forked from Makuna/NeoPixelBus
Use a shader (#678)
expose a shader for DibRender support on NeoPixelBusLg
This commit is contained in:
@@ -40,42 +40,89 @@ License along with NeoPixel. If not, see
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template<typename T_COLOR_FEATURE, typename T_METHOD, typename T_GAMMA = NeoGammaEquationMethod> class NeoPixelBusLg :
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template<typename T_COLOR_FEATURE, typename T_METHOD, typename T_GAMMA = NeoGammaEquationMethod> class NeoPixelBusLg :
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public NeoPixelBus<T_COLOR_FEATURE, T_METHOD>
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public NeoPixelBus<T_COLOR_FEATURE, T_METHOD>
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{
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{
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private:
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public:
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typename T_COLOR_FEATURE::ColorObject ConvertColor(typename T_COLOR_FEATURE::ColorObject color)
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class LuminanceShader
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{
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{
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// dim and then return gamma adjusted
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public:
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color = color.Dim(_luminance);
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LuminanceShader(uint8_t luminance = 255) :
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return NeoGamma<T_GAMMA>::Correct(color);
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_luminance(luminance)
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}
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{
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}
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// our shader is always dirty, but these are needed for standard
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// shader support
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bool IsDirty() const
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{
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return true;
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};
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void Dirty()
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{
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};
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void ResetDirty()
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{
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};
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typename T_COLOR_FEATURE::ColorObject Apply(uint16_t, const typename T_COLOR_FEATURE::ColorObject& original)
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{
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// dim and then return gamma adjusted
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typename T_COLOR_FEATURE::ColorObject color = original.Dim(_luminance);
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return NeoGamma<T_GAMMA>::Correct(color);
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}
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protected:
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uint8_t _luminance;
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void setLuminance(uint8_t luminance)
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{
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_luminance = luminance;
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}
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uint8_t getLuminance() const
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{
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return _luminance;
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}
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friend class NeoPixelBusLg;
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};
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// Exposed Shader instance for use with NeoDib.Render like
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//
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// image.Render<NeoGrbFeature, MyBusType::LuminanceShader>(strip, strip.Shader);
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// where MyBusType is defined like
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// typedef NeoPixelBusLg<NeoGrbFeature, NeoWs2812xMethod> MyBusType;
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//
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LuminanceShader Shader;
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public:
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public:
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NeoPixelBusLg(uint16_t countPixels, uint8_t pin) :
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NeoPixelBusLg(uint16_t countPixels, uint8_t pin) :
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NeoPixelBus<T_COLOR_FEATURE, T_METHOD>(countPixels, pin),
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NeoPixelBus<T_COLOR_FEATURE, T_METHOD>(countPixels, pin),
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_luminance(255)
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Shader()
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{
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{
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}
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}
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NeoPixelBusLg(uint16_t countPixels, uint8_t pin, NeoBusChannel channel) :
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NeoPixelBusLg(uint16_t countPixels, uint8_t pin, NeoBusChannel channel) :
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NeoPixelBus<T_COLOR_FEATURE, T_METHOD>(countPixels, pin, channel),
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NeoPixelBus<T_COLOR_FEATURE, T_METHOD>(countPixels, pin, channel),
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_luminance(255)
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Shader()
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{
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{
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}
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}
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NeoPixelBusLg(uint16_t countPixels, uint8_t pinClock, uint8_t pinData) :
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NeoPixelBusLg(uint16_t countPixels, uint8_t pinClock, uint8_t pinData) :
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NeoPixelBus<T_COLOR_FEATURE, T_METHOD>(countPixels, pinClock, pinData),
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NeoPixelBus<T_COLOR_FEATURE, T_METHOD>(countPixels, pinClock, pinData),
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_luminance(255)
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Shader()
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{
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{
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}
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}
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NeoPixelBusLg(uint16_t countPixels, uint8_t pinClock, uint8_t pinData, uint8_t pinLatch, uint8_t pinOutputEnable = NOT_A_PIN) :
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NeoPixelBusLg(uint16_t countPixels, uint8_t pinClock, uint8_t pinData, uint8_t pinLatch, uint8_t pinOutputEnable = NOT_A_PIN) :
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NeoPixelBus<T_COLOR_FEATURE, T_METHOD>(countPixels, pinClock, pinData, pinLatch, pinOutputEnable),
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NeoPixelBus<T_COLOR_FEATURE, T_METHOD>(countPixels, pinClock, pinData, pinLatch, pinOutputEnable),
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_luminance(255)
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Shader()
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{
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{
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}
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}
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NeoPixelBusLg(uint16_t countPixels) :
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NeoPixelBusLg(uint16_t countPixels) :
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NeoPixelBus<T_COLOR_FEATURE, T_METHOD>(countPixels),
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NeoPixelBus<T_COLOR_FEATURE, T_METHOD>(countPixels),
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_luminance(255)
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Shader()
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{
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{
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}
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}
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@@ -84,17 +131,17 @@ public:
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// does NOT affect current pixel data as there is no safe way
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// does NOT affect current pixel data as there is no safe way
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// to reconstruct the original color values after being
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// to reconstruct the original color values after being
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// modified with both luminance and gamma without storing them
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// modified with both luminance and gamma without storing them
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_luminance = luminance;
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Shader.setLuminance(luminance);
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}
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}
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uint8_t GetLuminance() const
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uint8_t GetLuminance() const
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{
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{
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return _luminance;
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return Shader.getLuminance();
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}
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}
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void SetPixelColor(uint16_t indexPixel, typename T_COLOR_FEATURE::ColorObject color)
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void SetPixelColor(uint16_t indexPixel, typename T_COLOR_FEATURE::ColorObject color)
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{
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{
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color = ConvertColor(color);
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color = Shader.Apply(indexPixel, color);
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NeoPixelBus<T_COLOR_FEATURE, T_METHOD>::SetPixelColor(indexPixel, color);
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NeoPixelBus<T_COLOR_FEATURE, T_METHOD>::SetPixelColor(indexPixel, color);
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}
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}
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@@ -106,13 +153,13 @@ public:
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void ClearTo(typename T_COLOR_FEATURE::ColorObject color)
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void ClearTo(typename T_COLOR_FEATURE::ColorObject color)
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{
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{
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color = ConvertColor(color);
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color = Shader.Apply(0, color);
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NeoPixelBus<T_COLOR_FEATURE, T_METHOD>::ClearTo(color);
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NeoPixelBus<T_COLOR_FEATURE, T_METHOD>::ClearTo(color);
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};
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};
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void ClearTo(typename T_COLOR_FEATURE::ColorObject color, uint16_t first, uint16_t last)
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void ClearTo(typename T_COLOR_FEATURE::ColorObject color, uint16_t first, uint16_t last)
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{
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{
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color = ConvertColor(color);
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color = Shader.Apply(0, color);
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NeoPixelBus<T_COLOR_FEATURE, T_METHOD>::ClearTo(color, first, last);
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NeoPixelBus<T_COLOR_FEATURE, T_METHOD>::ClearTo(color, first, last);
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}
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}
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@@ -125,15 +172,12 @@ public:
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for (uint16_t indexPixel = 0; indexPixel < NeoPixelBus<T_COLOR_FEATURE, T_METHOD>::PixelCount(); indexPixel++)
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for (uint16_t indexPixel = 0; indexPixel < NeoPixelBus<T_COLOR_FEATURE, T_METHOD>::PixelCount(); indexPixel++)
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{
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{
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typename T_COLOR_FEATURE::ColorObject color = NeoPixelBus<T_COLOR_FEATURE, T_METHOD>::GetPixelColor(indexPixel);
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typename T_COLOR_FEATURE::ColorObject color = NeoPixelBus<T_COLOR_FEATURE, T_METHOD>::GetPixelColor(indexPixel);
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color = ConvertColor(color);
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color = Shader.Apply(indexPixel, color);
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NeoPixelBus<T_COLOR_FEATURE, T_METHOD>::SetPixelColor(indexPixel, color);
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NeoPixelBus<T_COLOR_FEATURE, T_METHOD>::SetPixelColor(indexPixel, color);
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}
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}
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this->Dirty();
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this->Dirty();
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}
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}
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}
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}
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protected:
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uint8_t _luminance;
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};
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};
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