Use sexy new (but untested) chest logging.

This commit is contained in:
md_5
2012-06-23 18:03:50 +10:00
parent 8a47e3b2ec
commit f1ea45ce83
3 changed files with 267 additions and 360 deletions

View File

@@ -1,42 +0,0 @@
package de.diddiz.LogBlock;
import static de.diddiz.util.BukkitUtils.compareInventories;
import static de.diddiz.util.BukkitUtils.compressInventory;
import static de.diddiz.util.BukkitUtils.rawData;
import java.util.HashMap;
import java.util.Map;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.getspout.spoutapi.event.inventory.InventoryCloseEvent;
import org.getspout.spoutapi.event.inventory.InventoryOpenEvent;
import de.diddiz.LogBlock.listeners.LoggingListener;
class LBSpoutChestAccessListener extends LoggingListener
{
private final Map<Player, ItemStack[]> containers = new HashMap<Player, ItemStack[]>();
private LBSpoutChestAccessListener(LogBlock lb) {
super(lb);
}
public void onInventoryClose(InventoryCloseEvent event) {
if (!event.isCancelled() && event.getLocation() != null) {
final Player player = event.getPlayer();
final ItemStack[] before = containers.get(player);
if (before != null) {
final ItemStack[] after = compressInventory(event.getInventory().getContents());
final ItemStack[] diff = compareInventories(before, after);
final Location loc = event.getLocation();
for (final ItemStack item : diff)
consumer.queueChestAccess(player.getName(), loc, loc.getWorld().getBlockTypeIdAt(loc), (short)item.getTypeId(), (short)item.getAmount(), rawData(item));
containers.remove(player);
}
}
}
public void onInventoryOpen(InventoryOpenEvent event) {
if (!event.isCancelled() && event.getLocation() != null && event.getLocation().getBlock().getTypeId() != 58)
containers.put(event.getPlayer(), compressInventory(event.getInventory().getContents()));
}
}

View File

@@ -184,12 +184,7 @@ public class LogBlock extends JavaPlugin
if (isLogging(Logging.LEAVESDECAY))
pm.registerEvents(new LeavesDecayLogging(this), this);
if (isLogging(Logging.CHESTACCESS)) {
// if (pm.isPluginEnabled("Spout")) { //TODO
// pm.registerEvents(Type.CUSTOM_EVENT, new LBSpoutChestAccessListener(this), Priority.Monitor, this);
// getLogger().info("[LogBlock] Using Spout as chest access API");
// } else {
pm.registerEvents(new ChestAccessLogging(this), this);
getLogger().info("[LogBlock] Using own chest access API");
}
if (isLogging(Logging.SWITCHINTERACT) || isLogging(Logging.DOORINTERACT) || isLogging(Logging.CAKEEAT) || isLogging(Logging.DIODEINTERACT) || isLogging(Logging.NOTEBLOCKINTERACT))
pm.registerEvents(new InteractLogging(this), this);

View File

@@ -1,98 +1,52 @@
package de.diddiz.LogBlock.listeners;
import static de.diddiz.LogBlock.config.Config.isLogging;
import de.diddiz.LogBlock.LogBlock;
import static de.diddiz.util.BukkitUtils.compareInventories;
import static de.diddiz.util.BukkitUtils.compressInventory;
import static de.diddiz.util.BukkitUtils.rawData;
import java.util.HashMap;
import java.util.Map;
import org.bukkit.Location;
import org.bukkit.block.Block;
import org.bukkit.block.BlockState;
import org.bukkit.inventory.InventoryHolder;
import org.bukkit.entity.Player;
import org.bukkit.entity.HumanEntity;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.block.Action;
import org.bukkit.event.player.PlayerChatEvent;
import org.bukkit.event.player.PlayerCommandPreprocessEvent;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.event.player.PlayerTeleportEvent;
import org.bukkit.event.inventory.InventoryCloseEvent;
import org.bukkit.event.inventory.InventoryOpenEvent;
import org.bukkit.inventory.ItemStack;
import de.diddiz.LogBlock.LogBlock;
import de.diddiz.LogBlock.Logging;
public class ChestAccessLogging extends LoggingListener
{
private final Map<Player, ContainerState> containers = new HashMap<Player, ContainerState>();
private final Map<HumanEntity, ItemStack[]> containers = new HashMap<HumanEntity, ItemStack[]>();
public ChestAccessLogging(LogBlock lb) {
super(lb);
}
public void checkInventoryClose(Player player) {
final ContainerState cont = containers.get(player);
if (cont != null) {
final ItemStack[] before = cont.items;
final BlockState state = cont.loc.getBlock().getState();
if (!(state instanceof InventoryHolder))
return;
final ItemStack[] after = compressInventory(((InventoryHolder)state).getInventory().getContents());
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onInventoryClose(InventoryCloseEvent event) {
if (event.getInventory().getHolder() instanceof BlockState) {
final HumanEntity player = event.getPlayer();
final ItemStack[] before = containers.get(player);
if (before != null) {
final ItemStack[] after = compressInventory(event.getInventory().getContents());
final ItemStack[] diff = compareInventories(before, after);
for (final ItemStack item : diff)
consumer.queueChestAccess(player.getName(), cont.loc, state.getTypeId(), (short)item.getTypeId(), (short)item.getAmount(), rawData(item));
final Location loc = ((BlockState) event.getInventory().getHolder()).getLocation();
for (final ItemStack item : diff) {
consumer.queueChestAccess(player.getName(), loc, loc.getWorld().getBlockTypeIdAt(loc), (short) item.getTypeId(), (short) item.getAmount(), rawData(item));
}
containers.remove(player);
}
}
public void checkInventoryOpen(Player player, Block block) {
final BlockState state = block.getState();
if (!(state instanceof InventoryHolder))
return;
containers.put(player, new ContainerState(block.getLocation(), compressInventory(((InventoryHolder)state).getInventory().getContents())));
}
@EventHandler(priority = EventPriority.MONITOR)
public void onPlayerChat(PlayerChatEvent event) {
checkInventoryClose(event.getPlayer());
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onInventoryOpen(InventoryOpenEvent event) {
if (event.getInventory().getHolder() instanceof BlockState) {
BlockState block = (BlockState) event.getInventory().getHolder();
if (block.getTypeId() != 58) {
containers.put(event.getPlayer(), compressInventory(event.getInventory().getContents()));
}
@EventHandler(priority = EventPriority.MONITOR)
public void onPlayerCommandPreprocess(PlayerCommandPreprocessEvent event) {
checkInventoryClose(event.getPlayer());
}
@EventHandler(priority = EventPriority.MONITOR)
public void onPlayerQuit(PlayerQuitEvent event) {
checkInventoryClose(event.getPlayer());
}
@EventHandler(priority = EventPriority.MONITOR)
public void onPlayerTeleport(PlayerTeleportEvent event) {
checkInventoryClose(event.getPlayer());
}
@EventHandler(priority = EventPriority.MONITOR)
public void onPlayerInteract(PlayerInteractEvent event) {
final Player player = event.getPlayer();
checkInventoryClose(player);
if (!event.isCancelled() && event.getAction() == Action.RIGHT_CLICK_BLOCK && isLogging(player.getWorld(), Logging.CHESTACCESS)) {
final Block block = event.getClickedBlock();
final int type = block.getTypeId();
if (type == 23 || type == 54 || type == 61 || type == 62)
checkInventoryOpen(player, block);
}
}
private static class ContainerState
{
public final ItemStack[] items;
public final Location loc;
private ContainerState(Location loc, ItemStack[] items) {
this.items = items;
this.loc = loc;
}
}
}