/* Hello World Example This example code is in the Public Domain (or CC0 licensed, at your option.) Unless required by applicable law or agreed to in writing, this software is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. */ #include #include #include "freertos/FreeRTOS.h" #include "freertos/task.h" #include "esp_system.h" #include "esp_spi_flash.h" #include "FastLED.h" #include "FX.h" CRGBPalette16 currentPalette; TBlendType currentBlending; extern CRGBPalette16 myRedWhiteBluePalette; extern const TProgmemPalette16 IRAM_ATTR myRedWhiteBluePalette_p; #include "palettes.h" //#define NUM_LEDS 512 #define NUM_LEDS 40 #define DATA_PIN_1 13 #define DATA_PIN_2 18 #define BRIGHTNESS 80 #define LED_TYPE WS2811 #define COLOR_ORDER RGB CRGB leds1[NUM_LEDS]; CRGB leds2[NUM_LEDS]; #define N_COLORS 17 static const CRGB colors[N_COLORS] = { CRGB::Red, CRGB::Green, CRGB::Blue, CRGB::White, CRGB::AliceBlue, CRGB::ForestGreen, CRGB::Lavender, CRGB::MistyRose, CRGB::DarkOrchid, CRGB::DarkOrange, CRGB::Black, CRGB::Teal, CRGB::Violet, CRGB::Lime, CRGB::Chartreuse, CRGB::BlueViolet, CRGB::Aqua }; static const char *colors_names[N_COLORS] { "Red", "Green", "Blue", "White", "aliceblue", "ForestGreen", "Lavender", "MistyRose", "DarkOrchid", "DarkOrange", "Black", "Teal", "Violet", "Lime", "Chartreuse", "BlueViolet", "Aqua" }; extern "C" { void app_main(); } /* test using the FX unit ** */ static void blinkWithFx_allpatterns(void *pvParameters) { uint16_t mode = FX_MODE_STATIC; WS2812FX ws2812fx; ws2812fx.init(NUM_LEDS, leds1, false); // type was configured before ws2812fx.setBrightness(255); ws2812fx.setMode(0 /*segid*/, mode); // microseconds uint64_t mode_change_time = esp_timer_get_time(); while (true) { if ((mode_change_time + 10000000L) < esp_timer_get_time() ) { mode += 1; mode %= MODE_COUNT; mode_change_time = esp_timer_get_time(); ws2812fx.setMode(0 /*segid*/, mode); printf(" changed mode to %d\n", mode); } ws2812fx.service(); vTaskDelay(10 / portTICK_PERIOD_MS); /*10ms*/ } }; /* test specific patterns so we know FX is working right ** */ typedef struct { const char *name; int mode; int secs; // secs to test it uint32_t color; int speed; } testModes_t; static const testModes_t testModes[] = { { "color wipe: all leds after each other up. Then off. Repeat. RED", FX_MODE_COLOR_WIPE, 5, 0xFF0000, 1000 }, { "color wipe: all leds after each other up. Then off. Repeat. RGREE", FX_MODE_COLOR_WIPE, 5, 0x00FF00, 1000 }, { "color wipe: all leds after each other up. Then off. Repeat. Blu", FX_MODE_COLOR_WIPE, 5, 0x0000FF, 1000 }, { "chase rainbow: Color running on white.", FX_MODE_CHASE_RAINBOW, 10, 0xffffff, 200 }, { "breath, on white.", FX_MODE_BREATH, 5, 0xffffff, 100 }, { "breath, on red.", FX_MODE_BREATH, 5, 0xff0000, 100 }, { "what is twinkefox? on red?", FX_MODE_TWINKLEFOX, 20, 0xff0000, 2000 }, }; #define TEST_MODES_N ( sizeof(testModes) / sizeof(testModes_t)) static void blinkWithFx_test(void *pvParameters) { WS2812FX ws2812fx; WS2812FX::Segment *segments = ws2812fx.getSegments(); ws2812fx.init(NUM_LEDS, leds1, false); // type was configured before ws2812fx.setBrightness(255); int test_id = 0; printf(" start mode: %s\n",testModes[test_id].name); ws2812fx.setMode(0 /*segid*/, testModes[test_id].mode); segments[0].colors[0] = testModes[test_id].color; segments[0].speed = testModes[test_id].speed; uint64_t nextMode = esp_timer_get_time() + (testModes[test_id].secs * 1000000L ); while (true) { uint64_t now = esp_timer_get_time(); if (nextMode < now ) { test_id = (test_id +1) % TEST_MODES_N; nextMode = esp_timer_get_time() + (testModes[test_id].secs * 1000000L ); ws2812fx.setMode(0 /*segid*/, testModes[test_id].mode); segments[0].colors[0] = testModes[test_id].color; segments[0].speed = testModes[test_id].speed; printf(" changed mode to: %s\n",testModes[test_id].name); } ws2812fx.service(); vTaskDelay(10 / portTICK_PERIOD_MS); /*10ms*/ } }; /* ** chase sequences are good for testing correctness, because you can see ** that the colors are correct, and you can see cases where the wrong pixel is lit. */ #define CHASE_DELAY 200 void blinkLeds_chase2(void *pvParameters) { while(true) { for (int ci = 0; ci < N_COLORS; ci++) { CRGB color = colors[ci]; printf(" chase: *** color %s ***\n",colors_names[ci]); // set strings to black first fill_solid(leds1, NUM_LEDS, CRGB::Black); fill_solid(leds2, NUM_LEDS, CRGB::Black); FastLED.show(); int prev; // forward printf(" chase: forward\n"); prev = -1; for (int i = 0; i < NUM_LEDS; i++) { if (prev >= 0) { leds2[prev] = leds1[prev] = CRGB::Black; } leds2[i] = leds1[i] = color; prev = i; FastLED.show(); delay(CHASE_DELAY); } printf(" chase: backward\n"); prev = -1; for (int i = NUM_LEDS-1; i >= 0; i--) { if (prev >= 0) { leds2[prev] = leds1[prev] = CRGB::Black; } leds2[i] = leds1[i] = color; prev = i; FastLED.show(); delay(CHASE_DELAY); } // two at a time printf(" chase: twofer\n"); prev = -1; for (int i = 0; i < NUM_LEDS; i += 2) { if (prev >= 0) { leds2[prev] = leds1[prev] = CRGB::Black; leds2[prev+1] = leds1[prev+1] = CRGB::Black; } leds2[i] = leds1[i] = color; leds2[i+1] = leds1[i+1] = color; prev = i; FastLED.show(); delay(CHASE_DELAY); } } // for all colors } // while true } void ChangePalettePeriodically(){ uint8_t secondHand = (millis() / 1000) % 60; static uint8_t lastSecond = 99; if( lastSecond != secondHand) { lastSecond = secondHand; if( secondHand == 0) { currentPalette = RainbowColors_p; currentBlending = LINEARBLEND; } if( secondHand == 10) { currentPalette = RainbowStripeColors_p; currentBlending = NOBLEND; } if( secondHand == 15) { currentPalette = RainbowStripeColors_p; currentBlending = LINEARBLEND; } if( secondHand == 20) { SetupPurpleAndGreenPalette(); currentBlending = LINEARBLEND; } if( secondHand == 25) { SetupTotallyRandomPalette(); currentBlending = LINEARBLEND; } if( secondHand == 30) { SetupBlackAndWhiteStripedPalette(); currentBlending = NOBLEND; } if( secondHand == 35) { SetupBlackAndWhiteStripedPalette(); currentBlending = LINEARBLEND; } if( secondHand == 40) { currentPalette = CloudColors_p; currentBlending = LINEARBLEND; } if( secondHand == 45) { currentPalette = PartyColors_p; currentBlending = LINEARBLEND; } if( secondHand == 50) { currentPalette = myRedWhiteBluePalette_p; currentBlending = NOBLEND; } if( secondHand == 55) { currentPalette = myRedWhiteBluePalette_p; currentBlending = LINEARBLEND; } } } void blinkLeds_interesting(void *pvParameters){ while(1){ printf("blink leds\n"); ChangePalettePeriodically(); static uint8_t startIndex = 0; startIndex = startIndex + 1; /* motion speed */ for( int i = 0; i < NUM_LEDS; i++) { leds1[i] = ColorFromPalette( currentPalette, startIndex, 64, currentBlending); leds2[i] = ColorFromPalette( currentPalette, startIndex, 64, currentBlending); startIndex += 3; } printf("show leds\n"); FastLED.show(); delay(400); }; }; // Going to use the ESP timer system to attempt to get a frame rate. // According to the documentation, this is a fairly high priority, // and one should attempt to do minimal work - such as dispatching a message to a queue. // at first, let's try just blasting pixels on it. // Target frames per second #define FASTFADE_FPS 30 typedef struct { CHSV color; } fastfade_t; static void _fastfade_cb(void *param){ fastfade_t *ff = (fastfade_t *)param; ff->color.hue++; if (ff->color.hue % 10 == 0) { printf("fast hsv fade h: %d s: %d v: %d\n",ff->color.hue,ff->color.s, ff->color.v); } fill_solid(leds1,NUM_LEDS,ff->color); fill_solid(leds2,NUM_LEDS,ff->color); FastLED.show(); }; static void fastfade(void *pvParameters){ fastfade_t ff_t = { .color = CHSV(0/*hue*/,255/*sat*/,255/*value*/) }; esp_timer_create_args_t timer_create_args = { .callback = _fastfade_cb, .arg = (void *) &ff_t, .dispatch_method = ESP_TIMER_TASK, .name = "fastfade_timer" }; esp_timer_handle_t timer_h; esp_timer_create(&timer_create_args, &timer_h); esp_timer_start_periodic(timer_h, 1000000L / FASTFADE_FPS ); // suck- just trying this while(1){ vTaskDelay(1000 / portTICK_PERIOD_MS); }; } void blinkLeds_simple(void *pvParameters){ while(1){ for (int j=0;j(leds1, NUM_LEDS); FastLED.addLeds(leds2, NUM_LEDS); // this is a good test because it uses the GPIO ports, these are 4 wire not 3 wire //FastLED.addLeds(leds, NUM_LEDS); printf(" set max power\n"); // I have a 2A power supply, although it's 12v FastLED.setMaxPowerInVoltsAndMilliamps(12,2000); // change the task below to one of the functions above to try different patterns printf("create task for led blinking\n"); //xTaskCreatePinnedToCore(&blinkLeds_simple, "blinkLeds", 4000, NULL, 5, NULL, 0); //xTaskCreatePinnedToCore(&fastfade, "blinkLeds", 4000, NULL, 5, NULL, 0); //xTaskCreatePinnedToCore(&blinkWithFx_allpatterns, "blinkLeds", 4000, NULL, 5, NULL, 0); xTaskCreatePinnedToCore(&blinkWithFx_test, "blinkLeds", 4000, NULL, 5, NULL, 0); //xTaskCreatePinnedToCore(&blinkLeds_chase, "blinkLeds", 4000, NULL, 5, NULL, 0); //xTaskCreatePinnedToCore(&blinkLeds_chase2, "blinkLeds", 4000, NULL, 5, NULL, 0); }