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DbMinecraft/loginclient.cpp
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#include "loginclient.h"
#include <QTcpSocket>
#include "server.h"
#include "playclient.h"
LoginClient::LoginClient(QTcpSocket &socket, Server &server) :
QObject{&server}, m_socket{socket}, m_server{server}, m_dataStream{&m_socket}
{
m_socket.setParent(this);
connect(&m_socket, &QIODevice::readyRead, this, &LoginClient::readyRead);
connect(&m_socket, &QAbstractSocket::disconnected, this, &QObject::deleteLater);
}
void LoginClient::readyRead()
{
while(m_socket.bytesAvailable())
{
if(!m_packetSize)
{
m_packetSize = m_dataStream.readVar<qint32>();
qDebug() << "packet size" << m_packetSize;
}
if(m_socket.bytesAvailable() < m_packetSize)
{
qWarning() << "packet not fully available" << m_socket.bytesAvailable();
return;
}
qint32 bytesRead;
const auto type = m_dataStream.readVar<qint32>(bytesRead);
m_packetSize -= bytesRead;
const auto buffer = m_socket.read(m_packetSize);
Q_ASSERT(buffer.size() == m_packetSize);
m_packetSize = 0;
readPacket(packets::login::serverbound::PacketType(type), buffer);
}
}
void LoginClient::readPacket(packets::login::serverbound::PacketType type, const QByteArray &buffer)
{
McDataStream dataStream(const_cast<QByteArray *>(&buffer), QIODevice::ReadOnly);
switch(type)
{
using namespace packets::login;
case serverbound::PacketType::Login:
{
qDebug() << type;
QString name;
{
serverbound::Login packet{dataStream};
name = packet.name;
}
qDebug() << "Name" << name;
{
clientbound::LoginSuccess packet;
const auto uuid = QUuid::createUuid().toString();
packet.uuid = uuid.mid(1, uuid.length() - 2);
packet.username = name;
packet.serialize(m_dataStream);
}
new PlayClient{m_socket, m_server};
deleteLater();
break;
}
default:
qWarning() << "unknown packet type" << type;
}
}