Render incorrectly converts to color object when not needed (#528)

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Michael Miller authored and GitHub committed 2021-10-21 10:46:15 -07:00
1 parent a561a8294e
commit 3919b61b3a
2 files changed
+4 -5

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@@ -47,7 +47,7 @@ public:
// required for a shader object, it will be called for
// every pixel
void Apply(uint16_t index, uint8_t* pDest, uint8_t* pSrc)
void Apply(uint16_t index, uint8_t* pDest, const uint8_t* pSrc)
{
// we don't care what the index is so we ignore it
//