Imported existing sources
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#include "shadow.h"
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#include <QJsonValue>
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#include <QJsonObject>
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#include "containerfactory.h"
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#include "color.h"
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#include "graphicscontextsettings.h"
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Shadow::Shadow(QObject *parent) :
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BaseContainer(parent),
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m_isEnabled(false),
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m_blurRadius(0.),
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m_color(Q_NULLPTR),
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m_contextSettings(Q_NULLPTR),
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m_offsetX(0.),
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m_offsetY(0.),
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m_spread(0.)
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{
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}
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bool Shadow::isEnabled() const
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{
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return m_isEnabled;
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}
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double Shadow::blurRadius() const
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{
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return m_blurRadius;
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}
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Color *Shadow::color() const
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{
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return m_color;
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}
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GraphicsContextSettings *Shadow::contextSettings() const
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{
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return m_contextSettings;
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}
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double Shadow::offsetX() const
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{
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return m_offsetX;
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}
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double Shadow::offsetY() const
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{
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return m_offsetY;
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}
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double Shadow::spread() const
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{
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return m_spread;
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}
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bool Shadow::parseProperty(const QString &key, const QJsonValue &value)
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{
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if(key == QStringLiteral("isEnabled"))
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{
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Q_ASSERT(value.isBool());
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m_isEnabled = value.toBool();
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return true;
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}
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if(key == QStringLiteral("blurRadius"))
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{
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Q_ASSERT(value.isDouble());
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m_blurRadius = value.toDouble();
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return true;
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}
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if(key == QStringLiteral("color"))
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{
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Q_ASSERT(value.isObject());
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m_color = ContainerFactory::createContainer<Color>(value.toObject());
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return true;
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}
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if(key == QStringLiteral("contextSettings"))
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{
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Q_ASSERT(value.isObject());
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m_contextSettings = ContainerFactory::createContainer<GraphicsContextSettings>(value.toObject());
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return true;
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}
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if(key == QStringLiteral("offsetX"))
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{
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Q_ASSERT(value.isDouble());
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m_offsetX = value.toDouble();
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return true;
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}
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if(key == QStringLiteral("offsetY"))
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{
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Q_ASSERT(value.isDouble());
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m_offsetY = value.toDouble();
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return true;
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}
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if(key == QStringLiteral("spread"))
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{
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Q_ASSERT(value.isDouble());
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m_spread = value.toDouble();
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return true;
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}
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return BaseContainer::parseProperty(key, value);
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}
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