forked from Makuna/NeoPixelBus
Dib and Shader support (#158)
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152
examples/NeoPixelDibTest/NeoPixelDibTest.ino
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152
examples/NeoPixelDibTest/NeoPixelDibTest.ino
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// NeoPixelDibTest
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// This example will provide a shader class to the NeoPixelDib that will dim and brighten
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// the pixels that are in the Dib (Device Independant Bitmap)
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//
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#include <NeoPixelBus.h>
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const uint16_t PixelCount = 64; // set this to the size of your strip
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const uint8_t PixelPin = 2; // make sure to set this to the correct pin, ignored for Esp8266
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// three element GRB pixels, change to your needs
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NeoPixelBus<NeoGrbFeature, Neo800KbpsMethod> strip(PixelCount, PixelPin);
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// the DIB object, using RgbColor and initialized with the same number of pixels as our strip
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NeoDib<RgbColor> image(PixelCount);
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const RgbColor BrightRed(255, 0, 0);
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const RgbColor BrightGreen(0, 255, 0);
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const RgbColor BrightBlue(0, 0, 255);
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const RgbColor BrightYellow(255, 255, 0);
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const RgbColor BrightCyan(0, 255, 255);
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const RgbColor BrightPurple(255, 0, 255);
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const RgbColor DarkRed(32, 0, 0);
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const RgbColor DarkGreen(0, 32, 0);
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const RgbColor DarkBlue(0, 0, 32);
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const RgbColor DarkYellow(32, 32, 0);
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const RgbColor DarkCyan(0, 32, 32);
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const RgbColor DarkPurple(32, 0, 32);
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const RgbColor White(255);
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const RgbColor Black(0);
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// define a custom shader object that provides brightness support
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class BrightnessShader
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{
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public:
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BrightnessShader():
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_brightness(255) // default to full bright
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{}
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// required for a shader object, it will be called for
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// every pixel
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RgbColor Apply(uint16_t index, RgbColor original)
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{
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// we don't care what the index is so we ignore it
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//
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// to apply our brightness shader, modify the original color and return the color we want
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// blend from black (_brightness == 0.0) to the original color (_brightness == 1.0)
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return RgbColor::LinearBlend(Black, original, (float)_brightness / 255.0f);
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}
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// provide an accessor to set brightness
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void setBrightness(uint8_t brightness)
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{
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_brightness = brightness;
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}
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// provide an accessor to get brightness
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uint8_t getBrightness()
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{
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return _brightness;
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}
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private:
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uint8_t _brightness;
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};
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// create an instance of our shader object
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BrightnessShader shader;
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// some dimming tracking variables and settings
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int8_t delta;
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void setup()
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{
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Serial.begin(115200);
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while (!Serial); // wait for serial attach
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Serial.println();
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Serial.println("Initializing...");
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Serial.flush();
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// this resets all the neopixels to an off state
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strip.Begin();
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strip.Show();
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// dibs do not default to any color,
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// so clear it to black if you aren't going to draw
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// into every pixel
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image.ClearTo(Black);
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// draw a pattern into the image
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uint8_t index = 0;
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image.SetPixelColor(index++, DarkRed);
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image.SetPixelColor(index++, DarkYellow);
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image.SetPixelColor(index++, DarkGreen);
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image.SetPixelColor(index++, DarkCyan);
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image.SetPixelColor(index++, DarkBlue);
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image.SetPixelColor(index++, DarkPurple);
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image.SetPixelColor(index++, Black);
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image.SetPixelColor(index++, Black);
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image.SetPixelColor(index++, BrightRed);
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image.SetPixelColor(index++, BrightYellow);
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image.SetPixelColor(index++, BrightGreen);
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image.SetPixelColor(index++, BrightCyan);
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image.SetPixelColor(index++, BrightBlue);
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image.SetPixelColor(index++, BrightPurple);
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Serial.println();
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Serial.println("Running...");
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delta = -1; // start by dimming downward
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}
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void loop()
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{
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// we increment by delta every 30ms
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delay(30);
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// update the brightness in shader
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//
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uint8_t brightness = shader.getBrightness();
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// check if we flip directions
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if (brightness == 0)
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{
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delta = 1; // increment
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}
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else if (brightness == 255)
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{
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delta = -1; // decrement
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}
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// modify and apply
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brightness += delta;
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shader.setBrightness(brightness);
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Serial.println(brightness);
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// render the image using the shader
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// need to provide the type of color feature for the strip and
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// the type of our custom shader
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image.Render<NeoGrbFeature, BrightnessShader>(strip, shader);
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// and just show the strip
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strip.Show();
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}
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@@ -49,7 +49,7 @@ License along with NeoPixel. If not, see
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#include "internal/NeoBuffer.h"
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#include "internal/NeoSpriteSheet.h"
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#include "internal/NeoBitmapFile.h"
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#include "internal/NeoDib.h"
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#include "internal/NeoEase.h"
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#include "internal/NeoGamma.h"
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108
src/internal/NeoDib.h
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108
src/internal/NeoDib.h
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/*-------------------------------------------------------------------------
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NeoPixel library
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Written by Michael C. Miller.
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I invest time and resources providing this open source code,
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please support me by dontating (see https://github.com/Makuna/NeoPixelBus)
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-------------------------------------------------------------------------
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This file is part of the Makuna/NeoPixelBus library.
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NeoPixelBus is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as
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published by the Free Software Foundation, either version 3 of
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the License, or (at your option) any later version.
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NeoPixelBus is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with NeoPixel. If not, see
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<http://www.gnu.org/licenses/>.
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-------------------------------------------------------------------------*/
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#pragma once
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template<typename T_COLOR_OBJECT> class NeoDib
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{
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public:
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NeoDib(uint16_t countPixels) :
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_countPixels(countPixels)
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{
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_pixels = (T_COLOR_OBJECT*)malloc(PixelsSize());
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}
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~NeoDib()
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{
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free((uint8_t*)_pixels);
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}
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T_COLOR_OBJECT* Pixels() const
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{
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return _pixels;
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};
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uint16_t PixelCount() const
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{
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return _countPixels;
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};
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size_t PixelsSize() const
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{
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return _countPixels * PixelSize();
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};
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size_t PixelSize() const
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{
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return sizeof(T_COLOR_OBJECT);
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};
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void SetPixelColor(
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uint16_t indexPixel,
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T_COLOR_OBJECT color)
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{
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if (indexPixel < PixelCount())
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{
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_pixels[indexPixel] = color;
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}
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};
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T_COLOR_OBJECT GetPixelColor(
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uint16_t indexPixel) const
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{
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if (indexPixel >= PixelCount())
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{
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return 0;
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}
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return _pixels[indexPixel];
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};
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void ClearTo(T_COLOR_OBJECT color)
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{
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for (uint16_t pixel = 0; pixel < PixelCount(); pixel++)
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{
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_pixels[pixel] = color;
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}
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};
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template <typename T_COLOR_FEATURE, typename T_SHADER> void Render(NeoBufferContext<T_COLOR_FEATURE> destBuffer, T_SHADER shader)
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{
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uint16_t countPixels = destBuffer.PixelCount();
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if (countPixels > _countPixels)
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{
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countPixels = _countPixels;
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}
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for (uint16_t indexPixel = 0; indexPixel < countPixels; indexPixel++)
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{
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T_COLOR_OBJECT color = shader.Apply(indexPixel, _pixels[indexPixel]);
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T_COLOR_FEATURE::applyPixelColor(destBuffer.Pixels, indexPixel, color);
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}
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}
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private:
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const uint16_t _countPixels; // Number of RGB LEDs in strip
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T_COLOR_OBJECT* _pixels;
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};
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