forked from TuxCoding/FastLogin
Clean up project structure
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# FastLogin config
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# Project site: https://www.spigotmc.org/resources/fastlogin.14153
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# Source code: https://github.com/games647/FastLogin
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#
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# You can access the newest config here:
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# https://github.com/games647/FastLogin/blob/master/core/src/main/resources/config.yml
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# Request a premium login without forcing the player to type a command
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#
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# If you activate autoRegister, this plugin will check/do these points on login:
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# 1. An existing cracked account shouldn't exist
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# -> paid accounts cannot steal the existing account of cracked players
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# - (Already registered players could still use the /premium command to activate premium checks)
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# 2. Automatically registers an account with a strong random generated password
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# -> cracked player cannot register an account for the premium player and so cannot the steal the account
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#
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# Furthermore the premium player check have to be made based on the player name
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# This means if a cracked player connects to the server and we request a paid account login from this player
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# the player just disconnect and sees the message: 'bad login' or 'invalid session'
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# There is no way to change this message
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# For more information: https://github.com/games647/FastLogin#why-do-players-have-to-invoke-a-command
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autoRegister: false
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# If this plugin detected that a player has a premium, it can also set the associated
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# uuid from that account. So if the players changes their usernames, they will still have
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# the same playerdata (inventory, permissions, ...)
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#
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# Warning: This also means that the UUID will be different if the player is connecting
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# through a offline mode connection. This **could** cause plugin compatibility issues.
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#
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# This is a example and doesn't apply for every plugin.
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# Example: If you want to ban players who aren't online at the moment, the ban plugin will look
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# after a offline uuid associated to the player, because the server is in offline mode. Then the premium
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# players could still join the server, because they have different UUID.
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#
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# Moreover you may want to convert the offline UUID to a premium UUID. This will ensure that the player
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# will have the same inventory, permissions, ... if they switched to premium authentification from offline/cracked
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# authentification.
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#
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# This feature requires Cauldron, Spigot or a fork of Spigot (PaperSpigot, TacoSpigot)
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premiumUuid: false
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# If your players have a premium account and a skin associated to their account, this plugin
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# can download the data and set it to the online player.
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#
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# Keep in mind that this will only works if the player:
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# * is the owner of the premium account
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# * the serverconnection is established through a premium connection (paid account authentification)
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# * has a skin
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#
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# This means this plugin doesn't need to create a new connection to the Mojang servers, because
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# the skin data is included in the Auth-Verification-Response sent by Mojang. If you want to use for other
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# players like cracked player, you have to use other plugins.
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#
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# If you want to use skins for your cracked player, you need an additional plugin like
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# ChangeSkin, SkinRestoer, ...
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forwardSkin: true
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# Database configuration
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# Recommened is the use of MariaDB (a better version of MySQL)
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# Single file SQLite database
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driver: org.sqlite.JDBC
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# File location
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database: '{pluginDir}/FastLogin.db'
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# MySQL and SQLite
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#driver: com.mysql.jdbc.Driver
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#host: localhost
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#port: 3306
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#database: fastlogin
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#username: myUser
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#password: myPassword
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@@ -0,0 +1,18 @@
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# FastLogin localization
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# Project site: https://www.spigotmc.org/resources/fastlogin.14153
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# Source code: https://github.com/games647/FastLogin
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#
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# You can access the newest locale here:
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# https://github.com/games647/FastLogin/blob/master/core/src/main/resources/messages.yml
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# ========= Shared (BungeeCord an Bukkit) ============
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# ========= Bukkit only ================================
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# ========= Bungee only ================================
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