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NeoPixelBus/src/internal/RgbwColor.cpp
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2016-02-28 22:09:31 -08:00
/*-------------------------------------------------------------------------
RgbwColor provides a color object that can be directly consumed by NeoPixelBus
Written by Michael C. Miller.
I invest time and resources providing this open source code,
please support me by dontating (see https://github.com/Makuna/NeoPixelBus)
-------------------------------------------------------------------------
This file is part of the Makuna/NeoPixelBus library.
NeoPixelBus is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as
published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version.
NeoPixelBus is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with NeoPixel. If not, see
<http://www.gnu.org/licenses/>.
-------------------------------------------------------------------------*/
#include "RgbColor.h"
#include "HslColor.h"
#include "HsbColor.h"
#include "RgbwColor.h"
RgbwColor::RgbwColor(HslColor color)
{
RgbColor rgbColor(color);
*this = rgbColor;
}
RgbwColor::RgbwColor(HsbColor color)
{
RgbColor rgbColor(color);
*this = rgbColor;
}
uint8_t RgbwColor::CalculateBrightness() const
{
uint8_t colorB = (uint8_t)(((uint16_t)R + (uint16_t)G + (uint16_t)B) / 3);
if (W > colorB)
{
return W;
}
else
{
return colorB;
}
}
void RgbwColor::Darken(uint8_t delta)
{
if (R > delta)
{
R -= delta;
}
else
{
R = 0;
}
if (G > delta)
{
G -= delta;
}
else
{
G = 0;
}
if (B > delta)
{
B -= delta;
}
else
{
B = 0;
}
if (W > delta)
{
W -= delta;
}
else
{
W = 0;
}
}
void RgbwColor::Lighten(uint8_t delta)
{
if (IsColorLess())
{
if (W < 255 - delta)
{
W += delta;
}
else
{
W = 255;
}
}
else
{
if (R < 255 - delta)
{
R += delta;
}
else
{
R = 255;
}
if (G < 255 - delta)
{
G += delta;
}
else
{
G = 255;
}
if (B < 255 - delta)
{
B += delta;
}
else
{
B = 255;
}
}
}
RgbwColor RgbwColor::LinearBlend(RgbwColor left, RgbwColor right, float progress)
{
return RgbwColor( left.R + ((right.R - left.R) * progress),
left.G + ((right.G - left.G) * progress),
left.B + ((right.B - left.B) * progress),
left.W + ((right.W - left.W) * progress) );
}