forked from LogBlock/LogBlock
Use sexy new (but untested) chest logging.
This commit is contained in:
@@ -1,42 +0,0 @@
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package de.diddiz.LogBlock;
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import static de.diddiz.util.BukkitUtils.compareInventories;
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import static de.diddiz.util.BukkitUtils.compressInventory;
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import static de.diddiz.util.BukkitUtils.rawData;
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import java.util.HashMap;
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import java.util.Map;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.getspout.spoutapi.event.inventory.InventoryCloseEvent;
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import org.getspout.spoutapi.event.inventory.InventoryOpenEvent;
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import de.diddiz.LogBlock.listeners.LoggingListener;
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class LBSpoutChestAccessListener extends LoggingListener
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{
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private final Map<Player, ItemStack[]> containers = new HashMap<Player, ItemStack[]>();
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private LBSpoutChestAccessListener(LogBlock lb) {
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super(lb);
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}
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public void onInventoryClose(InventoryCloseEvent event) {
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if (!event.isCancelled() && event.getLocation() != null) {
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final Player player = event.getPlayer();
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final ItemStack[] before = containers.get(player);
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if (before != null) {
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final ItemStack[] after = compressInventory(event.getInventory().getContents());
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final ItemStack[] diff = compareInventories(before, after);
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final Location loc = event.getLocation();
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for (final ItemStack item : diff)
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consumer.queueChestAccess(player.getName(), loc, loc.getWorld().getBlockTypeIdAt(loc), (short)item.getTypeId(), (short)item.getAmount(), rawData(item));
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containers.remove(player);
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}
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}
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}
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public void onInventoryOpen(InventoryOpenEvent event) {
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if (!event.isCancelled() && event.getLocation() != null && event.getLocation().getBlock().getTypeId() != 58)
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containers.put(event.getPlayer(), compressInventory(event.getInventory().getContents()));
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}
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}
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@@ -184,12 +184,7 @@ public class LogBlock extends JavaPlugin
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if (isLogging(Logging.LEAVESDECAY))
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pm.registerEvents(new LeavesDecayLogging(this), this);
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if (isLogging(Logging.CHESTACCESS)) {
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// if (pm.isPluginEnabled("Spout")) { //TODO
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// pm.registerEvents(Type.CUSTOM_EVENT, new LBSpoutChestAccessListener(this), Priority.Monitor, this);
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// getLogger().info("[LogBlock] Using Spout as chest access API");
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// } else {
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pm.registerEvents(new ChestAccessLogging(this), this);
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getLogger().info("[LogBlock] Using own chest access API");
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}
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if (isLogging(Logging.SWITCHINTERACT) || isLogging(Logging.DOORINTERACT) || isLogging(Logging.CAKEEAT) || isLogging(Logging.DIODEINTERACT) || isLogging(Logging.NOTEBLOCKINTERACT))
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pm.registerEvents(new InteractLogging(this), this);
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@@ -1,98 +1,52 @@
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package de.diddiz.LogBlock.listeners;
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import static de.diddiz.LogBlock.config.Config.isLogging;
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import de.diddiz.LogBlock.LogBlock;
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import static de.diddiz.util.BukkitUtils.compareInventories;
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import static de.diddiz.util.BukkitUtils.compressInventory;
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import static de.diddiz.util.BukkitUtils.rawData;
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import java.util.HashMap;
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import java.util.Map;
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import org.bukkit.Location;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockState;
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import org.bukkit.inventory.InventoryHolder;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.HumanEntity;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.player.PlayerChatEvent;
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import org.bukkit.event.player.PlayerCommandPreprocessEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.event.player.PlayerTeleportEvent;
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import org.bukkit.event.inventory.InventoryCloseEvent;
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import org.bukkit.event.inventory.InventoryOpenEvent;
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import org.bukkit.inventory.ItemStack;
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import de.diddiz.LogBlock.LogBlock;
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import de.diddiz.LogBlock.Logging;
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public class ChestAccessLogging extends LoggingListener
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{
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private final Map<Player, ContainerState> containers = new HashMap<Player, ContainerState>();
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private final Map<HumanEntity, ItemStack[]> containers = new HashMap<HumanEntity, ItemStack[]>();
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public ChestAccessLogging(LogBlock lb) {
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super(lb);
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}
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public void checkInventoryClose(Player player) {
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final ContainerState cont = containers.get(player);
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if (cont != null) {
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final ItemStack[] before = cont.items;
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final BlockState state = cont.loc.getBlock().getState();
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if (!(state instanceof InventoryHolder))
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return;
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final ItemStack[] after = compressInventory(((InventoryHolder)state).getInventory().getContents());
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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public void onInventoryClose(InventoryCloseEvent event) {
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if (event.getInventory().getHolder() instanceof BlockState) {
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final HumanEntity player = event.getPlayer();
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final ItemStack[] before = containers.get(player);
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if (before != null) {
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final ItemStack[] after = compressInventory(event.getInventory().getContents());
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final ItemStack[] diff = compareInventories(before, after);
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for (final ItemStack item : diff)
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consumer.queueChestAccess(player.getName(), cont.loc, state.getTypeId(), (short)item.getTypeId(), (short)item.getAmount(), rawData(item));
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final Location loc = ((BlockState) event.getInventory().getHolder()).getLocation();
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for (final ItemStack item : diff) {
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consumer.queueChestAccess(player.getName(), loc, loc.getWorld().getBlockTypeIdAt(loc), (short) item.getTypeId(), (short) item.getAmount(), rawData(item));
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}
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containers.remove(player);
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}
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}
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public void checkInventoryOpen(Player player, Block block) {
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final BlockState state = block.getState();
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if (!(state instanceof InventoryHolder))
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return;
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containers.put(player, new ContainerState(block.getLocation(), compressInventory(((InventoryHolder)state).getInventory().getContents())));
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}
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@EventHandler(priority = EventPriority.MONITOR)
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public void onPlayerChat(PlayerChatEvent event) {
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checkInventoryClose(event.getPlayer());
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}
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@EventHandler(priority = EventPriority.MONITOR)
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public void onPlayerCommandPreprocess(PlayerCommandPreprocessEvent event) {
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checkInventoryClose(event.getPlayer());
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}
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@EventHandler(priority = EventPriority.MONITOR)
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public void onPlayerQuit(PlayerQuitEvent event) {
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checkInventoryClose(event.getPlayer());
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}
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@EventHandler(priority = EventPriority.MONITOR)
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public void onPlayerTeleport(PlayerTeleportEvent event) {
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checkInventoryClose(event.getPlayer());
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}
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@EventHandler(priority = EventPriority.MONITOR)
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public void onPlayerInteract(PlayerInteractEvent event) {
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final Player player = event.getPlayer();
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checkInventoryClose(player);
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if (!event.isCancelled() && event.getAction() == Action.RIGHT_CLICK_BLOCK && isLogging(player.getWorld(), Logging.CHESTACCESS)) {
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final Block block = event.getClickedBlock();
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final int type = block.getTypeId();
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if (type == 23 || type == 54 || type == 61 || type == 62)
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checkInventoryOpen(player, block);
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}
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}
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private static class ContainerState
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{
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public final ItemStack[] items;
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public final Location loc;
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private ContainerState(Location loc, ItemStack[] items) {
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this.items = items;
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this.loc = loc;
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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public void onInventoryOpen(InventoryOpenEvent event) {
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if (event.getInventory().getHolder() instanceof BlockState) {
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BlockState block = (BlockState) event.getInventory().getHolder();
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if (block.getTypeId() != 58) {
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containers.put(event.getPlayer(), compressInventory(event.getInventory().getContents()));
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}
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}
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}
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}
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