forked from TuxCoding/FastLogin
Partially move FloodgateAuthTask to Core
The moved code can be used in a BungeeCord implementation
This commit is contained in:
+1
-1
@@ -79,7 +79,7 @@ public class ConnectionListener implements Listener {
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FloodgatePlayer floodgatePlayer = FloodgateApi.getInstance().getPlayer(player.getUniqueId());
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if (floodgatePlayer != null) {
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isFloodgateLogin = true;
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Runnable floodgateAuthTask = new FloodgateAuthTask(plugin, player, floodgatePlayer);
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Runnable floodgateAuthTask = new FloodgateAuthTask(plugin.getCore(), player, floodgatePlayer);
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Bukkit.getScheduler().runTaskAsynchronously(plugin, floodgateAuthTask);
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}
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}
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+24
-73
@@ -25,94 +25,33 @@
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*/
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package com.github.games647.fastlogin.bukkit.task;
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import java.io.IOException;
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import java.util.Optional;
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import java.net.InetSocketAddress;
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import java.util.UUID;
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import org.bukkit.Bukkit;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import org.geysermc.floodgate.api.player.FloodgatePlayer;
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import com.github.games647.craftapi.model.Profile;
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import com.github.games647.craftapi.resolver.RateLimitException;
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import com.github.games647.fastlogin.bukkit.BukkitLoginSession;
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import com.github.games647.fastlogin.bukkit.FastLoginBukkit;
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import com.github.games647.fastlogin.core.StoredProfile;
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import com.github.games647.fastlogin.core.hooks.AuthPlugin;
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import com.github.games647.fastlogin.core.shared.FastLoginCore;
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import com.github.games647.fastlogin.core.shared.FloodgateManagement;
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public class FloodgateAuthTask implements Runnable {
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public class FloodgateAuthTask extends FloodgateManagement<Player, CommandSender, BukkitLoginSession, FastLoginBukkit> {
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private final FastLoginBukkit plugin;
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private final Player player;
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private final FloodgatePlayer floodgatePlayer;
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public FloodgateAuthTask(FastLoginBukkit plugin, Player player, FloodgatePlayer floodgatePlayer) {
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this.plugin = plugin;
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this.player = player;
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this.floodgatePlayer = floodgatePlayer;
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public FloodgateAuthTask(FastLoginCore<Player, CommandSender, FastLoginBukkit> core, Player player, FloodgatePlayer floodgatePlayer) {
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super(core, player, floodgatePlayer);
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}
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@Override
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public void run() {
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plugin.getLog().info(
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"Player {} is connecting through Geyser Floodgate.",
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player.getName());
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super.run();
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// check if the Bedrock player is linked to a Java account
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boolean isLinked = floodgatePlayer.getLinkedPlayer() != null;
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AuthPlugin<Player> authPlugin = plugin.getCore().getAuthPluginHook();
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String autoLoginFloodgate = plugin.getCore().getConfig().get("autoLoginFloodgate").toString().toLowerCase();
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String autoRegisterFloodgate = plugin.getCore().getConfig().get("autoRegisterFloodgate").toString().toLowerCase();
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String allowNameConflict = plugin.getCore().getConfig().get("allowFloodgateNameConflict").toString().toLowerCase();
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boolean isRegistered;
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try {
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isRegistered = authPlugin.isRegistered(player.getName());
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} catch (Exception e) {
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plugin.getLog().error(
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"An error has occured while checking if player {} is registered",
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player.getName());
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if (!performLogin) {
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return;
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}
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//decide if checks should be made for conflicting Java player names
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if (!isLinked //linked players have the same name as their Java profile
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// if allowNameConflict is 'false' or 'linked' and the player had a conflicting
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// name, than they would have been kicked in FloodgateHook#checkNameConflict
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&& allowNameConflict.equals("true") &&
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(
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autoLoginFloodgate.equals("no-conflict")
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|| !isRegistered && autoRegisterFloodgate.equals("no-conflict"))
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) {
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// check for conflicting Premium Java name
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Optional<Profile> premiumUUID = Optional.empty();
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try {
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premiumUUID = plugin.getCore().getResolver().findProfile(player.getName());
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} catch (IOException | RateLimitException e) {
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plugin.getLog().error(
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"Could not check wether Floodgate Player {}'s name conflits a premium Java player's name.",
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player.getName());
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return;
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}
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//stop execution if player's name is conflicting
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if (premiumUUID.isPresent()) {
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return;
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}
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}
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if (!isRegistered && autoRegisterFloodgate.equals("false")) {
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plugin.getLog().info(
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"Auto registration is disabled for Floodgate players in config.yml");
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return;
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}
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// logging in from bedrock for a second time threw an error with UUID
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StoredProfile profile = plugin.getCore().getStorage().loadProfile(player.getName());
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if (profile == null) {
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profile = new StoredProfile(player.getUniqueId(), player.getName(), true, player.getAddress().toString());
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}
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BukkitLoginSession session = new BukkitLoginSession(player.getName(), isRegistered, profile);
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// enable auto login based on the value of 'autoLoginFloodgate' in config.yml
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@@ -120,8 +59,20 @@ public class FloodgateAuthTask implements Runnable {
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|| (autoLoginFloodgate.equals("linked") && isLinked));
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// run login task
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Runnable forceLoginTask = new ForceLoginTask(plugin.getCore(), player, session);
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Bukkit.getScheduler().runTaskAsynchronously(plugin, forceLoginTask);
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Runnable forceLoginTask = new ForceLoginTask(core.getPlugin().getCore(), player, session);
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Bukkit.getScheduler().runTaskAsynchronously(core.getPlugin(), forceLoginTask);
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}
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protected String getName(Player player) {
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return player.getName();
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}
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protected UUID getUUID(Player player) {
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return player.getUniqueId();
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}
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protected InetSocketAddress getAddress(Player player) {
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return player.getAddress();
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}
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}
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