/*------------------------------------------------------------------------- RgbwColor provides a color object that can be directly consumed by NeoPixelBus Written by Michael C. Miller. I invest time and resources providing this open source code, please support me by dontating (see https://github.com/Makuna/NeoPixelBus) ------------------------------------------------------------------------- This file is part of the Makuna/NeoPixelBus library. NeoPixelBus is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. NeoPixelBus is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with NeoPixel. If not, see . -------------------------------------------------------------------------*/ #include "RgbColor.h" #include "HslColor.h" #include "HsbColor.h" #include "RgbwColor.h" RgbwColor::RgbwColor(HslColor color) { RgbColor rgbColor(color); *this = rgbColor; } RgbwColor::RgbwColor(HsbColor color) { RgbColor rgbColor(color); *this = rgbColor; } uint8_t RgbwColor::CalculateBrightness() const { uint8_t colorB = (uint8_t)(((uint16_t)R + (uint16_t)G + (uint16_t)B) / 3); if (W > colorB) { return W; } else { return colorB; } } void RgbwColor::Darken(uint8_t delta) { if (R > delta) { R -= delta; } else { R = 0; } if (G > delta) { G -= delta; } else { G = 0; } if (B > delta) { B -= delta; } else { B = 0; } if (W > delta) { W -= delta; } else { W = 0; } } void RgbwColor::Lighten(uint8_t delta) { if (IsColorLess()) { if (W < 255 - delta) { W += delta; } else { W = 255; } } else { if (R < 255 - delta) { R += delta; } else { R = 255; } if (G < 255 - delta) { G += delta; } else { G = 255; } if (B < 255 - delta) { B += delta; } else { B = 255; } } } RgbwColor RgbwColor::LinearBlend(RgbwColor left, RgbwColor right, float progress) { return RgbwColor( left.R + ((right.R - left.R) * progress), left.G + ((right.G - left.G) * progress), left.B + ((right.B - left.B) * progress), left.W + ((right.W - left.W) * progress) ); }