added controls to modify constants at runtime
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@@ -1,14 +1,3 @@
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var DELTAT = .01;
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var SEGLEN = 10;
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var SPRINGK = 10;
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var MASS = 1;
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var GRAVITY = 50;
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var RESISTANCE = 10;
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var STOPVEL = 0.1;
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var STOPACC = 0.1;
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var DOTSIZE = 32;
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var BOUNCE = 0.75;
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class Vector2 {
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constructor(vec, y) {
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if(typeof vec === "undefined" &&
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@@ -159,50 +148,66 @@ $(document).ready(function($) {
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for (var i = 0; i < 8; i++) {
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entities.push(new Entity());
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}
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var mousePosition = new Vector2;
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$(document).mousemove(function(event) {
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entities[0].position = new Vector2(
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mousePosition = new Vector2(
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event.pageX,
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event.pageY
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);
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});
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setInterval(function() {
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var DELTAT = parseFloat($('#input_deltat').val());
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var SEGLEN = parseFloat($('#input_seglen').val());
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var SPRINGK = parseFloat($('#input_springk').val());
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var MASS = parseFloat($('#input_mass').val());
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var GRAVITY = parseFloat($('#input_gravity').val());
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var RESISTANCE = parseFloat($('#input_resistance').val());
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var STOPVEL = parseFloat($('#input_stopvel').val());
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var STOPACC = parseFloat($('#input_stopacc').val());
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var BOUNCE = parseFloat($('#input_bounce').val());
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$('#display_deltat').text(DELTAT);
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$('#display_seglen').text(SEGLEN);
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$('#display_springk').text(SPRINGK);
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$('#display_mass').text(MASS);
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$('#display_gravity').text(GRAVITY);
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$('#display_resistance').text(RESISTANCE);
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$('#display_stopvel').text(STOPVEL);
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$('#display_stopacc').text(STOPACC);
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$('#display_bounce').text(BOUNCE);
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var windowSize = new Vector2($(window).width(), $(window).height());
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$.each(entities, function(i, entity){
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if(i > 0) {
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var spring = new Vector2();
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var springForce = function(i, j) {
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var d = i.sub(j);
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var len = d.length();
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return len > SEGLEN ? d.div(len).mul(SPRINGK).mul(len - SEGLEN) : new Vector2();
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}
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if (i > 0) {
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spring = spring.add(springForce(entities[i - 1].position, entity.position));
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}
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if (i < (entities.length - 1)) {
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spring = spring.add(springForce(entities[i + 1].position, entity.position));
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}
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var resist = entity.speed.mul(-RESISTANCE);
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var accel = spring.add(resist).div(MASS).add(0, GRAVITY);
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entity.speed = entity.speed.add(accel.mul(DELTAT));
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if (Math.abs(entity.speed.getX()) < STOPVEL &&
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Math.abs(entity.speed.getY()) < STOPVEL &&
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Math.abs(accel.getX()) < STOPACC &&
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Math.abs(accel.getY()) < STOPACC) {
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entity.speed = new Vector2();
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}
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entity.position = entity.position.add(entity.speed);
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var springForce = function(i, j) {
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var d = i.sub(j);
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var len = d.length();
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return len > SEGLEN ? d.div(len).mul(SPRINGK).mul(len - SEGLEN) : new Vector2();
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}
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var spring = springForce(i > 0 ? entities[i - 1].position : mousePosition, entity.position);
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if (i < (entities.length - 1)) {
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spring = spring.add(springForce(entities[i + 1].position, entity.position));
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}
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var resist = entity.speed.mul(-RESISTANCE);
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var accel = spring.add(resist).div(MASS).add(0, GRAVITY);
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entity.speed = entity.speed.add(accel.mul(DELTAT));
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if (Math.abs(entity.speed.getX()) < STOPVEL &&
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Math.abs(entity.speed.getY()) < STOPVEL &&
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Math.abs(accel.getX()) < STOPACC &&
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Math.abs(accel.getY()) < STOPACC) {
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entity.speed = new Vector2();
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}
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entity.position = entity.position.add(entity.speed);
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if (entity.position.getX() < 0) {
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if (entity.speed.getX() < 0) {
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entity.speed.setX(BOUNCE * -entity.speed.getX());
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