[Experimental] Major improvements to LogBlock's accuracy.

This commit is contained in:
Dark Arc
2013-01-08 14:39:28 +11:00
committed by md_5
parent dd99e3bdd1
commit e4ee6f944d
7 changed files with 307 additions and 81 deletions

View File

@@ -45,7 +45,7 @@
<dependency>
<groupId>org.bukkit</groupId>
<artifactId>bukkit</artifactId>
<version>1.4.5-R0.3-SNAPSHOT</version>
<version>1.4.6-R0.3</version>
</dependency>
<dependency>
<groupId>${project.groupId}</groupId>

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@@ -2,9 +2,11 @@ package de.diddiz.LogBlock.listeners;
import static de.diddiz.LogBlock.config.Config.getWorldConfig;
import static de.diddiz.LogBlock.config.Config.isLogging;
import java.util.List;
import org.bukkit.Location;
import org.bukkit.block.BlockFace;
import static de.diddiz.util.LoggingUtil.smartLogBlockBreak;
import static de.diddiz.util.LoggingUtil.smartLogFallables;
import org.bukkit.GameMode;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.Sign;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
@@ -23,39 +25,36 @@ public class BlockBreakLogging extends LoggingListener
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onBlockBreak(BlockBreakEvent event) {
final WorldConfig wcfg = getWorldConfig(event.getBlock().getWorld());
if (wcfg != null && wcfg.isLogging(Logging.BLOCKBREAK)) {
final int type = event.getBlock().getTypeId();
if (isLogging(event.getBlock().getWorld(), Logging.BLOCKBREAK)) {
WorldConfig wcfg = getWorldConfig(event.getBlock().getWorld());
if (wcfg == null) return;
final String playerName = event.getPlayer().getName();
final Block origin = event.getBlock();
final int type = origin.getTypeId();
if (wcfg.isLogging(Logging.SIGNTEXT) && (type == 63 || type == 68)) {
consumer.queueSignBreak(event.getPlayer().getName(), (Sign)event.getBlock().getState());
}
else if (wcfg.isLogging(Logging.CHESTACCESS) && (type == 23 || type == 54 || type == 61)) {
consumer.queueContainerBreak(event.getPlayer().getName(), event.getBlock().getState());
}
else if (type == 79) {
consumer.queueBlockReplace(event.getPlayer().getName(), event.getBlock().getState(), 9, (byte)0);
}
else {
consumer.queueBlockBreak(event.getPlayer().getName(), event.getBlock().getState());
if (BukkitUtils.getRelativeTopBreakabls().contains(event.getBlock().getRelative(BlockFace.UP).getTypeId())) {
consumer.queueBlockBreak(event.getPlayer().getName(), event.getBlock().getRelative(BlockFace.UP).getState());
}
List<Location> nearbySigns = BukkitUtils.getBlocksNearby(event.getBlock(), BukkitUtils.getRelativeBreakables());
if(nearbySigns.size() != 0) {
for(Location location : nearbySigns) {
int blockType = location.getBlock().getTypeId();
if (wcfg.isLogging(Logging.SIGNTEXT) && (blockType == 63 || type == 68))
consumer.queueSignBreak(event.getPlayer().getName(), (Sign) location.getBlock().getState());
consumer.queueBlockBreak(event.getPlayer().getName(), location.getBlock().getState());
}
consumer.queueSignBreak(playerName, (Sign) origin.getState());
} else if (wcfg.isLogging(Logging.CHESTACCESS) && (type == 23 || type == 54 || type == 61)) {
consumer.queueContainerBreak(playerName, origin.getState());
} else if (origin.getType() == Material.ICE) {
// When in creative mode ice doesn't form water
if (event.getPlayer().getGameMode().equals(GameMode.CREATIVE)) {
consumer.queueBlockBreak(playerName, origin.getState());
} else {
consumer.queueBlockReplace(playerName, origin.getState(), 9, (byte) 0);
}
} else {
smartLogBlockBreak(consumer, playerName, origin);
}
smartLogFallables(consumer, playerName, origin);
}
}
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onPlayerBucketFill(PlayerBucketFillEvent event) {
if (isLogging(event.getPlayer().getWorld(), Logging.BLOCKBREAK))
if (isLogging(event.getBlockClicked().getWorld(), Logging.BLOCKBREAK)) {
consumer.queueBlockBreak(event.getPlayer().getName(), event.getBlockClicked().getState());
}
}
}

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@@ -1,6 +1,8 @@
package de.diddiz.LogBlock.listeners;
import static de.diddiz.LogBlock.config.Config.isLogging;
import static de.diddiz.util.LoggingUtil.smartLogBlockBreak;
import static de.diddiz.util.LoggingUtil.smartLogFallables;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.block.BlockBurnEvent;
@@ -15,7 +17,9 @@ public class BlockBurnLogging extends LoggingListener
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onBlockBurn(BlockBurnEvent event) {
if (isLogging(event.getBlock().getWorld(), Logging.FIRE))
consumer.queueBlockBreak("Fire", event.getBlock().getState());
if (isLogging(event.getBlock().getWorld(), Logging.FIRE)) {
smartLogBlockBreak(consumer, "Fire", event.getBlock());
smartLogFallables(consumer, "Fire", event.getBlock());
}
}
}

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@@ -5,6 +5,7 @@ import static de.diddiz.LogBlock.config.Config.isLogging;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
import org.bukkit.block.BlockState;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
@@ -31,23 +32,35 @@ public class BlockPlaceLogging extends LoggingListener
final String playerName = event.getPlayer().getName();
//Handle falling blocks
if (event.getBlock().getType() == Material.SAND || event.getBlock().getType() == Material.GRAVEL || event.getBlock().getType() == Material.DRAGON_EGG) {
if (BukkitUtils.getRelativeTopFallables().contains(type)) {
// Catch placed blocks overwriting something
if (before.getType() != Material.AIR) {
consumer.queueBlockBreak(playerName, before);
}
Location loc = event.getBlock().getLocation();
int x = loc.getBlockX();
int y = loc.getBlockY();
int z = loc.getBlockZ();
// Blocks only fall if they have a chance to start a velocity
if (event.getBlock().getRelative(BlockFace.DOWN).getType() == Material.AIR) {
while (y > 0 && BukkitUtils.canFall(loc.getWorld(), x, (y - 1), z)) {
y--;
}
}
// If y is 0 then the sand block fell out of the world :(
if (y != 0) {
Location finalLoc = new Location(loc.getWorld(), x, y, z);
if (finalLoc.getBlock().getType() == Material.AIR) {
// Run this check to avoid false positives
if (!BukkitUtils.getFallingEntityKillers().contains(finalLoc.getBlock().getTypeId())) {
if (finalLoc.getBlock().getType() == Material.AIR || finalLoc.equals(event.getBlock().getLocation())) {
consumer.queueBlockPlace(playerName, finalLoc, type, event.getBlock().getData());
} else {
consumer.queueBlockReplace(playerName, finalLoc, finalLoc.getBlock().getTypeId(), finalLoc.getBlock().getData(), type, event.getBlock().getData());
}
}
}
return;
}

View File

@@ -1,6 +1,8 @@
package de.diddiz.LogBlock.listeners;
import static de.diddiz.LogBlock.config.Config.isLogging;
import static de.diddiz.util.LoggingUtil.smartLogBlockBreak;
import static de.diddiz.util.LoggingUtil.smartLogFallables;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.block.LeavesDecayEvent;
@@ -15,7 +17,9 @@ public class LeavesDecayLogging extends LoggingListener
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onLeavesDecay(LeavesDecayEvent event) {
if (isLogging(event.getBlock().getWorld(), Logging.LEAVESDECAY))
consumer.queueBlockBreak("LeavesDecay", event.getBlock().getState());
if (isLogging(event.getBlock().getWorld(), Logging.LEAVESDECAY)) {
smartLogBlockBreak(consumer, "LeavesDecay", event.getBlock());
smartLogFallables(consumer, "LeavesDecay", event.getBlock());
}
}
}

View File

@@ -27,8 +27,10 @@ import org.bukkit.inventory.ItemStack;
public class BukkitUtils
{
private static final Set<Set<Integer>> blockEquivalents;
private static final Set<Integer> relativeBreakable;
private static final Set<Integer> relativeTopBreakable;
private static final Set<Material> relativeBreakable;
private static final Set<Material> relativeTopBreakable;
private static final Set<Material> relativeTopFallables;
private static final Set<Material> fallingEntityKillers;
static {
blockEquivalents = new HashSet<Set<Integer>>(7);
@@ -40,34 +42,87 @@ public class BukkitUtils
blockEquivalents.add(new HashSet<Integer>(Arrays.asList(75, 76)));
blockEquivalents.add(new HashSet<Integer>(Arrays.asList(93, 94)));
relativeBreakable = new HashSet<Integer>(2);
relativeBreakable.add(63); // Sign
relativeBreakable.add(68); // Sign
relativeBreakable.add(65); // Ladder
relativeBreakable.add(77); // Button
// Blocks that break when they are attached to a block
relativeBreakable = new HashSet<Material>(11);
relativeBreakable.add(Material.WALL_SIGN);
relativeBreakable.add(Material.LADDER);
relativeBreakable.add(Material.STONE_BUTTON);
relativeBreakable.add(Material.WOOD_BUTTON);
relativeBreakable.add(Material.REDSTONE_TORCH_ON);
relativeBreakable.add(Material.REDSTONE_TORCH_OFF);
relativeBreakable.add(Material.LEVER);
relativeBreakable.add(Material.TORCH);
relativeBreakable.add(Material.TRAP_DOOR);
relativeBreakable.add(Material.TRIPWIRE_HOOK);
relativeBreakable.add(Material.COCOA);
relativeTopBreakable = new HashSet<Integer>(19);
relativeTopBreakable.add(6); ////Vegetation start////
relativeTopBreakable.add(31); //
relativeTopBreakable.add(32); //
relativeTopBreakable.add(37); //
relativeTopBreakable.add(38); //
relativeTopBreakable.add(39); //
relativeTopBreakable.add(40); //
relativeTopBreakable.add(59); //
relativeTopBreakable.add(81); //
relativeTopBreakable.add(83); ////Vegetation end////
relativeTopBreakable.add(27); // Powered rail
relativeTopBreakable.add(28); // Detector rail
relativeTopBreakable.add(66); // Rails
relativeTopBreakable.add(55); // Redstone
relativeTopBreakable.add(70); // Stone pressure plate
relativeTopBreakable.add(72); // Wood pressure plate
relativeTopBreakable.add(78); // Snow
relativeTopBreakable.add(93); // Redstone repeater
relativeTopBreakable.add(94); // Redstone repeater
// Blocks that break when they are on top of a block
relativeTopBreakable = new HashSet<Material>(26);
relativeTopBreakable.add(Material.SAPLING);
relativeTopBreakable.add(Material.LONG_GRASS);
relativeTopBreakable.add(Material.DEAD_BUSH);
relativeTopBreakable.add(Material.YELLOW_FLOWER);
relativeTopBreakable.add(Material.RED_ROSE);
relativeTopBreakable.add(Material.BROWN_MUSHROOM);
relativeTopBreakable.add(Material.RED_MUSHROOM);
relativeTopBreakable.add(Material.CROPS);
relativeTopBreakable.add(Material.POTATO);
relativeTopBreakable.add(Material.CARROT);
relativeTopBreakable.add(Material.WATER_LILY);
relativeTopBreakable.add(Material.CACTUS);
relativeTopBreakable.add(Material.SUGAR_CANE_BLOCK);
relativeTopBreakable.add(Material.FLOWER_POT);
relativeTopBreakable.add(Material.POWERED_RAIL);
relativeTopBreakable.add(Material.DETECTOR_RAIL);
relativeTopBreakable.add(Material.RAILS);
relativeTopBreakable.add(Material.REDSTONE_WIRE);
relativeTopBreakable.add(Material.SIGN_POST);
relativeTopBreakable.add(Material.STONE_PLATE);
relativeTopBreakable.add(Material.WOOD_PLATE);
relativeTopBreakable.add(Material.SNOW);
relativeTopBreakable.add(Material.DIODE_BLOCK_ON);
relativeTopBreakable.add(Material.DIODE_BLOCK_OFF);
relativeTopBreakable.add(Material.WOODEN_DOOR);
relativeTopBreakable.add(Material.IRON_DOOR);
// Blocks that fall
relativeTopFallables = new HashSet<Material>(4);
relativeTopFallables.add(Material.SAND);
relativeTopFallables.add(Material.GRAVEL);
relativeTopFallables.add(Material.DRAGON_EGG);
relativeTopFallables.add(Material.ANVIL);
// Blocks that break falling entities
fallingEntityKillers = new HashSet<Material>(23);
fallingEntityKillers.add(Material.SIGN_POST);
fallingEntityKillers.add(Material.WALL_SIGN);
fallingEntityKillers.add(Material.SAPLING);
fallingEntityKillers.add(Material.YELLOW_FLOWER);
fallingEntityKillers.add(Material.RED_ROSE);
fallingEntityKillers.add(Material.CROPS);
fallingEntityKillers.add(Material.CARROT);
fallingEntityKillers.add(Material.POTATO);
fallingEntityKillers.add(Material.RED_MUSHROOM);
fallingEntityKillers.add(Material.BROWN_MUSHROOM);
fallingEntityKillers.add(Material.STEP);
fallingEntityKillers.add(Material.WOOD_STEP);
fallingEntityKillers.add(Material.TORCH);
fallingEntityKillers.add(Material.FLOWER_POT);
fallingEntityKillers.add(Material.POWERED_RAIL);
fallingEntityKillers.add(Material.DETECTOR_RAIL);
fallingEntityKillers.add(Material.RAILS);
fallingEntityKillers.add(Material.LEVER);
fallingEntityKillers.add(Material.REDSTONE_WIRE);
fallingEntityKillers.add(Material.REDSTONE_TORCH_ON);
fallingEntityKillers.add(Material.REDSTONE_TORCH_OFF);
fallingEntityKillers.add(Material.DIODE_BLOCK_ON);
fallingEntityKillers.add(Material.DIODE_BLOCK_OFF);
}
private static final BlockFace[] relativeBlockFaces = new BlockFace[] {
BlockFace.EAST, BlockFace.WEST, BlockFace.NORTH, BlockFace.SOUTH, BlockFace.UP, BlockFace.DOWN
};
/**
* Returns a list of block locations around the block that are of the type specified by the integer list parameter
*
@@ -75,18 +130,13 @@ public class BukkitUtils
* @param type
* @return List of block locations around the block that are of the type specified by the integer list parameter
*/
public static List<Location> getBlocksNearby(org.bukkit.block.Block block, Set<Integer> type) {
public static List<Location> getBlocksNearby(org.bukkit.block.Block block, Set<Material> type) {
ArrayList<Location> blocks = new ArrayList<Location>();
if (type.contains(block.getRelative(BlockFace.EAST).getTypeId()))
blocks.add(block.getRelative(BlockFace.EAST).getLocation());
if (type.contains(block.getRelative(BlockFace.WEST).getTypeId()))
blocks.add(block.getRelative(BlockFace.WEST).getLocation());
if (type.contains(block.getRelative(BlockFace.NORTH).getTypeId()))
blocks.add(block.getRelative(BlockFace.NORTH).getLocation());
if (type.contains(block.getRelative(BlockFace.SOUTH).getTypeId()))
blocks.add(block.getRelative(BlockFace.SOUTH).getLocation());
if (type.contains(block.getRelative(BlockFace.UP).getTypeId()))
blocks.add(block.getRelative(BlockFace.UP).getLocation());
for (BlockFace blockFace : relativeBlockFaces) {
if (type.contains(block.getRelative(blockFace).getType())) {
blocks.add(block.getRelative(blockFace).getLocation());
}
}
return blocks;
}
@@ -185,14 +235,22 @@ public class BukkitUtils
return blockEquivalents;
}
public static Set<Integer> getRelativeBreakables() {
public static Set<Material> getRelativeBreakables() {
return relativeBreakable;
}
public static Set<Integer> getRelativeTopBreakabls() {
public static Set<Material> getRelativeTopBreakabls() {
return relativeTopBreakable;
}
public static Set<Material> getRelativeTopFallables() {
return relativeTopFallables;
}
public static Set<Material> getFallingEntityKillers() {
return fallingEntityKillers;
}
public static String entityName(Entity entity) {
if (entity instanceof Player)
return ((Player)entity).getName();
@@ -261,7 +319,7 @@ public class BukkitUtils
return true;
} else if (mat == Material.WATER || mat == Material.STATIONARY_WATER || mat == Material.LAVA || mat == Material.STATIONARY_LAVA) { // Fluids
return true;
} else if (mat == Material.SIGN || mat == Material.FIRE) { // Misc.
} else if (getFallingEntityKillers().contains(mat.getId()) || mat == Material.FIRE || mat == Material.VINE || mat == Material.LONG_GRASS || mat == Material.DEAD_BUSH) { // Misc.
return true;
}
return false;

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@@ -0,0 +1,148 @@
package de.diddiz.util;
import static de.diddiz.LogBlock.config.Config.getWorldConfig;
import java.util.List;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.block.BlockState;
import org.bukkit.block.Sign;
import org.bukkit.material.Button;
import org.bukkit.material.CocoaPlant;
import org.bukkit.material.Ladder;
import org.bukkit.material.Lever;
import org.bukkit.material.MaterialData;
import org.bukkit.material.RedstoneTorch;
import org.bukkit.material.Torch;
import org.bukkit.material.TrapDoor;
import org.bukkit.material.TripwireHook;
import de.diddiz.LogBlock.Consumer;
import de.diddiz.LogBlock.Logging;
import de.diddiz.LogBlock.config.WorldConfig;
public class LoggingUtil {
public static void smartLogFallables(Consumer consumer, String playerName, Block origin) {
WorldConfig wcfg = getWorldConfig(origin.getWorld());
if (wcfg == null) return;
//Handle falling blocks
Block checkBlock = origin.getRelative(BlockFace.UP);
int up = 0;
final int highestBlock = checkBlock.getWorld().getHighestBlockYAt(checkBlock.getLocation());
while (BukkitUtils.getRelativeTopFallables().contains(checkBlock.getTypeId())) {
// Record this block as falling
consumer.queueBlockBreak(playerName, checkBlock.getState());
// Guess where the block is going (This could be thrown of by explosions, but it is better than nothing)
Location loc = origin.getLocation();
int x = loc.getBlockX();
int y = loc.getBlockY();
int z = loc.getBlockZ();
while (y > 0 && BukkitUtils.canFall(loc.getWorld(), x, (y - 1), z)) {
y--;
}
// If y is 0 then the sand block fell out of the world :(
if (y != 0) {
Location finalLoc = new Location(loc.getWorld(), x, y, z);
// Run this check to avoid false positives
if (!BukkitUtils.getFallingEntityKillers().contains(finalLoc.getBlock().getTypeId())) {
finalLoc.add(0, up, 0); // Add this here after checking for block breakers
if (finalLoc.getBlock().getType() == Material.AIR || BukkitUtils.getRelativeTopFallables().contains(finalLoc.getBlock().getTypeId())) {
consumer.queueBlockPlace(playerName, finalLoc, checkBlock.getTypeId(), checkBlock.getData());
} else {
consumer.queueBlockReplace(playerName, finalLoc, finalLoc.getBlock().getTypeId(), finalLoc.getBlock().getData(), checkBlock.getTypeId(), checkBlock.getData());
}
up++;
}
}
if (checkBlock.getY() >= highestBlock) break;
checkBlock = checkBlock.getRelative(BlockFace.UP);
}
}
public static void smartLogBlockBreak(Consumer consumer, String playerName, Block origin) {
WorldConfig wcfg = getWorldConfig(origin.getWorld());
if (wcfg == null) return;
Block checkBlock = origin.getRelative(BlockFace.UP);
if (BukkitUtils.getRelativeTopBreakabls().contains(checkBlock.getTypeId())) {
if (wcfg.isLogging(Logging.SIGNTEXT) && checkBlock.getType() == Material.SIGN_POST) {
consumer.queueSignBreak(playerName, (Sign) checkBlock.getState());
} else {
consumer.queueBlockBreak(playerName, checkBlock.getState());
}
}
List<Location> relativeBreakables = BukkitUtils.getBlocksNearby(origin, BukkitUtils.getRelativeBreakables());
if (relativeBreakables.size() != 0) {
for (Location location : relativeBreakables) {
final Material blockType = location.getBlock().getType();
final BlockState blockState = location.getBlock().getState();
final MaterialData data = blockState.getData();
switch (blockType) {
case REDSTONE_TORCH_ON:
case REDSTONE_TORCH_OFF:
if (blockState.getBlock().getRelative(((RedstoneTorch) data).getAttachedFace()).equals(origin)) {
consumer.queueBlockBreak(playerName, blockState);
}
break;
case TORCH:
if (blockState.getBlock().getRelative(((Torch) data).getAttachedFace()).equals(origin)) {
consumer.queueBlockBreak(playerName, blockState);
}
break;
case COCOA:
if (blockState.getBlock().getRelative(((CocoaPlant) data).getAttachedFace()).equals(origin)) {
consumer.queueBlockBreak(playerName, blockState);
}
break;
case LADDER:
if (blockState.getBlock().getRelative(((Ladder) data).getAttachedFace()).equals(origin)) {
consumer.queueBlockBreak(playerName, blockState);
}
break;
case LEVER:
if (blockState.getBlock().getRelative(((Lever) data).getAttachedFace()).equals(origin)) {
consumer.queueBlockBreak(playerName, blockState);
}
break;
case TRIPWIRE_HOOK:
if (blockState.getBlock().getRelative(((TripwireHook) data).getAttachedFace()).equals(origin)) {
consumer.queueBlockBreak(playerName, blockState);
}
break;
case WOOD_BUTTON:
case STONE_BUTTON:
if (blockState.getBlock().getRelative(((Button) data).getAttachedFace()).equals(origin)) {
consumer.queueBlockBreak(playerName, blockState);
}
break;
case WALL_SIGN:
if (blockState.getBlock().getRelative(((org.bukkit.material.Sign) data).getAttachedFace()).equals(origin)) {
if (wcfg.isLogging(Logging.SIGNTEXT)) {
consumer.queueSignBreak(playerName, (Sign) blockState);
} else {
consumer.queueBlockBreak(playerName, blockState);
}
}
break;
case TRAP_DOOR:
if (blockState.getBlock().getRelative(((TrapDoor) data).getAttachedFace()).equals(origin)) {
consumer.queueBlockBreak(playerName, blockState);
}
break;
default:
consumer.queueBlockBreak(playerName, blockState);
break;
}
}
}
// Do this down here so that the block is added after blocks sitting on it
consumer.queueBlockBreak(playerName, origin.getState());
}
}