Log player handling

Related #354
This commit is contained in:
games647
2020-05-23 21:40:10 +02:00
parent 5c5b7384a4
commit 286b755ee3
4 changed files with 8 additions and 4 deletions
@@ -21,6 +21,7 @@ public abstract class JoinManagement<P extends C, C, S extends LoginSource> {
}
public void onLogin(String username, S source) {
core.getPlugin().getLog().info("Handling player {}", username);
StoredProfile profile = core.getStorage().loadProfile(username);
if (profile == null) {
return;
+1 -1
View File
@@ -6,7 +6,7 @@
# https://github.com/games647/FastLogin/blob/master/core/src/main/resources/config.yml
# This a **very** simple anti bot protection. Recommendation is to use a a dedicated program to approach this
# problem. Low level firewalls like iptables, ufw are more efficient than a Minecraft plugin. TCP reverse
# problem. Low level firewalls like uwf (or iptables direct) are more efficient than a Minecraft plugin. TCP reverse
# proxies could also be used and offload some work even to different host.
#
# The settings wil limit how many connections this plugin will handle. After hitting this limit. FastLogin will