2016-02-28 22:09:31 -08:00
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/*-------------------------------------------------------------------------
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RgbColor provides a color object that can be directly consumed by NeoPixelBus
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Written by Michael C. Miller.
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I invest time and resources providing this open source code,
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please support me by dontating (see https://github.com/Makuna/NeoPixelBus)
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-------------------------------------------------------------------------
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This file is part of the Makuna/NeoPixelBus library.
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NeoPixelBus is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as
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published by the Free Software Foundation, either version 3 of
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the License, or (at your option) any later version.
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NeoPixelBus is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with NeoPixel. If not, see
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<http://www.gnu.org/licenses/>.
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-------------------------------------------------------------------------*/
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#include "RgbColor.h"
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#include "HslColor.h"
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#include "HsbColor.h"
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2016-03-05 18:50:23 -08:00
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#include "HtmlColor.h"
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2016-02-28 22:09:31 -08:00
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static float _CalcColor(float p, float q, float t)
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{
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if (t < 0.0f)
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t += 1.0f;
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if (t > 1.0f)
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t -= 1.0f;
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if (t < 1.0f / 6.0f)
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return p + (q - p) * 6.0f * t;
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if (t < 0.5f)
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return q;
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if (t < 2.0f / 3.0f)
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return p + ((q - p) * (2.0f / 3.0f - t) * 6.0f);
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return p;
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}
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2016-04-16 12:52:21 -07:00
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RgbColor::RgbColor(const HtmlColor& color)
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2016-03-05 18:50:23 -08:00
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{
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2016-04-16 12:52:21 -07:00
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uint32_t temp = color.Color;
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B = (temp & 0xff);
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temp = temp >> 8;
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G = (temp & 0xff);
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temp = temp >> 8;
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R = (temp & 0xff);
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};
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2016-03-05 18:50:23 -08:00
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RgbColor::RgbColor(const HslColor& color)
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2016-02-28 22:09:31 -08:00
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{
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float r;
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float g;
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float b;
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float h = color.H;
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float s = color.S;
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float l = color.L;
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if (color.S == 0.0f || color.L == 0.0f)
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{
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r = g = b = l; // achromatic or black
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}
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else
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{
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float q = l < 0.5f ? l * (1.0f + s) : l + s - (l * s);
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float p = 2.0f * l - q;
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r = _CalcColor(p, q, h + 1.0f / 3.0f);
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g = _CalcColor(p, q, h);
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b = _CalcColor(p, q, h - 1.0f / 3.0f);
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}
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R = (uint8_t)(r * 255.0f);
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G = (uint8_t)(g * 255.0f);
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B = (uint8_t)(b * 255.0f);
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}
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2016-03-05 18:50:23 -08:00
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RgbColor::RgbColor(const HsbColor& color)
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2016-02-28 22:09:31 -08:00
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{
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float r;
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float g;
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float b;
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float h = color.H;
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float s = color.S;
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float v = color.B;
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if (color.S == 0.0f)
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{
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r = g = b = v; // achromatic or black
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}
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else
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{
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if (h < 0.0f)
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2016-03-01 16:24:26 -08:00
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{
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2016-02-28 22:09:31 -08:00
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h += 1.0f;
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2016-03-01 16:24:26 -08:00
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}
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else if (h >= 1.0f)
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{
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2016-02-28 22:09:31 -08:00
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h -= 1.0f;
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2016-03-01 16:24:26 -08:00
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}
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2016-02-28 22:09:31 -08:00
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h *= 6.0f;
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int i = (int)h;
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float f = h - i;
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float q = v * (1.0f - s * f);
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float p = v * (1.0f - s);
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float t = v * (1.0f - s * (1.0f - f));
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switch (i)
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{
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case 0:
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r = v;
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g = t;
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b = p;
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break;
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case 1:
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r = q;
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g = v;
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b = p;
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break;
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case 2:
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r = p;
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g = v;
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b = t;
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break;
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case 3:
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r = p;
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g = q;
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b = v;
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break;
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case 4:
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r = t;
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g = p;
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b = v;
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break;
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default:
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r = v;
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g = p;
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b = q;
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break;
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}
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}
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R = (uint8_t)(r * 255.0f);
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G = (uint8_t)(g * 255.0f);
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B = (uint8_t)(b * 255.0f);
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}
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uint8_t RgbColor::CalculateBrightness() const
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{
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return (uint8_t)(((uint16_t)R + (uint16_t)G + (uint16_t)B) / 3);
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}
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2019-12-04 13:09:26 -08:00
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RgbColor RgbColor::Dim(uint8_t ratio) const
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{
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// specifically avoids float math
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2020-02-25 11:04:34 -08:00
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return RgbColor(_elementDim(R, ratio), _elementDim(G, ratio), _elementDim(B, ratio));
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}
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RgbColor RgbColor::Brighten(uint8_t ratio) const
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{
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// specifically avoids float math
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return RgbColor(_elementBrighten(R, ratio), _elementBrighten(G, ratio), _elementBrighten(B, ratio));
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}
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2016-02-28 22:09:31 -08:00
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void RgbColor::Darken(uint8_t delta)
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{
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if (R > delta)
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{
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R -= delta;
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}
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else
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{
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R = 0;
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}
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2016-02-28 22:09:31 -08:00
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2020-09-20 10:29:49 -07:00
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if (G > delta)
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{
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G -= delta;
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}
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else
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{
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G = 0;
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}
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2016-02-28 22:09:31 -08:00
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2020-09-20 10:29:49 -07:00
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if (B > delta)
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{
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B -= delta;
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}
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else
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{
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B = 0;
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}
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2016-02-28 22:09:31 -08:00
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}
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void RgbColor::Lighten(uint8_t delta)
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{
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2020-09-20 10:29:49 -07:00
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if (R < 255 - delta)
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{
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R += delta;
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}
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else
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{
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R = 255;
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}
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2016-02-28 22:09:31 -08:00
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2020-09-20 10:29:49 -07:00
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if (G < 255 - delta)
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{
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G += delta;
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}
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else
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{
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G = 255;
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}
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2016-02-28 22:09:31 -08:00
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2020-09-20 10:29:49 -07:00
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if (B < 255 - delta)
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{
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B += delta;
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}
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else
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{
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B = 255;
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}
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2016-02-28 22:09:31 -08:00
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}
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2016-03-20 10:06:58 -07:00
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RgbColor RgbColor::LinearBlend(const RgbColor& left, const RgbColor& right, float progress)
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{
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return RgbColor( left.R + ((right.R - left.R) * progress),
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left.G + ((right.G - left.G) * progress),
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left.B + ((right.B - left.B) * progress));
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2016-03-20 10:06:58 -07:00
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}
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RgbColor RgbColor::BilinearBlend(const RgbColor& c00,
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const RgbColor& c01,
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const RgbColor& c10,
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const RgbColor& c11,
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float x,
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float y)
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{
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float v00 = (1.0f - x) * (1.0f - y);
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float v10 = x * (1.0f - y);
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float v01 = (1.0f - x) * y;
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float v11 = x * y;
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return RgbColor(
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c00.R * v00 + c10.R * v10 + c01.R * v01 + c11.R * v11,
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c00.G * v00 + c10.G * v10 + c01.G * v01 + c11.G * v11,
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c00.B * v00 + c10.B * v10 + c01.B * v01 + c11.B * v11);
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2016-02-28 22:09:31 -08:00
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}
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