forked from Makuna/NeoPixelBus
Double buffer and shader fixes (#273)
* DoubleBufferFixes * Add NeoBitmapFile Render
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@@ -57,8 +57,9 @@ License along with NeoPixel. If not, see
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#include "internal/NeoBufferMethods.h"
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#include "internal/NeoBuffer.h"
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#include "internal/NeoSpriteSheet.h"
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#include "internal/NeoBitmapFile.h"
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#include "internal/NeoDib.h"
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#include "internal/NeoBitmapFile.h"
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#include "internal/NeoEase.h"
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#include "internal/NeoGamma.h"
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@@ -145,14 +146,14 @@ public:
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Dirty();
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}
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void Show()
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void Show(bool maintainBufferConsistency = true)
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{
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if (!IsDirty())
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{
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return;
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}
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_method.Update();
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_method.Update(maintainBufferConsistency);
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ResetDirty();
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}
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