forked from Makuna/NeoPixelBus
Better Naming
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@@ -2,7 +2,7 @@
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// This example will move a Cylon Red Eye back and forth across the
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// the full collection of pixels on the strip.
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//
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// This will demonstrate the use of the NeoPixelVerticalSpriteSheet
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// This will demonstrate the use of the NeoVerticalSpriteSheet
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//
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#include <NeoPixelBus.h>
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@@ -26,7 +26,7 @@ NeoPixelBus<MyPixelColorFeature, Neo800KbpsMethod> strip(PixelCount, PixelPin);
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NeoPixelAnimator animations(AnimCount); // NeoPixel animation management object
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// sprite sheet stored in progmem using the same pixel feature as the NeoPixelBus
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NeoPixelVerticalSpriteSheet<NeoPixelBufferProgmemMethod<MyPixelColorFeature>> spriteSheet(
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NeoVerticalSpriteSheet<NeoBufferProgmemMethod<MyPixelColorFeature>> spriteSheet(
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myImageWidth, // image width and sprite width since its vertical sprite sheet
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myImageHeight, // image height
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1, // sprite is only one pixel high
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