namespace Catch {
bool isDebuggerActive();
}
#ifdef CATCH_PLATFORM_MAC
#define CATCH_TRAP() __asm__("int $3\n" : : ) /* NOLINT */
#elif defined(CATCH_PLATFORM_IPHONE)
// use inline assembler
#if defined(__i386__) || defined(__x86_64__)
#define CATCH_TRAP() __asm__("int $3")
#elif defined(__aarch64__)
#define CATCH_TRAP() __asm__(".inst 0xd4200000")
#elif defined(__arm__) && !defined(__thumb__)
#define CATCH_TRAP() __asm__(".inst 0xe7f001f0")
#elif defined(__arm__) && defined(__thumb__)
#define CATCH_TRAP() __asm__(".inst 0xde01")
#endif
#elif defined(CATCH_PLATFORM_LINUX)
// If we can use inline assembler, do it because this allows us to break
// directly at the location of the failing check instead of breaking inside
// raise() called from it, i.e. one stack frame below.
#if defined(__GNUC__) && (defined(__i386) || defined(__x86_64))
#define CATCH_TRAP() asm volatile ("int $3") /* NOLINT */
#else // Fall back to the generic way.
#include <signal.h>
#define CATCH_TRAP() raise(SIGTRAP)
#endif
#elif defined(_MSC_VER)
#define CATCH_TRAP() __debugbreak()
#elif defined(__MINGW32__)
extern "C" __declspec(dllimport) void __stdcall DebugBreak();
#define CATCH_TRAP() DebugBreak()
#endif
#ifndef CATCH_BREAK_INTO_DEBUGGER
#ifdef CATCH_TRAP
#define CATCH_BREAK_INTO_DEBUGGER() []{ if( Catch::isDebuggerActive() ) { CATCH_TRAP(); } }()
#else
#define CATCH_BREAK_INTO_DEBUGGER() []{}()
#endif
#endif
#endif // TWOBLUECUBES_CATCH_DEBUGGER_H_INCLUDED