Files
DbMinecraft/closedclient.cpp

50 lines
1.5 KiB
C++

#include "closedclient.h"
#include <QTcpSocket>
#include <QTimer>
#include "server.h"
ClosedClient::ClosedClient(std::unique_ptr<QTcpSocket> &&socket, Server &server) :
QObject{&server}, m_socket{std::move(socket)}, m_server{server}, m_dataStream{m_socket.get()}
{
connect(m_socket.get(), &QIODevice::readyRead, this, &ClosedClient::readyRead);
connect(m_socket.get(), &QAbstractSocket::disconnected, this, &QObject::deleteLater);
QTimer::singleShot(1000, this, &QObject::deleteLater);
}
ClosedClient::~ClosedClient() = default;
void ClosedClient::readyRead()
{
while(m_socket && m_socket->bytesAvailable())
{
if(!m_packetSize)
{
m_packetSize = m_dataStream.readVar<qint32>();
qDebug() << "packet size" << m_packetSize;
}
if(m_socket->bytesAvailable() < m_packetSize)
{
qWarning() << "packet not fully available" << m_socket->bytesAvailable();
return;
}
qint32 bytesRead;
const auto type = m_dataStream.readVar<qint32>(bytesRead);
m_packetSize -= bytesRead;
const auto buffer = m_socket->read(m_packetSize);
Q_ASSERT(buffer.size() == m_packetSize);
m_packetSize = 0;
readPacket(packets::closed::serverbound::PacketType(type), buffer);
}
}
void ClosedClient::readPacket(packets::closed::serverbound::PacketType type, const QByteArray &buffer)
{
qWarning() << "does not support receiving any packets" << type << buffer;
}