Splitted different client states into classes
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#include "loginclient.h"
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#include <QTcpSocket>
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#include "server.h"
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#include "playclient.h"
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LoginClient::LoginClient(QTcpSocket &socket, Server &server) :
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QObject{&server}, m_socket{socket}, m_server{server}, m_dataStream{&m_socket}
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{
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m_socket.setParent(this);
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connect(&m_socket, &QIODevice::readyRead, this, &LoginClient::readyRead);
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connect(&m_socket, &QAbstractSocket::disconnected, this, &QObject::deleteLater);
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}
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void LoginClient::readyRead()
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{
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while(m_socket.bytesAvailable())
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{
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if(!m_packetSize)
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{
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m_packetSize = m_dataStream.readVar<qint32>();
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qDebug() << "packet size" << m_packetSize;
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}
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if(m_socket.bytesAvailable() < m_packetSize)
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{
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qWarning() << "packet not fully available" << m_socket.bytesAvailable();
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return;
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}
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qint32 bytesRead;
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const auto type = m_dataStream.readVar<qint32>(bytesRead);
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m_packetSize -= bytesRead;
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const auto buffer = m_socket.read(m_packetSize);
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Q_ASSERT(buffer.size() == m_packetSize);
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m_packetSize = 0;
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readPacket(packets::login::serverbound::PacketType(type), buffer);
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}
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}
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void LoginClient::readPacket(packets::login::serverbound::PacketType type, const QByteArray &buffer)
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{
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McDataStream dataStream(const_cast<QByteArray *>(&buffer), QIODevice::ReadOnly);
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switch(type)
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{
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using namespace packets::login;
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case serverbound::PacketType::Login:
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{
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qDebug() << type;
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QString name;
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{
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serverbound::Login packet{dataStream};
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name = packet.name;
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}
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qDebug() << "Name" << name;
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{
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clientbound::LoginSuccess packet;
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const auto uuid = QUuid::createUuid().toString();
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packet.uuid = uuid.mid(1, uuid.length() - 2);
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packet.username = name;
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packet.serialize(m_dataStream);
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}
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new PlayClient{m_socket, m_server};
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deleteLater();
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break;
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}
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default:
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qWarning() << "unknown packet type" << type;
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}
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}
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