/*------------------------------------------------------------------------- RgbColorBase provides a RGB color object common support Written by Michael C. Miller. I invest time and resources providing this open source code, please support me by dontating (see https://github.com/Makuna/NeoPixelBus) ------------------------------------------------------------------------- This file is part of the Makuna/NeoPixelBus library. NeoPixelBus is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. NeoPixelBus is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with NeoPixel. If not, see . -------------------------------------------------------------------------*/ #include "RgbColorBase.h" #include "RgbColor.h" #include "Rgb48Color.h" #include "HslColor.h" #include "HsbColor.h" #include "HtmlColor.h" float RgbColorBase::_CalcColor(float p, float q, float t) { if (t < 0.0f) t += 1.0f; if (t > 1.0f) t -= 1.0f; if (t < 1.0f / 6.0f) return p + (q - p) * 6.0f * t; if (t < 0.5f) return q; if (t < 2.0f / 3.0f) return p + ((q - p) * (2.0f / 3.0f - t) * 6.0f); return p; } void RgbColorBase::_HslToRgb(const HslColor& color, float* r, float* g, float* b) { float h = color.H; float s = color.S; float l = color.L; if (color.S == 0.0f || color.L == 0.0f) { *r = *g = *b = l; // achromatic or black } else { float q = l < 0.5f ? l * (1.0f + s) : l + s - (l * s); float p = 2.0f * l - q; *r = _CalcColor(p, q, h + 1.0f / 3.0f); *g = _CalcColor(p, q, h); *b = _CalcColor(p, q, h - 1.0f / 3.0f); } } void RgbColorBase::_HsbToRgb(const HsbColor& color, float* r, float* g, float* b) { float h = color.H; float s = color.S; float v = color.B; if (color.S == 0.0f) { *r = *g = *b = v; // achromatic or black } else { if (h < 0.0f) { h += 1.0f; } else if (h >= 1.0f) { h -= 1.0f; } h *= 6.0f; int i = (int)h; float f = h - i; float q = v * (1.0f - s * f); float p = v * (1.0f - s); float t = v * (1.0f - s * (1.0f - f)); switch (i) { case 0: *r = v; *g = t; *b = p; break; case 1: *r = q; *g = v; *b = p; break; case 2: *r = p; *g = v; *b = t; break; case 3: *r = p; *g = q; *b = v; break; case 4: *r = t; *g = p; *b = v; break; default: *r = v; *g = p; *b = q; break; } } }