This commit is contained in:
Michael Miller
2024-01-15 15:59:22 -08:00
committed by GitHub
parent a89c09dc53
commit 797e505415
9 changed files with 789 additions and 1 deletions

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@@ -38,6 +38,7 @@ License along with NeoPixel. If not, see
#include "features/Neo4ByteFeature.h"
#include "features/DotStarX4ByteFeature.h"
#include "features/DotStarL4ByteFeature.h"
#include "features/Neo6ByteFeature.h"
#include "features/Neo6xByteFeature.h"
#include "features/Neo6xxByteFeature.h"
#include "features/Neo3WordFeature.h"
@@ -53,6 +54,7 @@ License along with NeoPixel. If not, see
#include "features/NeoRgbwxxFeatures.h"
#include "features/NeoRgbcwxFeatures.h"
#include "features/NeoRgbwwwFeatures.h"
#include "features/NeoSm168x3Features.h"
#include "features/NeoSm168x4Features.h"
#include "features/NeoSm168x5Features.h"

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@@ -45,6 +45,8 @@ License along with NeoPixel. If not, see
#include "colors/RgbwwColor.h"
#include "colors/Rgbww80Color.h"
#include "colors/RgbwwwColor.h"
#include "colors/SegmentDigit.h"
#include "colors/NeoGamma.h"

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@@ -135,4 +135,48 @@ public:
const uint16_t BlueTenthMilliAmpere; // in 1/10th ma
const uint16_t WarmWhiteTenthMilliAmpere; // in 1/10th ma
const uint16_t CoolWhiteTenthMilliAmpere; // in 1/10th ma
};
class NeoRgbwwwCurrentSettings
{
public:
NeoRgbwwwCurrentSettings(uint16_t red, uint16_t green, uint16_t blue, uint16_t white1, uint16_t white2, uint16_t white3) :
RedTenthMilliAmpere(red),
GreenTenthMilliAmpere(green),
BlueTenthMilliAmpere(blue),
W1TenthMilliAmpere(white1),
W2TenthMilliAmpere(white2),
W3TenthMilliAmpere(white3)
{
}
// ------------------------------------------------------------------------
// operator [] - readonly
// access elements in order by index rather than member name
// ------------------------------------------------------------------------
uint16_t operator[](size_t idx) const
{
switch (idx)
{
case 0:
return RedTenthMilliAmpere;
case 1:
return GreenTenthMilliAmpere;
case 2:
return BlueTenthMilliAmpere;
case 3:
return W1TenthMilliAmpere;
case 4:
return W2TenthMilliAmpere;
default:
return W3TenthMilliAmpere;
}
}
const uint16_t RedTenthMilliAmpere; // in 1/10th ma
const uint16_t GreenTenthMilliAmpere; // in 1/10th ma
const uint16_t BlueTenthMilliAmpere; // in 1/10th ma
const uint16_t W1TenthMilliAmpere; // in 1/10th ma
const uint16_t W2TenthMilliAmpere; // in 1/10th ma
const uint16_t W3TenthMilliAmpere; // in 1/10th ma
};

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@@ -84,6 +84,16 @@ public:
T_METHOD::Correct(original.WW),
T_METHOD::Correct(original.CW));
}
static RgbwwwColor Correct(const RgbwwwColor& original)
{
return RgbwwwColor(T_METHOD::Correct(original.R),
T_METHOD::Correct(original.G),
T_METHOD::Correct(original.B),
T_METHOD::Correct(original.W1),
T_METHOD::Correct(original.W2),
T_METHOD::Correct(original.W3));
}
};

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@@ -33,4 +33,6 @@ const uint8_t ColorIndexB = 2;
const uint8_t ColorIndexW = 3;
const uint8_t ColorIndexWW = 3; // warmer white
const uint8_t ColorIndexCW = 4; // cooler white
const uint8_t ColorIndexY = 4;
const uint8_t ColorIndexW1 = 3;
const uint8_t ColorIndexW2 = 4;
const uint8_t ColorIndexW3 = 5;

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@@ -0,0 +1,253 @@
/*-------------------------------------------------------------------------
RgbwwwColor provides a color object that can be directly consumed by NeoPixelBus
Written by Michael C. Miller.
I invest time and resources providing this open source code,
please support me by dontating (see https://github.com/Makuna/NeoPixelBus)
-------------------------------------------------------------------------
This file is part of the Makuna/NeoPixelBus library.
NeoPixelBus is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as
published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version.
NeoPixelBus is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with NeoPixel. If not, see
<http://www.gnu.org/licenses/>.
-------------------------------------------------------------------------*/
#include <Arduino.h>
#include "../NeoSettings.h"
#include "RgbColorBase.h"
#include "RgbColor.h"
#include "RgbwColor.h"
#include "Rgb48Color.h"
#include "HslColor.h"
#include "HsbColor.h"
#include "HtmlColor.h"
#include "RgbwwwColor.h"
RgbwwwColor::RgbwwwColor(const HtmlColor& color)
{
uint32_t temp = color.Color;
B = (temp & 0xff);
temp = temp >> 8;
G = (temp & 0xff);
temp = temp >> 8;
R = (temp & 0xff);
temp = temp >> 8;
W1 = (temp & 0xff);
W2 = W1;
W3 = W1;
};
RgbwwwColor::RgbwwwColor(const HslColor& color)
{
RgbColor rgbColor(color);
*this = rgbColor;
}
RgbwwwColor::RgbwwwColor(const HsbColor& color)
{
RgbColor rgbColor(color);
*this = rgbColor;
}
uint8_t RgbwwwColor::CalculateBrightness() const
{
uint8_t colorB = static_cast<uint8_t>((static_cast<uint16_t>(R) + static_cast<uint16_t>(G) + static_cast<uint16_t>(B)) / 3);
uint8_t whiteB = static_cast<uint8_t>((static_cast<uint16_t>(W1) + static_cast<uint16_t>(W2) + static_cast<uint16_t>(W3)) / 3);
return (whiteB > colorB) ? whiteB : colorB;
}
RgbwwwColor RgbwwwColor::Dim(uint8_t ratio) const
{
// specifically avoids float math
return RgbwwwColor(_elementDim(R, ratio),
_elementDim(G, ratio),
_elementDim(B, ratio),
_elementDim(W1, ratio),
_elementDim(W2, ratio),
_elementDim(W3, ratio));
}
RgbwwwColor RgbwwwColor::Brighten(uint8_t ratio) const
{
// specifically avoids float math
return RgbwwwColor(_elementBrighten(R, ratio),
_elementBrighten(G, ratio),
_elementBrighten(B, ratio),
_elementBrighten(W1, ratio),
_elementBrighten(W2, ratio),
_elementBrighten(W3, ratio));
}
void RgbwwwColor::Darken(uint8_t delta)
{
if (R > delta)
{
R -= delta;
}
else
{
R = 0;
}
if (G > delta)
{
G -= delta;
}
else
{
G = 0;
}
if (B > delta)
{
B -= delta;
}
else
{
B = 0;
}
if (W1 > delta)
{
W1 -= delta;
}
else
{
W1 = 0;
}
if (W2 > delta)
{
W2 -= delta;
}
else
{
W2 = 0;
}
if (W3 > delta)
{
W3 -= delta;
}
else
{
W3 = 0;
}
}
void RgbwwwColor::Lighten(uint8_t delta)
{
if (IsColorLess())
{
if (W1 < Max - delta)
{
W1 += delta;
}
else
{
W1 = Max;
}
if (W2 < Max - delta)
{
W2 += delta;
}
else
{
W2 = Max;
}
if (W3 < Max - delta)
{
W3 += delta;
}
else
{
W3 = Max;
}
}
else
{
if (R < Max - delta)
{
R += delta;
}
else
{
R = Max;
}
if (G < Max - delta)
{
G += delta;
}
else
{
G = Max;
}
if (B < Max - delta)
{
B += delta;
}
else
{
B = Max;
}
}
}
RgbwwwColor RgbwwwColor::LinearBlend(const RgbwwwColor& left, const RgbwwwColor& right, float progress)
{
return RgbwwwColor( left.R + ((static_cast<int16_t>(right.R) - left.R) * progress),
left.G + ((static_cast<int16_t>(right.G) - left.G) * progress),
left.B + ((static_cast<int16_t>(right.B) - left.B) * progress),
left.W1 + ((static_cast<int16_t>(right.W1) - left.W1) * progress),
left.W2 + ((static_cast<int16_t>(right.W2) - left.W2) * progress),
left.W3 + ((static_cast<int16_t>(right.W3) - left.W3) * progress));
}
RgbwwwColor RgbwwwColor::LinearBlend(const RgbwwwColor& left, const RgbwwwColor& right, uint8_t progress)
{
return RgbwwwColor(left.R + (((static_cast<int32_t>(right.R) - left.R) * static_cast<int32_t>(progress) + 1) >> 8),
left.G + (((static_cast<int32_t>(right.G) - left.G) * static_cast<int32_t>(progress) + 1) >> 8),
left.B + (((static_cast<int32_t>(right.B) - left.B) * static_cast<int32_t>(progress) + 1) >> 8),
left.W1 + (((static_cast<int32_t>(right.W1) - left.W1) * static_cast<int32_t>(progress) + 1) >> 8),
left.W2 + (((static_cast<int32_t>(right.W2) - left.W2) * static_cast<int32_t>(progress) + 1) >> 8),
left.W3 + (((static_cast<int32_t>(right.W3) - left.W3) * static_cast<int32_t>(progress) + 1) >> 8));
}
RgbwwwColor RgbwwwColor::BilinearBlend(const RgbwwwColor& c00,
const RgbwwwColor& c01,
const RgbwwwColor& c10,
const RgbwwwColor& c11,
float x,
float y)
{
float v00 = (1.0f - x) * (1.0f - y);
float v10 = x * (1.0f - y);
float v01 = (1.0f - x) * y;
float v11 = x * y;
return RgbwwwColor(
c00.R * v00 + c10.R * v10 + c01.R * v01 + c11.R * v11,
c00.G * v00 + c10.G * v10 + c01.G * v01 + c11.G * v11,
c00.B * v00 + c10.B * v10 + c01.B * v01 + c11.B * v11,
c00.W1 * v00 + c10.W1 * v10 + c01.W1 * v01 + c11.W1 * v11,
c00.W2 * v00 + c10.W2 * v10 + c01.W2 * v01 + c11.W2 * v11,
c00.W3 * v00 + c10.W3 * v10 + c01.W3 * v01 + c11.W3 * v11);
}

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@@ -0,0 +1,367 @@
/*-------------------------------------------------------------------------
RgbwwwColor provides a color object that can be directly consumed by NeoPixelBus
Written by Michael C. Miller.
I invest time and resources providing this open source code,
please support me by dontating (see https://github.com/Makuna/NeoPixelBus)
-------------------------------------------------------------------------
This file is part of the Makuna/NeoPixelBus library.
NeoPixelBus is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as
published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version.
NeoPixelBus is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with NeoPixel. If not, see
<http://www.gnu.org/licenses/>.
-------------------------------------------------------------------------*/
#pragma once
struct RgbColor;
struct HslColor;
struct HsbColor;
// ------------------------------------------------------------------------
// RgbwwwColor represents a color object that is represented by Red, Green, Blue
// component values and three extra White components.
// It contains helpful color routines to manipulate the color.
// ------------------------------------------------------------------------
struct RgbwwwColor : RgbColorBase
{
typedef NeoRgbwwwCurrentSettings SettingsObject;
// ------------------------------------------------------------------------
// Construct a RgbwwwColor using R, G, B, W1, W2, W3 values (0-255)
// ------------------------------------------------------------------------
RgbwwwColor(uint8_t r, uint8_t g, uint8_t b, uint8_t w1, uint8_t w2, uint8_t w3) :
R(r), G(g), B(b), W1(w1), W2(w2), W3(w3)
{
};
// ------------------------------------------------------------------------
// Construct a RgbwwwColor using R, G, B, (0-255) and a single W (0-765)
// White is set incrementally across the three whites,
// where 1 = (0,0,1), 2 = (0,1,1), 3 = (1,1,1), 4 = (1,1,2)
// ------------------------------------------------------------------------
RgbwwwColor(uint8_t r, uint8_t g, uint8_t b, uint16_t w) :
R(r), G(g), B(b)
{
ApplyAsIncrementalWhite(w);
};
// ------------------------------------------------------------------------
// Construct a RgbwwwColor using a single brightness value (0-255)
// This works well for creating gray tone colors
// (0) = black, (255) = white, (128) = gray
// ------------------------------------------------------------------------
RgbwwwColor(uint8_t brightness) :
R(0), G(0), B(0), W1(brightness), W2(brightness), W3(brightness)
{
};
// ------------------------------------------------------------------------
// Construct a RgbwwwColor using RgbColor
// ------------------------------------------------------------------------
RgbwwwColor(const RgbColor& color) :
R(color.R),
G(color.G),
B(color.B),
W1(0),
W2(0),
W3(0)
{
};
// ------------------------------------------------------------------------
// Construct a RgbwwwColor using RgbwColor
// ------------------------------------------------------------------------
RgbwwwColor(const RgbwColor& color) :
R(color.R),
G(color.G),
B(color.B),
W1(color.W),
W2(color.W),
W3(color.W)
{
};
// ------------------------------------------------------------------------
// Construct a RgbwwwColor using HtmlColor
// ------------------------------------------------------------------------
RgbwwwColor(const HtmlColor& color);
// ------------------------------------------------------------------------
// Construct a RgbwwwColor using HslColor
// ------------------------------------------------------------------------
RgbwwwColor(const HslColor& color);
// ------------------------------------------------------------------------
// Construct a RgbwwwColor using HsbColor
// ------------------------------------------------------------------------
RgbwwwColor(const HsbColor& color);
// ------------------------------------------------------------------------
// Construct a RgbwwwColor that will have its values set in latter operations
// CAUTION: The R,G,B, W1, W2, W3 members are not initialized and may not be consistent
// ------------------------------------------------------------------------
RgbwwwColor()
{
};
// ------------------------------------------------------------------------
// Comparison operators
// ------------------------------------------------------------------------
bool operator==(const RgbwwwColor& other) const
{
return (R == other.R && G == other.G && B == other.B && W1 == other.W1 && W2 == other.W2 && W3 == other.W3);
};
bool operator!=(const RgbwwwColor& other) const
{
return !(*this == other);
};
// ------------------------------------------------------------------------
// CompareTo method
// compares against another color with the given epsilon (delta allowed)
// returns the greatest difference of a set of elements,
// 0 = equal within epsilon delta
// negative - this is less than other
// positive - this is greater than other
// ------------------------------------------------------------------------
int16_t CompareTo(const RgbwwwColor& other, uint8_t epsilon = 1)
{
return _Compare<RgbwwwColor, int16_t>(*this, other, epsilon);
}
// ------------------------------------------------------------------------
// Compare method
// compares two colors with the given epsilon (delta allowed)
// returns the greatest difference of a set of elements,
// 0 = equal within epsilon delta
// negative - left is less than right
// positive - left is greater than right
// ------------------------------------------------------------------------
static int16_t Compare(const RgbwwwColor& left, const RgbwwwColor& right, uint8_t epsilon = 1)
{
return _Compare<RgbwwwColor, int16_t>(left, right, epsilon);
}
// ------------------------------------------------------------------------
// operator [] - readonly
// access elements in order by index rather than R,G,B,W1,W2,W3
// see static Count for the number of elements
// ------------------------------------------------------------------------
uint8_t operator[](size_t idx) const
{
switch (idx)
{
case 0:
return R;
case 1:
return G;
case 2:
return B;
case 3:
return W1;
case 4:
return W2;
default:
return W3;
}
}
// ------------------------------------------------------------------------
// operator [] - read write
// access elements in order by index rather than R,G,B,W1,W2
// see static Count for the number of elements
// ------------------------------------------------------------------------
uint8_t& operator[](size_t idx)
{
switch (idx)
{
case 0:
return R;
case 1:
return G;
case 2:
return B;
case 3:
return W1;
case 4:
return W2;
default:
return W3;
}
}
// ------------------------------------------------------------------------
// Returns if the color is grey, all values are equal other than whites
// ------------------------------------------------------------------------
bool IsMonotone() const
{
return (R == B && R == G);
};
// ------------------------------------------------------------------------
// Returns if the color components are all zero, the white components maybe
// anything
// ------------------------------------------------------------------------
bool IsColorLess() const
{
return (R == 0 && B == 0 && G == 0);
};
// ------------------------------------------------------------------------
// CalculateBrightness will calculate the overall brightness
// NOTE: This is a simple linear brightness
// ------------------------------------------------------------------------
uint8_t CalculateBrightness() const;
// ------------------------------------------------------------------------
// Dim will return a new color that is blended to black with the given ratio
// ratio - (0-255) where 255 will return the original color and 0 will return black
//
// NOTE: This is a simple linear blend
// ------------------------------------------------------------------------
RgbwwwColor Dim(uint8_t ratio) const;
// ------------------------------------------------------------------------
// Brighten will return a new color that is blended to white with the given ratio
// ratio - (0-255) where 255 will return the original color and 0 will return white
//
// NOTE: This is a simple linear blend
// ------------------------------------------------------------------------
RgbwwwColor Brighten(uint8_t ratio) const;
// ------------------------------------------------------------------------
// Darken will adjust the color by the given delta toward black
// NOTE: This is a simple linear change
// delta - (0-255) the amount to dim the color
// ------------------------------------------------------------------------
void Darken(uint8_t delta);
// ------------------------------------------------------------------------
// Lighten will adjust the color by the given delta toward white
// NOTE: This is a simple linear change
// delta - (0-255) the amount to lighten the color
// ------------------------------------------------------------------------
void Lighten(uint8_t delta);
// ------------------------------------------------------------------------
// LinearBlend between two colors by the amount defined by progress variable
// left - the color to start the blend at
// right - the color to end the blend at
// progress - (0.0 - 1.0) value where 0 will return left and 1.0 will return right
// and a value between will blend the color weighted linearly between them
// ------------------------------------------------------------------------
static RgbwwwColor LinearBlend(const RgbwwwColor& left, const RgbwwwColor& right, float progress);
// progress - (0 - 255) value where 0 will return left and 255 will return right
// and a value between will blend the color weighted linearly between them
// ------------------------------------------------------------------------
static RgbwwwColor LinearBlend(const RgbwwwColor& left, const RgbwwwColor& right, uint8_t progress);
// ------------------------------------------------------------------------
// BilinearBlend between four colors by the amount defined by 2d variable
// c00 - upper left quadrant color
// c01 - upper right quadrant color
// c10 - lower left quadrant color
// c11 - lower right quadrant color
// x - unit value (0.0 - 1.0) that defines the blend progress in horizontal space
// y - unit value (0.0 - 1.0) that defines the blend progress in vertical space
// ------------------------------------------------------------------------
static RgbwwwColor BilinearBlend(const RgbwwwColor& c00,
const RgbwwwColor& c01,
const RgbwwwColor& c10,
const RgbwwwColor& c11,
float x,
float y);
uint16_t CalcTotalTenthMilliAmpere(const SettingsObject& settings)
{
auto total = 0;
total += R * settings.RedTenthMilliAmpere / Max;
total += G * settings.GreenTenthMilliAmpere / Max;
total += B * settings.BlueTenthMilliAmpere / Max;
total += W1 * settings.W1TenthMilliAmpere / Max;
total += W2 * settings.W2TenthMilliAmpere / Max;
total += W3 * settings.W3TenthMilliAmpere / Max;
return total;
}
// ------------------------------------------------------------------------
// White is set incrementally across the three whites,
// white (0-765)
// where 1 = (0,0,1), 2 = (0,1,1), 3 = (1,1,1), 4 = (1,1,2)
// ------------------------------------------------------------------------
void ApplyAsIncrementalWhite(uint16_t white)
{
uint8_t value = white / 3;
uint8_t remainder = white % 3;
W1 = value;
W2 = value;
W3 = value;
if (remainder)
{
W3++;
if (remainder == 2)
{
W2++;
}
}
}
// ------------------------------------------------------------------------
// Red, Green, Blue, Warm White, Cool White color members (0-255) where
// (0,0,0, 0,0,0) is black and
// (255,255,255, 0,0,0) is a white
// (0,0,0, 255,0,0) is white1 and
// (0,0,0, 0,255,0) is white2 and
// Note (255,255,255, 255,255,255) is extreme bright white
// ------------------------------------------------------------------------
uint8_t R;
uint8_t G;
uint8_t B;
uint8_t W1;
uint8_t W2;
uint8_t W3;
const static uint8_t Max = 255;
const static size_t Count = 6; // six elements in []
const static uint16_t MaxIncrementalWhite = 765;
private:
inline static uint8_t _elementDim(uint8_t value, uint8_t ratio)
{
return (static_cast<uint16_t>(value) * (static_cast<uint16_t>(ratio) + 1)) >> 8;
}
inline static uint8_t _elementBrighten(uint8_t value, uint8_t ratio)
{
uint16_t element = ((static_cast<uint16_t>(value) + 1) << 8) / (static_cast<uint16_t>(ratio) + 1);
if (element > Max)
{
element = Max;
}
else
{
element -= 1;
}
return element;
}
};

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@@ -0,0 +1,75 @@
/*-------------------------------------------------------------------------
Neo6ByteFeature provides feature base class to describe color order for
6 byte features that all 6 bytes are used
Written by Michael C. Miller.
I invest time and resources providing this open source code,
please support me by dontating (see https://github.com/Makuna/NeoPixelBus)
-------------------------------------------------------------------------
This file is part of the Makuna/NeoPixelBus library.
NeoPixelBus is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as
published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version.
NeoPixelBus is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with NeoPixel. If not, see
<http://www.gnu.org/licenses/>.
-------------------------------------------------------------------------*/
#pragma once
template <uint8_t V_IC_1, uint8_t V_IC_2, uint8_t V_IC_3, uint8_t V_IC_4, uint8_t V_IC_5, uint8_t V_IC_6>
class Neo6ByteFeature :
public NeoByteElements<6, RgbwwwColor, uint16_t>
{
public:
static void applyPixelColor(uint8_t* pPixels, uint16_t indexPixel, ColorObject color)
{
uint8_t* p = getPixelAddress(pPixels, indexPixel);
*p++ = color[V_IC_1];
*p++ = color[V_IC_2];
*p++ = color[V_IC_3];
*p++ = color[V_IC_4];
*p++ = color[V_IC_5];
*p = color[V_IC_6];
}
static ColorObject retrievePixelColor(const uint8_t* pPixels, uint16_t indexPixel)
{
ColorObject color;
const uint8_t* p = getPixelAddress(pPixels, indexPixel);
color[V_IC_1] = *p++;
color[V_IC_2] = *p++;
color[V_IC_3] = *p++;
color[V_IC_4] = *p++;
color[V_IC_5] = *p++;
color[V_IC_6] = *p;
return color;
}
static ColorObject retrievePixelColor_P(PGM_VOID_P pPixels, uint16_t indexPixel)
{
ColorObject color;
const uint8_t* p = getPixelAddress(reinterpret_cast<const uint8_t*>(pPixels), indexPixel);
color[V_IC_1] = pgm_read_byte(p++);
color[V_IC_2] = pgm_read_byte(p++);
color[V_IC_3] = pgm_read_byte(p++);
color[V_IC_4] = pgm_read_byte(p++);
color[V_IC_5] = pgm_read_byte(p++);
color[V_IC_6] = pgm_read_byte(p);
return color;
}
};

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@@ -0,0 +1,33 @@
/*-------------------------------------------------------------------------
NeoRgbcnwFeature provides feature classes to describe color order and
color depth for NeoPixelBus template class
Written by Michael C. Miller.
I invest time and resources providing this open source code,
please support me by dontating (see https://github.com/Makuna/NeoPixelBus)
-------------------------------------------------------------------------
This file is part of the Makuna/NeoPixelBus library.
NeoPixelBus is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as
published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version.
NeoPixelBus is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with NeoPixel. If not, see
<http://www.gnu.org/licenses/>.
-------------------------------------------------------------------------*/
#pragma once
class NeoGrbwwwFeature :
public Neo6ByteFeature<ColorIndexG, ColorIndexR, ColorIndexB, ColorIndexW1, ColorIndexW2, ColorIndexW3>,
public NeoElementsNoSettings
{
};