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@@ -180,7 +180,7 @@ void SetupAnimationSet()
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//
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// we use this progress value to define how we want to animate in this case
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// we call RgbColor::LinearBlend which will return a color blended between
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// the values given, by the amount passed, hich is also a float value from 0.0-1.0.
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// the values given, by the amount passed, which is also a float value from 0.0-1.0.
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// then we set the color.
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//
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// There is no need for the MyAnimationState struct as the compiler takes care
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