/*------------------------------------------------------------------------- RgbColor provides a color object that can be directly consumed by NeoPixelBus Written by Michael C. Miller. I invest time and resources providing this open source code, please support me by dontating (see https://github.com/Makuna/NeoPixelBus) ------------------------------------------------------------------------- This file is part of the Makuna/NeoPixelBus library. NeoPixelBus is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. NeoPixelBus is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with NeoPixel. If not, see . -------------------------------------------------------------------------*/ #pragma once #include struct HslColor; struct HsbColor; // ------------------------------------------------------------------------ // RgbColor represents a color object that is represented by Red, Green, Blue // component values. It contains helpful color routines to manipulate the // color. // ------------------------------------------------------------------------ struct RgbColor { // ------------------------------------------------------------------------ // Construct a RgbColor using R, G, B values (0-255) // ------------------------------------------------------------------------ RgbColor(uint8_t r, uint8_t g, uint8_t b) : R(r), G(g), B(b) { }; // ------------------------------------------------------------------------ // Construct a RgbColor using a single brightness value (0-255) // This works well for creating gray tone colors // (0) = black, (255) = white, (128) = gray // ------------------------------------------------------------------------ RgbColor(uint8_t brightness) : R(brightness), G(brightness), B(brightness) { }; // ------------------------------------------------------------------------ // Construct a RgbColor using HslColor // ------------------------------------------------------------------------ RgbColor(HslColor color); // ------------------------------------------------------------------------ // Construct a RgbColor using HsbColor // ------------------------------------------------------------------------ RgbColor(HsbColor color); // ------------------------------------------------------------------------ // Construct a RgbColor that will have its values set in latter operations // CAUTION: The R,G,B members are not initialized and may not be consistent // ------------------------------------------------------------------------ RgbColor() { }; // ------------------------------------------------------------------------ // CalculateBrightness will calculate the overall brightness // NOTE: This is a simple linear brightness // ------------------------------------------------------------------------ uint8_t CalculateBrightness() const; // ------------------------------------------------------------------------ // Darken will adjust the color by the given delta toward black // NOTE: This is a simple linear change // delta - (0-255) the amount to dim the color // ------------------------------------------------------------------------ void Darken(uint8_t delta); // ------------------------------------------------------------------------ // Lighten will adjust the color by the given delta toward white // NOTE: This is a simple linear change // delta - (0-255) the amount to lighten the color // ------------------------------------------------------------------------ void Lighten(uint8_t delta); // ------------------------------------------------------------------------ // LinearBlend between two colors by the amount defined by progress variable // left - the color to start the blend at // right - the color to end the blend at // progress - (0.0 - 1.0) value where 0 will return left and 1.0 will return right // and a value between will blend the color weighted linearly between them // ------------------------------------------------------------------------ static RgbColor LinearBlend(RgbColor left, RgbColor right, float progress); // ------------------------------------------------------------------------ // Red, Green, Blue color members (0-255) where // (0,0,0) is black and (255,255,255) is white // ------------------------------------------------------------------------ uint8_t R; uint8_t G; uint8_t B; };