Files
NeoPixelBus/src/internal/HsbColor.h
T
2016-08-08 18:13:48 -07:00

114 lines
4.7 KiB
C++

/*-------------------------------------------------------------------------
HsbColor provides a color object that can be directly consumed by NeoPixelBus
Written by Michael C. Miller.
I invest time and resources providing this open source code,
please support me by dontating (see https://github.com/Makuna/NeoPixelBus)
-------------------------------------------------------------------------
This file is part of the Makuna/NeoPixelBus library.
NeoPixelBus is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as
published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version.
NeoPixelBus is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with NeoPixel. If not, see
<http://www.gnu.org/licenses/>.
-------------------------------------------------------------------------*/
#pragma once
#include <Arduino.h>
// ------------------------------------------------------------------------
// HsbColor represents a color object that is represented by Hue, Saturation, Brightness
// component values. It contains helpful color routines to manipulate the
// color.
// ------------------------------------------------------------------------
struct HsbColor
{
// ------------------------------------------------------------------------
// Construct a HsbColor using H, S, B values (0.0 - 1.0)
// ------------------------------------------------------------------------
HsbColor(float h, float s, float b) :
H(h), S(s), B(b)
{
};
// ------------------------------------------------------------------------
// Construct a HsbColor using RgbColor
// ------------------------------------------------------------------------
HsbColor(const RgbColor& color);
// ------------------------------------------------------------------------
// Construct a HsbColor that will have its values set in latter operations
// CAUTION: The H,S,B members are not initialized and may not be consistent
// ------------------------------------------------------------------------
HsbColor()
{
};
// ------------------------------------------------------------------------
// LinearBlend between two colors by the amount defined by progress variable
// left - the color to start the blend at
// right - the color to end the blend at
// progress - (0.0 - 1.0) value where 0.0 will return left and 1.0 will return right
// and a value between will blend the color weighted linearly between them
// ------------------------------------------------------------------------
template <typename T_NEOHUEBLEND> static HsbColor LinearBlend(const HsbColor& left,
const HsbColor& right,
float progress)
{
return HsbColor(T_NEOHUEBLEND::HueBlend(left.H, right.H, progress),
left.S + ((right.S - left.S) * progress),
left.B + ((right.B - left.B) * progress));
}
// ------------------------------------------------------------------------
// BilinearBlend between four colors by the amount defined by 2d variable
// c00 - upper left quadrant color
// c01 - upper right quadrant color
// c10 - lower left quadrant color
// c11 - lower right quadrant color
// x - unit value (0.0 - 1.0) that defines the blend progress in horizontal space
// y - unit value (0.0 - 1.0) that defines the blend progress in vertical space
// ------------------------------------------------------------------------
template <typename T_NEOHUEBLEND> static HsbColor BilinearBlend(const HsbColor& c00,
const HsbColor& c01,
const HsbColor& c10,
const HsbColor& c11,
float x,
float y)
{
float v00 = (1.0f - x) * (1.0f - y);
float v10 = x * (1.0f - y);
float v01 = (1.0f - x) * y;
float v11 = x * y;
return HsbColor(
T_NEOHUEBLEND::HueBlend(
T_NEOHUEBLEND::HueBlend(c00.H, c10.H, x),
T_NEOHUEBLEND::HueBlend(c01.H, c11.H, x),
y),
c00.S * v00 + c10.S * v10 + c01.S * v01 + c11.S * v11,
c00.B * v00 + c10.B * v10 + c01.B * v01 + c11.B * v11);
};
// ------------------------------------------------------------------------
// Hue, Saturation, Brightness color members
// ------------------------------------------------------------------------
float H;
float S;
float B;
};