forked from Makuna/NeoPixelBus
buffer examples compile
This commit is contained in:
@@ -14,7 +14,7 @@
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#include <SPI.h>
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#include <SD.h>
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const int chipSelect = D8; // make sure to set this to your SD carder reader CS
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const int chipSelect = 8; // make sure to set this to your SD carder reader CS
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//typedef NeoGrbFeature MyPixelColorFeature;
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typedef NeoGrbwFeature MyPixelColorFeature;
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@@ -30,7 +30,7 @@ NeoPixelAnimator animations(AnimCount); // NeoPixel animation management object
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// our NeoBitmapFile will use the same color feature as NeoPixelBus and
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// we want it to use the SD File object
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NeoBitmapFile<MyPixelColorFeature, File> image;
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NeoBitmapFile<MyPixelColorFeature::ColorObject, File> image;
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uint16_t animState;
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@@ -28,11 +28,11 @@ NeoPixelBus<MyPixelColorFeature, NeoWs2812xMethod> strip(PixelCount, PixelPin);
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NeoPixelAnimator animations(AnimCount); // NeoPixel animation management object
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// sprite sheet stored in progmem using the same pixel feature as the NeoPixelBus
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NeoVerticalSpriteSheet<NeoBufferProgmemMethod<MyPixelColorFeature>> spriteSheet(
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myImageWidth, // image width and sprite width since its vertical sprite sheet
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myImageHeight, // image height
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1, // sprite is only one pixel high
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myImage);
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NeoVerticalSpriteSheet<NeoBufferProgmemMethod<MyPixelColorFeature::ColorObject>> spriteSheet(
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myImageWidth, // image width and sprite width since its vertical sprite sheet
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myImageHeight, // image height
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1, // sprite is only one pixel high
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myImage);
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uint16_t indexSprite;
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@@ -71,4 +71,3 @@ void loop()
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animations.UpdateAnimations();
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strip.Show();
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}
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@@ -1,7 +1,7 @@
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// NeoPixelBufferShader
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// This example will provide a shader class to the NeoPixelBuffer that will dim and brighten
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// the pixels that are in the buffer (a device dependent bitmap)
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//
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// the pixels that are in the buffer (a device independant bitmap)
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// It is just a demonstration of using a custom shader
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#include <NeoPixelBus.h>
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@@ -14,7 +14,7 @@ NeoPixelBus<NeoGrbFeature, NeoWs2812xMethod> strip(PixelCount, PixelPin);
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// the buffer object,
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// defined to use memory with the same feature as the strip
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// initialized with the same number of pixels as our strip
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NeoBuffer<NeoBufferMethod<NeoGrbFeature>> image(8,8,NULL);
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NeoBuffer<NeoBufferMethod<RgbColor>> image(8, 8, NULL);
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const RgbColor BrightRed(255, 0, 0);
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const RgbColor BrightGreen(0, 255, 0);
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@@ -36,53 +36,40 @@ const RgbColor White(255);
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const RgbColor Black(0);
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// define a custom shader object that provides brightness support
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// based upon the NeoShaderBase
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template<typename T_COLOR_FEATURE> class BrightnessShader : public NeoShaderBase
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class BrightnessShader
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{
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public:
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BrightnessShader():
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NeoShaderBase(),
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_brightness(255) // default to full bright
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{}
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BrightnessShader() :
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_brightness(255) // default to full bright
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{}
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// required for a shader object, it will be called for
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// every pixel
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void Apply(uint16_t index, uint8_t* pDest, const uint8_t* pSrc)
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{
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// we don't care what the index is so we ignore it
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//
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// to apply our brightness shader,
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// use the source color, modify, and apply to the destination
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// for every byte in the pixel,
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// scale the source value by the brightness and
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// store it in the destination byte
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const uint8_t* pSrcEnd = pSrc + T_COLOR_FEATURE::PixelSize;
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while (pSrc != pSrcEnd)
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// required for a shader object, it will be called for
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// every pixel
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RgbColor Apply(const RgbColor& color)
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{
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*pDest++ = (*pSrc++ * (uint16_t(_brightness) + 1)) >> 8;
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// to apply our brightness shader,
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// use the source color, modify, and return it
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return color.Dim(_brightness);
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}
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}
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// provide an accessor to set brightness
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void setBrightness(uint8_t brightness)
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{
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_brightness = brightness;
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Dirty(); // must call dirty when a property changes
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}
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// provide an accessor to set brightness
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void setBrightness(uint8_t brightness)
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{
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_brightness = brightness;
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}
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// provide an accessor to get brightness
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uint8_t getBrightness()
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{
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return _brightness;
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}
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// provide an accessor to get brightness
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uint8_t getBrightness()
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{
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return _brightness;
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}
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private:
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uint8_t _brightness;
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uint8_t _brightness;
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};
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// create an instance of our shader object with the same feature as our buffer
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BrightnessShader<NeoGrbFeature> shader;
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// create an instance of our shader object
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BrightnessShader shader;
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// some dimming tracking variables and settings
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int8_t delta;
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@@ -132,36 +119,32 @@ void setup()
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void loop()
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{
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// we increment by delta every 30ms
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delay(30);
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// we increment by delta every 30ms
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delay(30);
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// update the brightness in shader
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//
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uint8_t brightness = shader.getBrightness();
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// check if we flip directions
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if (brightness == 0)
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{
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delta = 1; // increment
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}
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else if (brightness == 255)
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{
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delta = -1; // decrement
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}
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// modify and apply
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brightness += delta;
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shader.setBrightness(brightness);
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// update the brightness in shader
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//
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uint8_t brightness = shader.getBrightness();
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// check if we flip directions
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if (brightness == 0)
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{
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delta = 1; // increment
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}
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else if (brightness == 255)
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{
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delta = -1; // decrement
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}
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// modify and apply
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brightness += delta;
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shader.setBrightness(brightness);
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Serial.println(brightness);
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Serial.println(brightness);
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// render the image using the shader and then call Show()
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// these two should be called together in order
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//
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// need to provide the type of color feature for the strip and
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// the type of our custom shader
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image.Render<BrightnessShader<NeoGrbFeature>>(strip, shader);
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strip.Show();
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// render the image using the shader and then call Show()
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// these two should be called together in order
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//
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image.Render<BrightnessShader>(strip, shader);
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strip.Show();
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}
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@@ -1,158 +0,0 @@
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// NeoPixelDibTest
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// This example will provide a shader class to the NeoPixelDib that will dim and brighten
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// the pixels that are in the Dib (Device Independant Bitmap)
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//
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#include <NeoPixelBus.h>
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const uint16_t PixelCount = 64; // set this to the size of your strip
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const uint8_t PixelPin = 2; // make sure to set this to the correct pin, ignored for Esp8266
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// three element GRB pixels, change to your needs
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NeoPixelBus<NeoGrbFeature, NeoWs2812xMethod> strip(PixelCount, PixelPin);
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// the DIB object, using RgbColor and initialized with the same number of pixels as our strip
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NeoDib<RgbColor> image(PixelCount);
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const RgbColor BrightRed(255, 0, 0);
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const RgbColor BrightGreen(0, 255, 0);
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const RgbColor BrightBlue(0, 0, 255);
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const RgbColor BrightYellow(255, 255, 0);
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const RgbColor BrightCyan(0, 255, 255);
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const RgbColor BrightPurple(255, 0, 255);
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const RgbColor DarkRed(32, 0, 0);
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const RgbColor DarkGreen(0, 32, 0);
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const RgbColor DarkBlue(0, 0, 32);
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const RgbColor DarkYellow(32, 32, 0);
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const RgbColor DarkCyan(0, 32, 32);
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const RgbColor DarkPurple(32, 0, 32);
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const RgbColor White(255);
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const RgbColor Black(0);
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// define a custom shader object that provides brightness support
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// based upon the NeoShaderBase
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class BrightnessShader : public NeoShaderBase
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{
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public:
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BrightnessShader():
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NeoShaderBase(),
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_brightness(255) // default to full bright
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{}
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// required for a shader object, it will be called for
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// every pixel
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RgbColor Apply(uint16_t index, RgbColor original)
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{
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// we don't care what the index is so we ignore it
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//
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// to apply our brightness shader, modify the original color and return the color we want
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// blend from black (_brightness == 0.0) to the original color (_brightness == 1.0)
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return RgbColor::LinearBlend(Black, original, (float)_brightness / 255.0f);
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}
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// provide an accessor to set brightness
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void setBrightness(uint8_t brightness)
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{
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_brightness = brightness;
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Dirty(); // must call dirty when a property changes
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}
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// provide an accessor to get brightness
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uint8_t getBrightness()
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{
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return _brightness;
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}
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private:
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uint8_t _brightness;
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};
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// create an instance of our shader object
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BrightnessShader shader;
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// some dimming tracking variables and settings
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int8_t delta;
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void setup()
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{
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Serial.begin(115200);
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while (!Serial); // wait for serial attach
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Serial.println();
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Serial.println("Initializing...");
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Serial.flush();
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// this resets all the neopixels to an off state
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strip.Begin();
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strip.Show();
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// dibs do not default to any color,
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// so clear it to black if you aren't going to draw
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// into every pixel
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image.ClearTo(Black);
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// draw a pattern into the image
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uint8_t index = 0;
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image.SetPixelColor(index++, DarkRed);
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image.SetPixelColor(index++, DarkYellow);
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image.SetPixelColor(index++, DarkGreen);
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image.SetPixelColor(index++, DarkCyan);
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image.SetPixelColor(index++, DarkBlue);
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image.SetPixelColor(index++, DarkPurple);
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image.SetPixelColor(index++, Black);
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image.SetPixelColor(index++, Black);
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image.SetPixelColor(index++, BrightRed);
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image.SetPixelColor(index++, BrightYellow);
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image.SetPixelColor(index++, BrightGreen);
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image.SetPixelColor(index++, BrightCyan);
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image.SetPixelColor(index++, BrightBlue);
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image.SetPixelColor(index++, BrightPurple);
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Serial.println();
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Serial.println("Running...");
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delta = -1; // start by dimming downward
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}
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void loop()
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{
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// we increment by delta every 30ms
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delay(30);
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// update the brightness in shader
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//
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uint8_t brightness = shader.getBrightness();
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// check if we flip directions
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if (brightness == 0)
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{
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delta = 1; // increment
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}
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else if (brightness == 255)
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{
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delta = -1; // decrement
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}
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// modify and apply
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brightness += delta;
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shader.setBrightness(brightness);
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Serial.println(brightness);
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// render the image using the shader and then call Show()
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// these two should be called together in order
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//
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// need to provide the type of color feature for the strip and
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// the type of our custom shader
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image.Render<NeoGrbFeature, BrightnessShader>(strip, shader);
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strip.Show();
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}
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@@ -28,7 +28,7 @@ License along with NeoPixel. If not, see
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#include "NeoPixelBus.h"
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template<typename T_EXPOSED_COLOR_OBJECT,
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template <typename T_EXPOSED_COLOR_OBJECT,
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typename T_FEATURE_COLOR_OBJECT,
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typename T_GAMMA>
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class LuminanceShader
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@@ -70,7 +70,8 @@ enum BmpCompression
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// T_COLOR_OBJECT - one of the color objects (RgbColor, RgbwColor)
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// T_FILE_METHOD - any standard File object following Arduino File methods/members
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//
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template<typename T_COLOR_OBJECT, typename T_FILE_METHOD> class NeoBitmapFile
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template <typename T_COLOR_OBJECT, typename T_FILE_METHOD>
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class NeoBitmapFile
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{
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public:
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NeoBitmapFile() :
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@@ -213,7 +214,7 @@ public:
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{
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if (readPixel(&color))
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{
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color = shader.Apply(indexPixel, color);
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color = shader.Apply(color);
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xSrc++;
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}
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}
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@@ -29,7 +29,8 @@ License along with NeoPixel. If not, see
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// NeoBufferMethod
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// NeoBufferProgmemMethod
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//
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template<typename T_BUFFER_METHOD> class NeoBuffer
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template <typename T_BUFFER_METHOD>
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class NeoBuffer
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{
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public:
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NeoBuffer(uint16_t width,
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@@ -155,13 +156,14 @@ public:
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Blt(destBuffer, xDest, yDest, 0, 0, Width(), Height(), layoutMap);
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}
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template <typename T_SHADER> void Render(NeoBufferContext<typename T_BUFFER_METHOD::ColorObject> destBuffer, T_SHADER& shader)
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template <typename T_SHADER>
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void Render(NeoBufferContext<typename T_BUFFER_METHOD::ColorObject> destBuffer, T_SHADER& shader)
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{
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uint16_t destPixelCount = destBuffer.PixelCount();
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uint16_t countPixels = destBuffer.PixelCount;
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if (destPixelCount > _method.PixelCount())
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if (countPixels > _method.PixelCount())
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{
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destPixelCount = _method.PixelCount();
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countPixels = _method.PixelCount();
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}
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for (uint16_t indexPixel = 0; indexPixel < countPixels; indexPixel++)
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|
@@ -28,17 +28,18 @@ License along with NeoPixel. If not, see
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// This is used to allow a template classes that share common buffer concept to
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// be able to pass that common information to functions
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// The template classes just need to expose a conversion operator to this type
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template <typename T_COLOR_OBJECT> struct NeoBufferContext
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template <typename T_COLOR_OBJECT>
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struct NeoBufferContext
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{
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NeoBufferContext(T_COLOR_OBJECT* pixels,
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size_t pixelsCount) :
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size_t pixelCount) :
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Pixels(pixels),
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PixelsCount(pixelsCount)
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PixelCount(pixelCount)
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{
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}
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typedef T_COLOR_OBJECT ColorObject;
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T_COLOR_OBJECT* Pixels;
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const size_t PixelsCount;
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;
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const size_t PixelCount;
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};
|
@@ -26,7 +26,8 @@ License along with NeoPixel. If not, see
|
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#pragma once
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template<typename T_COLOR_OBJECT> class NeoBufferMethod
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template <typename T_COLOR_OBJECT>
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class NeoBufferMethod
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{
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public:
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NeoBufferMethod(uint16_t width, uint16_t height, PGM_VOID_P pixels = nullptr) :
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@@ -37,10 +38,12 @@ public:
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if (pixels)
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{
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const uint8_t* pixelsSrc = static_cast<const uint8_t*>(pixels);
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// copy from progmem to initialize
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for (size_t index = 0; index < PixelCount(); index++)
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{
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_pixels[index] = T_COLOR_OBJECT::PgmRead(pixels + T_COLOR_OBJECT::Size * indexPixel);
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_pixels[index] = T_COLOR_OBJECT::PgmRead(pixelsSrc + T_COLOR_OBJECT::Size * index);
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}
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}
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}
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@@ -53,7 +56,7 @@ public:
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operator NeoBufferContext<T_COLOR_OBJECT>()
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{
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return NeoBufferContext<T_COLOR_OBJECT>(Pixels(), PixelsCount());
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return NeoBufferContext<T_COLOR_OBJECT>(Pixels(), PixelCount());
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}
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uint8_t* Pixels() const
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@@ -96,7 +99,8 @@ public:
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void SetPixelColor(int16_t x, int16_t y, T_COLOR_OBJECT color)
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{
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if (x < 0 || x >= _width || y < 0 || y >= _height)
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if (x < 0 || static_cast<uint16_t>(x) >= _width ||
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y < 0 || static_cast<uint16_t>(y) >= _height)
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{
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return;
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}
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|
@@ -26,7 +26,8 @@ License along with NeoPixel. If not, see
|
||||
|
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#pragma once
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template<typename T_COLOR_OBJECT> class NeoBufferProgmemMethod
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template <typename T_COLOR_OBJECT>
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class NeoBufferProgmemMethod
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{
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public:
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NeoBufferProgmemMethod(uint16_t width, uint16_t height, PGM_VOID_P pixels) :
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@@ -38,7 +39,7 @@ public:
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operator NeoBufferContext<T_COLOR_OBJECT>()
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{
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return NeoBufferContext<T_COLOR_OBJECT>(Pixels(), PixelsCount());
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return NeoBufferContext<T_COLOR_OBJECT>(Pixels(), PixelCount());
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}
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const uint8_t* Pixels() const
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@@ -80,7 +81,9 @@ public:
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return 0;
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}
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return T_COLOR_OBJECT::PgmRead(_pixels + T_COLOR_OBJECT::Size * indexPixel);
|
||||
const uint8_t* pixelsSrc = static_cast<const uint8_t*>(_pixels);
|
||||
|
||||
return T_COLOR_OBJECT::PgmRead(pixelsSrc + T_COLOR_OBJECT::Size * indexPixel);
|
||||
};
|
||||
|
||||
|
||||
|
@@ -25,7 +25,7 @@ License along with NeoPixel. If not, see
|
||||
-------------------------------------------------------------------------*/
|
||||
#pragma once
|
||||
|
||||
template<typename T_EXPOSED_COLOR_OBJECT, typename T_FEATURE_COLOR_OBJECT>
|
||||
template <typename T_EXPOSED_COLOR_OBJECT, typename T_FEATURE_COLOR_OBJECT>
|
||||
class NeoShaderNop
|
||||
{
|
||||
public:
|
||||
|
@@ -42,7 +42,7 @@ public:
|
||||
{
|
||||
}
|
||||
|
||||
operator NeoBufferContext<typename T_BUFFER_METHOD::ColorFeature>()
|
||||
operator NeoBufferContext<typename T_BUFFER_METHOD::ColorObject>()
|
||||
{
|
||||
return _method;
|
||||
}
|
||||
@@ -82,11 +82,11 @@ public:
|
||||
_method.ClearTo(color);
|
||||
};
|
||||
|
||||
void Blt(NeoBufferContext<typename T_BUFFER_METHOD::ColorFeature> destBuffer,
|
||||
void Blt(NeoBufferContext<typename T_BUFFER_METHOD::ColorObject> destBuffer,
|
||||
uint16_t destPixelIndex,
|
||||
uint16_t indexSprite)
|
||||
{
|
||||
uint16_t destPixelCount = destBuffer.PixelCount();
|
||||
uint16_t destPixelCount = destBuffer.PixelCount;
|
||||
// validate destPixelIndex
|
||||
if (destPixelIndex >= destPixelCount)
|
||||
{
|
||||
@@ -114,7 +114,7 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void Blt(NeoBufferContext<typename T_BUFFER_METHOD::ColorFeature> destBuffer,
|
||||
void Blt(NeoBufferContext<typename T_BUFFER_METHOD::ColorObject> destBuffer,
|
||||
int16_t x,
|
||||
int16_t y,
|
||||
uint16_t indexSprite,
|
||||
@@ -135,7 +135,7 @@ public:
|
||||
if (indexDest < destPixelCount)
|
||||
{
|
||||
typename T_BUFFER_METHOD::ColorObject color = _method.GetPixelColor(pixelIndex(indexSprite, srcX, srcY));
|
||||
destBuffer.Pixels[destPixelIndex + indexDest] = color;
|
||||
destBuffer.Pixels[indexDest] = color;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -70,26 +70,31 @@ protected:
|
||||
template <typename T_COLOR> static T_COLOR
|
||||
_PgmReadByBytes(PGM_VOID_P pPixelSrc)
|
||||
{
|
||||
T_COLOR result;
|
||||
const uint8_t* pSrc = reinterpret_cast<const uint8_t*>(pPixelSrc);
|
||||
const uint8_t* pEnd = pSrc + T_COLOR::Count;
|
||||
uint8_t index = 0;
|
||||
|
||||
while (pSrc < pEnd)
|
||||
{
|
||||
color[index++] = pgm_read_byte(pSrc++);
|
||||
result[index++] = pgm_read_byte(pSrc++);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename T_COLOR> static T_COLOR
|
||||
_PgmReadByWords(PGM_VOID_P pPixelSrc)
|
||||
{
|
||||
T_COLOR result;
|
||||
const uint16_t* pSrc = reinterpret_cast<const uint16_t*>(pPixelSrc);
|
||||
const uint16_t* pEnd = pSrc + T_COLOR::Count;
|
||||
uint8_t index = 0;
|
||||
|
||||
while (pSrc < pEnd)
|
||||
{
|
||||
color[index++] = pgm_read_word(pSrc++);
|
||||
result[index++] = pgm_read_word(pSrc++);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
};
|
Reference in New Issue
Block a user