forked from TuxCoding/FastLogin
General minor code clean up and typo fixes
This commit is contained in:
@@ -52,12 +52,6 @@ public class AsyncScheduler {
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private final AtomicInteger currentlyRunning = new AtomicInteger();
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/*
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private final ExecutorService databaseExecutor = new ThreadPoolExecutor(1, 10,
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0L, TimeUnit.MILLISECONDS,
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new LinkedBlockingQueue<>(MAX_CAPACITY));
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*/
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public AsyncScheduler(Logger logger, Executor processingPool) {
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this.logger = logger;
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this.processingPool = processingPool;
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@@ -76,9 +70,4 @@ public class AsyncScheduler {
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return null;
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});
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}
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public void shutdown() {
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// MoreExecutors.shutdownAndAwaitTermination(processingPool, 1, TimeUnit.MINUTES);
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//MoreExecutors.shutdownAndAwaitTermination(databaseExecutor, 1, TimeUnit.MINUTES);
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}
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}
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@@ -115,9 +115,8 @@ public class StoredProfile extends Profile {
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@Override
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public synchronized boolean equals(Object o) {
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if (this == o) return true;
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if (!(o instanceof StoredProfile)) return false;
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if (!(o instanceof StoredProfile that)) return false;
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if (!super.equals(o)) return false;
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StoredProfile that = (StoredProfile) o;
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return rowId == that.rowId && premium == that.premium
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&& Objects.equals(lastIp, that.lastIp) && lastLogin.equals(that.lastLogin);
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}
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+1
-1
@@ -80,7 +80,7 @@ public class LoginActionMessage implements ChannelMessage {
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//Data is sent through a random player. We have to tell the Bukkit version of this plugin the target
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output.writeUTF(playerName);
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//proxy identifier to check if it's a acceptable proxy
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//proxy identifier to check if it's an acceptable proxy
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output.writeLong(proxyId.getMostSignificantBits());
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output.writeLong(proxyId.getLeastSignificantBits());
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}
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@@ -312,7 +312,6 @@ public class FastLoginCore<P extends C, C, T extends PlatformPlugin<C>> {
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public void close() {
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plugin.getLog().info("Safely shutting down scheduler. This could take up to one minute.");
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plugin.getScheduler().shutdown();
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if (storage != null) {
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storage.close();
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+7
-7
@@ -50,7 +50,7 @@ public abstract class FloodgateManagement<P extends C, C, L extends LoginSession
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protected final String autoRegisterFloodgate;
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protected final String allowNameConflict;
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//variables initialized through run() and accesses by subclasss
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//variables initialized through run() and accesses by subclass
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protected boolean isRegistered;
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protected StoredProfile profile;
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protected boolean isLinked;
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@@ -71,7 +71,7 @@ public abstract class FloodgateManagement<P extends C, C, L extends LoginSession
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public void run() {
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core.getPlugin().getLog().info("Player {} is connecting through Geyser Floodgate.", username);
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// check if the Bedrock player is linked to a Java account
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// check if the Bedrock player is linked to a Java account
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isLinked = floodgatePlayer.getLinkedPlayer() != null;
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//this happens on Bukkit if it's connected to Bungee
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@@ -96,7 +96,7 @@ public abstract class FloodgateManagement<P extends C, C, L extends LoginSession
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}
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} catch (Exception ex) {
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core.getPlugin().getLog().error(
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"An error has occured while checking if player {} is registered",
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"An error has occurred while checking if player {} is registered",
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username, ex);
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return;
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}
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@@ -104,7 +104,7 @@ public abstract class FloodgateManagement<P extends C, C, L extends LoginSession
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//decide if checks should be made for conflicting Java player names
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if (isNameCheckRequired()) {
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// check for conflicting Premium Java name
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Optional<Profile> premiumUUID = Optional.empty();
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Optional<Profile> premiumUUID;
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try {
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premiumUUID = core.getResolver().findProfile(username);
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} catch (IOException | RateLimitException e) {
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@@ -138,7 +138,7 @@ public abstract class FloodgateManagement<P extends C, C, L extends LoginSession
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* Decide if the player can be automatically registered or logged in.<br>
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* The config option 'non-conflicting' is ignored by this function, as name
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* conflicts are checked by a different part of the code.
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*
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*
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* @param configValue the value of either 'autoLoginFloodgate' or
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* 'autoRegisterFloodgate' from config.yml
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* @return true if the Player can be registered automatically
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@@ -150,14 +150,14 @@ public abstract class FloodgateManagement<P extends C, C, L extends LoginSession
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}
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/**
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* Decides wether checks for conflicting Java names should be made
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* Decides whether checks for conflicting Java names should be made
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* @return ture if an API call to Mojang is needed
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*/
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private boolean isNameCheckRequired() {
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//linked players have the same name as their Java profile
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//OR
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//if allowNameConflict is 'false' or 'linked' and the player had a conflicting
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//name, than they would have been kicked in FloodgateHook#checkNameConflict
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//name, then they would have been kicked in FloodgateHook#checkNameConflict
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if (isLinked || !"true".equals(allowNameConflict)) {
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return false;
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}
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@@ -93,7 +93,7 @@ public abstract class JoinManagement<P extends C, C, S extends LoginSource> {
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premiumUUID = core.getResolver().findProfile(username);
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}
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if (!premiumUUID.isPresent()
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if (premiumUUID.isEmpty()
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|| (!checkNameChange(source, username, premiumUUID.get())
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&& !checkPremiumName(source, username, profile))) {
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//nothing detected the player as premium -> start a cracked session
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@@ -27,7 +27,6 @@ package com.github.games647.fastlogin.core.shared;
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import com.github.games647.fastlogin.core.StoredProfile;
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import com.google.common.base.MoreObjects;
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import com.google.common.base.Objects;
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import java.util.UUID;
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@@ -35,7 +34,7 @@ public abstract class LoginSession {
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private final StoredProfile profile;
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private String requestUsername;
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private final String requestUsername;
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private String username;
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private UUID uuid;
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@@ -59,8 +59,8 @@ public interface PlatformPlugin<C> {
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default ThreadFactory getThreadFactory() {
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return new ThreadFactoryBuilder()
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.setNameFormat(getName() + " Pool Thread #%1$d")
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// Hikari create daemons by default and we could daemon threads for our own scheduler too
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// because we safely shutdown
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// Hikari create daemons by default. We could daemon threads for our own scheduler too
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// because we safely shut down
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.setDaemon(true)
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.build();
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}
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@@ -52,7 +52,7 @@ public class MySQLStorage extends SQLStorage {
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config.addDataSourceProperty("useSSL", useSSL);
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config.addDataSourceProperty("requireSSL", useSSL);
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// adding paranoid hides hostname, username, version and so
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// adding paranoid, hides hostname, username, version and so
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// could be useful for hiding server details
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config.addDataSourceProperty("paranoid", true);
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@@ -86,7 +86,7 @@ public class MySQLStorage extends SQLStorage {
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config.addDataSourceProperty("elideSetAutoCommits", true);
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// default true - internal timers for idle calculation -> removes System.getCurrentTimeMillis call per query
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// Some platforms are slow on this and it could affect the throughput about 3% according to MySQL
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// Some platforms are slow on this, it could affect the throughput about 3% according to MySQL
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// performance gems presentation
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// In our case it can be useful to see the time in error messages
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// config.addDataSourceProperty("maintainTimeStats", false);
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@@ -278,7 +278,7 @@ driver: 'org.sqlite.JDBC'
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database: '{pluginDir}/FastLogin.db'
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# MySQL/MariaDB
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# If you want to enable it uncomment only the lines below this not this line.
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# If you want to enable it, uncomment only the lines below; this not this line.
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# If on velocity use 'fastlogin.mariadb.jdbc.Driver' as driver
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#driver: 'com.mysql.jdbc.Driver'
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#host: '127.0.0.1'
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@@ -90,7 +90,7 @@ invalid-request: '&4Invalid request'
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not-started: '&cServer is not fully started yet. Please retry'
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# Warning message if a user invoked /premium command
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premium-warning: '&c&lWARNING: &6This command should &lonly&6 be invoked if you are the owner of this paid Minecraft account
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premium-warning: '&c&lWARNING: &6This command should&l only&6 be invoked if you are the owner of this paid Minecraft account
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Type &a/premium&6 again to confirm'
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# ========= Bungee/Waterfall only ================================
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