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LogBlock/src/main/java/de/diddiz/util/BukkitUtils.java
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package de.diddiz.util;
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import static de.diddiz.util.MaterialName.materialName;
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import java.io.File;
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import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.Comparator;
import java.util.HashSet;
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import java.util.List;
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import java.util.Set;
import org.bukkit.ChatColor;
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import org.bukkit.Chunk;
import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.block.BlockFace;
import org.bukkit.block.BlockState;
import org.bukkit.block.DoubleChest;
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import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.entity.TNTPrimed;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.InventoryHolder;
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import org.bukkit.inventory.ItemStack;
public class BukkitUtils
{
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private static final Set<Set<Integer>> blockEquivalents;
private static final Set<Material> relativeBreakable;
private static final Set<Material> relativeTopBreakable;
private static final Set<Material> relativeTopFallables;
private static final Set<Material> fallingEntityKillers;
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private static final Set<Material> cropBlocks;
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private static final Set<Material> containerBlocks;
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static {
blockEquivalents = new HashSet<Set<Integer>>(7);
blockEquivalents.add(new HashSet<Integer>(Arrays.asList(2, 3, 60)));
blockEquivalents.add(new HashSet<Integer>(Arrays.asList(8, 9, 79)));
blockEquivalents.add(new HashSet<Integer>(Arrays.asList(10, 11)));
blockEquivalents.add(new HashSet<Integer>(Arrays.asList(61, 62)));
blockEquivalents.add(new HashSet<Integer>(Arrays.asList(73, 74)));
blockEquivalents.add(new HashSet<Integer>(Arrays.asList(75, 76)));
blockEquivalents.add(new HashSet<Integer>(Arrays.asList(93, 94)));
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// Blocks that break when they are attached to a block
relativeBreakable = new HashSet<Material>(11);
relativeBreakable.add(Material.WALL_SIGN);
relativeBreakable.add(Material.LADDER);
relativeBreakable.add(Material.STONE_BUTTON);
relativeBreakable.add(Material.WOOD_BUTTON);
relativeBreakable.add(Material.REDSTONE_TORCH_ON);
relativeBreakable.add(Material.REDSTONE_TORCH_OFF);
relativeBreakable.add(Material.LEVER);
relativeBreakable.add(Material.TORCH);
relativeBreakable.add(Material.TRAP_DOOR);
relativeBreakable.add(Material.TRIPWIRE_HOOK);
relativeBreakable.add(Material.COCOA);
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// Blocks that break when they are on top of a block
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relativeTopBreakable = new HashSet<Material>(32);
relativeTopBreakable.add(Material.SAPLING);
relativeTopBreakable.add(Material.LONG_GRASS);
relativeTopBreakable.add(Material.DEAD_BUSH);
relativeTopBreakable.add(Material.YELLOW_FLOWER);
relativeTopBreakable.add(Material.RED_ROSE);
relativeTopBreakable.add(Material.BROWN_MUSHROOM);
relativeTopBreakable.add(Material.RED_MUSHROOM);
relativeTopBreakable.add(Material.CROPS);
relativeTopBreakable.add(Material.POTATO);
relativeTopBreakable.add(Material.CARROT);
relativeTopBreakable.add(Material.WATER_LILY);
relativeTopBreakable.add(Material.CACTUS);
relativeTopBreakable.add(Material.SUGAR_CANE_BLOCK);
relativeTopBreakable.add(Material.FLOWER_POT);
relativeTopBreakable.add(Material.POWERED_RAIL);
relativeTopBreakable.add(Material.DETECTOR_RAIL);
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relativeTopBreakable.add(Material.ACTIVATOR_RAIL);
relativeTopBreakable.add(Material.RAILS);
relativeTopBreakable.add(Material.REDSTONE_WIRE);
relativeTopBreakable.add(Material.SIGN_POST);
relativeTopBreakable.add(Material.STONE_PLATE);
relativeTopBreakable.add(Material.WOOD_PLATE);
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relativeTopBreakable.add(Material.IRON_PLATE);
relativeTopBreakable.add(Material.GOLD_PLATE);
relativeTopBreakable.add(Material.SNOW);
relativeTopBreakable.add(Material.DIODE_BLOCK_ON);
relativeTopBreakable.add(Material.DIODE_BLOCK_OFF);
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relativeTopBreakable.add(Material.REDSTONE_COMPARATOR_ON);
relativeTopBreakable.add(Material.REDSTONE_COMPARATOR_OFF);
relativeTopBreakable.add(Material.WOODEN_DOOR);
relativeTopBreakable.add(Material.IRON_DOOR);
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relativeTopBreakable.add(Material.CARPET);
// Blocks that fall
relativeTopFallables = new HashSet<Material>(4);
relativeTopFallables.add(Material.SAND);
relativeTopFallables.add(Material.GRAVEL);
relativeTopFallables.add(Material.DRAGON_EGG);
relativeTopFallables.add(Material.ANVIL);
// Blocks that break falling entities
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fallingEntityKillers = new HashSet<Material>(32);
fallingEntityKillers.add(Material.SIGN_POST);
fallingEntityKillers.add(Material.WALL_SIGN);
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fallingEntityKillers.add(Material.STONE_PLATE);
fallingEntityKillers.add(Material.WOOD_PLATE);
fallingEntityKillers.add(Material.IRON_PLATE);
fallingEntityKillers.add(Material.GOLD_PLATE);
fallingEntityKillers.add(Material.SAPLING);
fallingEntityKillers.add(Material.YELLOW_FLOWER);
fallingEntityKillers.add(Material.RED_ROSE);
fallingEntityKillers.add(Material.CROPS);
fallingEntityKillers.add(Material.CARROT);
fallingEntityKillers.add(Material.POTATO);
fallingEntityKillers.add(Material.RED_MUSHROOM);
fallingEntityKillers.add(Material.BROWN_MUSHROOM);
fallingEntityKillers.add(Material.STEP);
fallingEntityKillers.add(Material.WOOD_STEP);
fallingEntityKillers.add(Material.TORCH);
fallingEntityKillers.add(Material.FLOWER_POT);
fallingEntityKillers.add(Material.POWERED_RAIL);
fallingEntityKillers.add(Material.DETECTOR_RAIL);
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fallingEntityKillers.add(Material.ACTIVATOR_RAIL);
fallingEntityKillers.add(Material.RAILS);
fallingEntityKillers.add(Material.LEVER);
fallingEntityKillers.add(Material.REDSTONE_WIRE);
fallingEntityKillers.add(Material.REDSTONE_TORCH_ON);
fallingEntityKillers.add(Material.REDSTONE_TORCH_OFF);
fallingEntityKillers.add(Material.DIODE_BLOCK_ON);
fallingEntityKillers.add(Material.DIODE_BLOCK_OFF);
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fallingEntityKillers.add(Material.REDSTONE_COMPARATOR_ON);
fallingEntityKillers.add(Material.REDSTONE_COMPARATOR_OFF);
fallingEntityKillers.add(Material.DAYLIGHT_DETECTOR);
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fallingEntityKillers.add(Material.CARPET);
// Crop Blocks
cropBlocks = new HashSet<Material>(5);
cropBlocks.add(Material.CROPS);
cropBlocks.add(Material.MELON_STEM);
cropBlocks.add(Material.PUMPKIN_STEM);
cropBlocks.add(Material.CARROT);
cropBlocks.add(Material.POTATO);
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// Container Blocks
containerBlocks = new HashSet<Material>(6);
containerBlocks.add(Material.CHEST);
containerBlocks.add(Material.TRAPPED_CHEST);
containerBlocks.add(Material.DISPENSER);
containerBlocks.add(Material.DROPPER);
containerBlocks.add(Material.HOPPER);
containerBlocks.add(Material.BREWING_STAND);
// Doesn't actually have a block inventory
// containerBlocks.add(Material.ENDER_CHEST);
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}
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private static final BlockFace[] relativeBlockFaces = new BlockFace[] {
BlockFace.EAST, BlockFace.WEST, BlockFace.NORTH, BlockFace.SOUTH, BlockFace.UP, BlockFace.DOWN
};
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/**
* Returns a list of block locations around the block that are of the type specified by the integer list parameter
*
* @param block
* @param type
* @return List of block locations around the block that are of the type specified by the integer list parameter
*/
public static List<Location> getBlocksNearby(org.bukkit.block.Block block, Set<Material> type) {
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ArrayList<Location> blocks = new ArrayList<Location>();
for (BlockFace blockFace : relativeBlockFaces) {
if (type.contains(block.getRelative(blockFace).getType())) {
blocks.add(block.getRelative(blockFace).getLocation());
}
}
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return blocks;
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}
public static int getInventoryHolderType(InventoryHolder holder) {
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if (holder instanceof DoubleChest) {
return ((DoubleChest)holder).getLocation().getBlock().getTypeId();
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} else if (holder instanceof BlockState) {
return ((BlockState)holder).getTypeId();
} else {
return -1;
}
}
public static Location getInventoryHolderLocation(InventoryHolder holder) {
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if (holder instanceof DoubleChest) {
return ((DoubleChest)holder).getLocation();
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} else if (holder instanceof BlockState) {
return ((BlockState)holder).getLocation();
} else {
return null;
}
}
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public static ItemStack[] compareInventories(ItemStack[] items1, ItemStack[] items2) {
final ItemStackComparator comperator = new ItemStackComparator();
final ArrayList<ItemStack> diff = new ArrayList<ItemStack>();
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final int l1 = items1.length, l2 = items2.length;
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int c1 = 0, c2 = 0;
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while (c1 < l1 || c2 < l2) {
if (c1 >= l1) {
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diff.add(items2[c2]);
c2++;
continue;
}
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if (c2 >= l2) {
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items1[c1].setAmount(items1[c1].getAmount() * -1);
diff.add(items1[c1]);
c1++;
continue;
}
final int comp = comperator.compare(items1[c1], items2[c2]);
if (comp < 0) {
items1[c1].setAmount(items1[c1].getAmount() * -1);
diff.add(items1[c1]);
c1++;
} else if (comp > 0) {
diff.add(items2[c2]);
c2++;
} else {
final int amount = items2[c2].getAmount() - items1[c1].getAmount();
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if (amount != 0) {
items1[c1].setAmount(amount);
diff.add(items1[c1]);
}
c1++;
c2++;
}
}
return diff.toArray(new ItemStack[diff.size()]);
}
public static ItemStack[] compressInventory(ItemStack[] items) {
final ArrayList<ItemStack> compressed = new ArrayList<ItemStack>();
for (final ItemStack item : items)
if (item != null) {
final int type = item.getTypeId();
final byte data = rawData(item);
boolean found = false;
for (final ItemStack item2 : compressed)
if (type == item2.getTypeId() && data == rawData(item2)) {
item2.setAmount(item2.getAmount() + item.getAmount());
found = true;
break;
}
if (!found)
compressed.add(new ItemStack(type, item.getAmount(), (short)0, data));
}
Collections.sort(compressed, new ItemStackComparator());
return compressed.toArray(new ItemStack[compressed.size()]);
}
public static boolean equalTypes(int type1, int type2) {
if (type1 == type2)
return true;
for (final Set<Integer> equivalent : blockEquivalents)
if (equivalent.contains(type1) && equivalent.contains(type2))
return true;
return false;
}
public static String friendlyWorldname(String worldName) {
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return new File(worldName).getName();
}
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public static Set<Set<Integer>> getBlockEquivalents() {
return blockEquivalents;
}
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public static Set<Material> getRelativeBreakables() {
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return relativeBreakable;
}
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public static Set<Material> getRelativeTopBreakabls() {
return relativeTopBreakable;
}
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public static Set<Material> getRelativeTopFallables() {
return relativeTopFallables;
}
public static Set<Material> getFallingEntityKillers() {
return fallingEntityKillers;
}
public static Set<Material> getCropBlocks() {
return cropBlocks;
}
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public static Set<Material> getContainerBlocks() {
return containerBlocks;
}
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public static String entityName(Entity entity) {
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if (entity instanceof Player)
return ((Player)entity).getName();
if (entity instanceof TNTPrimed)
return "TNT";
return entity.getClass().getSimpleName().substring(5);
}
public static void giveTool(Player player, int type) {
final Inventory inv = player.getInventory();
if (inv.contains(type))
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player.sendMessage(ChatColor.RED + "You have already a " + materialName(type));
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else {
final int free = inv.firstEmpty();
if (free >= 0) {
if (player.getItemInHand() != null && player.getItemInHand().getTypeId() != 0)
inv.setItem(free, player.getItemInHand());
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player.setItemInHand(new ItemStack(type, 1));
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player.sendMessage(ChatColor.GREEN + "Here's your " + materialName(type));
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} else
player.sendMessage(ChatColor.RED + "You have no empty slot in your inventory");
}
}
public static byte rawData(ItemStack item) {
return item.getType() != null ? item.getData() != null ? item.getData().getData() : 0 : 0;
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}
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public static int saveSpawnHeight(Location loc) {
final World world = loc.getWorld();
final Chunk chunk = world.getChunkAt(loc);
if (!world.isChunkLoaded(chunk))
world.loadChunk(chunk);
final int x = loc.getBlockX(), z = loc.getBlockZ();
int y = loc.getBlockY();
boolean lower = world.getBlockTypeIdAt(x, y, z) == 0, upper = world.getBlockTypeIdAt(x, y + 1, z) == 0;
while ((!lower || !upper) && y != 127) {
lower = upper;
upper = world.getBlockTypeIdAt(x, ++y, z) == 0;
}
while (world.getBlockTypeIdAt(x, y - 1, z) == 0 && y != 0)
y--;
return y;
}
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public static int modifyContainer(BlockState b, ItemStack item) {
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if (b instanceof InventoryHolder) {
final Inventory inv = ((InventoryHolder)b).getInventory();
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if (item.getAmount() < 0) {
item.setAmount(-item.getAmount());
final ItemStack tmp = inv.removeItem(item).get(0);
return tmp != null ? tmp.getAmount() : 0;
} else if (item.getAmount() > 0) {
final ItemStack tmp = inv.addItem(item).get(0);
return tmp != null ? tmp.getAmount() : 0;
}
}
return 0;
}
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public static boolean canFall(World world, int x, int y, int z) {
Material mat = world.getBlockAt(x, y, z).getType();
// Air
if (mat == Material.AIR) {
return true;
} else if (mat == Material.WATER || mat == Material.STATIONARY_WATER || mat == Material.LAVA || mat == Material.STATIONARY_LAVA) { // Fluids
return true;
} else if (getFallingEntityKillers().contains(mat) || mat == Material.FIRE || mat == Material.VINE || mat == Material.LONG_GRASS || mat == Material.DEAD_BUSH) { // Misc.
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return true;
}
return false;
}
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public static class ItemStackComparator implements Comparator<ItemStack>
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{
@Override
public int compare(ItemStack a, ItemStack b) {
final int aType = a.getTypeId(), bType = b.getTypeId();
if (aType < bType)
return -1;
if (aType > bType)
return 1;
final byte aData = rawData(a), bData = rawData(b);
if (aData < bData)
return -1;
if (aData > bData)
return 1;
return 0;
}
}
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}