Files
DrumMachine/loopstationpresetsmodel.h

37 lines
1.4 KiB
C++

#pragma once
#include <vector>
#include <QAbstractTableModel>
namespace loopstation_presets { struct Preset; }
class LoopStationPresetsModel : public QAbstractTableModel
{
Q_OBJECT
public:
LoopStationPresetsModel(QObject *parent = nullptr);
LoopStationPresetsModel(const std::map<QString, loopstation_presets::Preset> &presets, QObject *parent = nullptr);
LoopStationPresetsModel(std::vector<loopstation_presets::Preset> &&presets, QObject *parent = nullptr);
LoopStationPresetsModel(const std::vector<loopstation_presets::Preset> &presets, QObject *parent = nullptr);
~LoopStationPresetsModel() override;
void setPresets(const std::map<QString, loopstation_presets::Preset> &presets);
void setPresets(std::vector<loopstation_presets::Preset> &&presets);
void setPresets(const std::vector<loopstation_presets::Preset> &presets);
const loopstation_presets::Preset &getPreset(const QModelIndex &index) const;
const loopstation_presets::Preset &getPreset(int row) const;
QModelIndex findPresetById(const QString &id) const;
int rowCount(const QModelIndex &parent) const override;
int columnCount(const QModelIndex &parent) const override;
QVariant data(const QModelIndex &index, int role) const override;
QVariant headerData(int section, Qt::Orientation orientation, int role) const override;
private:
std::vector<loopstation_presets::Preset> m_presets;
};