Files
DrumMachine/audioplayer.h

57 lines
1.3 KiB
C++

#pragma once
#include <atomic>
#include <QObject>
#include <QAudioBuffer>
#include <QtGlobal>
#include <QDateTime>
#include "audioformat.h"
class AudioPlayer : public QObject
{
Q_OBJECT
public:
explicit AudioPlayer(QObject *parent = nullptr);
explicit AudioPlayer(const QAudioBuffer &buffer, QObject *parent = nullptr);
void writeSamples(frame_t *begin, frame_t *end);
bool playing() const { return m_playing; }
void setPlaying(bool playing);
double position() const { return m_position; }
void setPosition(double position);
float speed() const { return m_speed; }
void setSpeed(float speed);
float volume() const { return m_volume; }
void setVolume(float volume);
const QAudioBuffer &buffer() const { return m_buffer; }
void setBuffer(const QAudioBuffer &buffer);
void togglePlaying();
void restart();
void stop();
signals:
void playingChanged(bool playing);
void positionChanged(double position);
void speedChanged(float speed);
void volumeChanged(float volume);
void bufferChanged(const QAudioBuffer &buffer);
private:
bool m_playing{false};
double m_position{};
float m_speed{1.f};
float m_volume{1.f};
QAudioBuffer m_buffer;
QDateTime m_lastPositionUpdate;
};