/*------------------------------------------------------------------------- HslColor provides a color object that can be directly consumed by NeoPixelBus Written by Michael C. Miller. I invest time and resources providing this open source code, please support me by dontating (see https://github.com/Makuna/NeoPixelBus) ------------------------------------------------------------------------- This file is part of the Makuna/NeoPixelBus library. NeoPixelBus is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. NeoPixelBus is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with NeoPixel. If not, see . -------------------------------------------------------------------------*/ #include "RgbColor.h" #include "HslColor.h" HslColor::HslColor(const RgbColor& color) { // convert colors to float between (0.0 - 1.0) float r = color.R / 255.0f; float g = color.G / 255.0f; float b = color.B / 255.0f; float max = (r > g && r > b) ? r : (g > b) ? g : b; float min = (r < g && r < b) ? r : (g < b) ? g : b; float h, s, l; l = (max + min) / 2.0f; if (max == min) { h = s = 0.0f; } else { float d = max - min; s = (l > 0.5f) ? d / (2.0f - (max + min)) : d / (max + min); if (r > g && r > b) { h = (g - b) / d + (g < b ? 6.0f : 0.0f); } else if (g > b) { h = (b - r) / d + 2.0f; } else { h = (r - g) / d + 4.0f; } h /= 6.0f; } H = h; S = s; L = l; } HslColor HslColor::LinearBlend(HslColor left, HslColor right, float progress) { return HslColor(left.H + ((right.H - left.H) * progress), left.S + ((right.S - left.S) * progress), left.L + ((right.L - left.L) * progress)); }