/*------------------------------------------------------------------------- DotStarL4ByteFeature provides feature base class to describe color order for 3 color but 4 byte features when used with DotStars, exposing Luminance as W Written by Michael C. Miller. I invest time and resources providing this open source code, please support me by dontating (see https://github.com/Makuna/NeoPixelBus) ------------------------------------------------------------------------- This file is part of the Makuna/NeoPixelBus library. NeoPixelBus is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. NeoPixelBus is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with NeoPixel. If not, see . -------------------------------------------------------------------------*/ #pragma once template class DotStarL4ByteFeature : public NeoByteElements<4, RgbwColor, uint32_t> { public: static void applyPixelColor(uint8_t* pPixels, uint16_t indexPixel, ColorObject color) { uint8_t* p = getPixelAddress(pPixels, indexPixel); *p++ = 0xE0 | (color.W < 31 ? color.W : 31); // upper three bits are always 111 *p++ = color[V_IC_1]; *p++ = color[V_IC_2]; *p = color[V_IC_3]; } static ColorObject retrievePixelColor(const uint8_t* pPixels, uint16_t indexPixel) { ColorObject color; const uint8_t* p = getPixelAddress(pPixels, indexPixel); color.W = (*p++) & 0x1F; // mask out upper three bits color[V_IC_1] = *p++; color[V_IC_2] = *p++; color[V_IC_3] = *p; return color; } static ColorObject retrievePixelColor_P(PGM_VOID_P pPixels, uint16_t indexPixel) { ColorObject color; const uint8_t* p = getPixelAddress((const uint8_t*)pPixels, indexPixel); color.W = pgm_read_byte(p++) & 0x1F; // mask out upper three bits color[V_IC_1] = pgm_read_byte(p++); color[V_IC_2] = pgm_read_byte(p++); color[V_IC_3] = pgm_read_byte(p); return color; } };