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NeoPixelBus/src/internal/features/DotStarL4ByteFeature.h
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/*-------------------------------------------------------------------------
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DotStarL4ByteFeature provides feature base class to describe color order for
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3 color but 4 byte features when used with DotStars, exposing Luminance as W
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Written by Michael C. Miller.
I invest time and resources providing this open source code,
please support me by dontating (see https://github.com/Makuna/NeoPixelBus)
-------------------------------------------------------------------------
This file is part of the Makuna/NeoPixelBus library.
NeoPixelBus is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as
published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version.
NeoPixelBus is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with NeoPixel. If not, see
<http://www.gnu.org/licenses/>.
-------------------------------------------------------------------------*/
#pragma once
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template <uint8_t V_IC_1, uint8_t V_IC_2, uint8_t V_IC_3>
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class DotStarL4ByteFeature :
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public NeoByteElements<4, RgbwColor, uint32_t>
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{
public:
static void applyPixelColor(uint8_t* pPixels, uint16_t indexPixel, ColorObject color)
{
uint8_t* p = getPixelAddress(pPixels, indexPixel);
*p++ = 0xE0 | (color.W < 31 ? color.W : 31); // upper three bits are always 111
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*p++ = color[V_IC_1];
*p++ = color[V_IC_2];
*p = color[V_IC_3];
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}
static ColorObject retrievePixelColor(const uint8_t* pPixels, uint16_t indexPixel)
{
ColorObject color;
const uint8_t* p = getPixelAddress(pPixels, indexPixel);
color.W = (*p++) & 0x1F; // mask out upper three bits
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color[V_IC_1] = *p++;
color[V_IC_2] = *p++;
color[V_IC_3] = *p;
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return color;
}
static ColorObject retrievePixelColor_P(PGM_VOID_P pPixels, uint16_t indexPixel)
{
ColorObject color;
const uint8_t* p = getPixelAddress((const uint8_t*)pPixels, indexPixel);
color.W = pgm_read_byte(p++) & 0x1F; // mask out upper three bits
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color[V_IC_1] = pgm_read_byte(p++);
color[V_IC_2] = pgm_read_byte(p++);
color[V_IC_3] = pgm_read_byte(p);
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return color;
}
};