forked from Makuna/NeoPixelBus
76 lines
3.2 KiB
C
76 lines
3.2 KiB
C
/*-------------------------------------------------------------------------
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HslColor provides a color object that can be directly consumed by NeoPixelBus
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Written by Michael C. Miller.
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I invest time and resources providing this open source code,
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please support me by dontating (see https://github.com/Makuna/NeoPixelBus)
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-------------------------------------------------------------------------
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This file is part of the Makuna/NeoPixelBus library.
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NeoPixelBus is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as
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published by the Free Software Foundation, either version 3 of
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the License, or (at your option) any later version.
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NeoPixelBus is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with NeoPixel. If not, see
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<http://www.gnu.org/licenses/>.
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-------------------------------------------------------------------------*/
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#pragma once
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#include <Arduino.h>
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// ------------------------------------------------------------------------
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// HslColor represents a color object that is represented by Hue, Saturation, Lightness
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// component values. It contains helpful color routines to manipulate the
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// color.
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// ------------------------------------------------------------------------
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struct HslColor
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{
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// ------------------------------------------------------------------------
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// Construct a HslColor using H, S, L values (0.0 - 1.0)
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// L should be limited to between (0.0 - 0.5)
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// ------------------------------------------------------------------------
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HslColor(float h, float s, float l) :
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H(h), S(s), L(l)
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{
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};
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// ------------------------------------------------------------------------
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// Construct a HslColor using RgbColor
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// ------------------------------------------------------------------------
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HslColor(RgbColor color);
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// ------------------------------------------------------------------------
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// Construct a HslColor that will have its values set in latter operations
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// CAUTION: The H,S,L members are not initialized and may not be consistent
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// ------------------------------------------------------------------------
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HslColor()
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{
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};
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// ------------------------------------------------------------------------
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// LinearBlend between two colors by the amount defined by progress variable
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// left - the color to start the blend at
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// right - the color to end the blend at
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// progress - (0.0 - 1.0) value where 0.0 will return left and 1.0 will return right
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// and a value between will blend the color weighted linearly between them
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// ------------------------------------------------------------------------
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static HslColor LinearBlend(HslColor left, HslColor right, float progress);
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// ------------------------------------------------------------------------
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// Hue, Saturation, Lightness color members
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// ------------------------------------------------------------------------
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float H;
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float S;
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float L;
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};
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